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3
.idea/misc.xml
generated
@@ -1,7 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectPlainTextFileTypeManager">
|
||||
<file url="file://$PROJECT_DIR$/sharpening.py" />
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (lc-py-b)" project-jdk-type="Python SDK" />
|
||||
</project>
|
||||
@@ -7,6 +7,12 @@ from farm import Farm
|
||||
from magic import Magic
|
||||
from craft import Craft
|
||||
from mine import Mine
|
||||
from sodoku import Sodoku
|
||||
from fruit import Fruit
|
||||
from pickaxe import Pickaxe_Field
|
||||
from litris import Litris
|
||||
from menti_words import MentiWords
|
||||
from flappy import Flappy
|
||||
|
||||
|
||||
def run():
|
||||
@@ -30,7 +36,6 @@ def run():
|
||||
overlay.run_mode = 'init'
|
||||
continue
|
||||
elif overlay.run_mode == 'quit':
|
||||
overlay.destroy()
|
||||
return
|
||||
else:
|
||||
break
|
||||
@@ -53,6 +58,26 @@ def run():
|
||||
elif overlay.rb_int.get() == 6:
|
||||
mine = Mine(overlay)
|
||||
mine.execute_main_loop()
|
||||
elif overlay.rb_int.get() == 7:
|
||||
fruit = Fruit(overlay)
|
||||
fruit.execute_main_loop()
|
||||
elif overlay.rb_int.get() == 8:
|
||||
sodo = Sodoku(overlay)
|
||||
sodo.execute_main_loop()
|
||||
elif overlay.rb_int.get() == 9:
|
||||
paxe = Pickaxe_Field(overlay)
|
||||
paxe.execute_main_loop()
|
||||
elif overlay.rb_int.get() == 10:
|
||||
ltris = Litris(overlay)
|
||||
ltris.execute_main_loop()
|
||||
ltris.stone_id_thread.run_mode = 'stop'
|
||||
elif overlay.rb_int.get() == 11:
|
||||
menti = MentiWords(overlay)
|
||||
menti.execute_main_loop()
|
||||
elif overlay.rb_int.get() == 12:
|
||||
flappy = Flappy(overlay)
|
||||
flappy.execute_main_loop()
|
||||
flappy.flappy_pos_disc.run_mode = 'stop'
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
# Run tkinter code in another thread
|
||||
import threading
|
||||
import tkinter as tk
|
||||
import game_base_class
|
||||
from tkinter import ttk
|
||||
from mine_overlay import DiggingOverlay
|
||||
|
||||
@@ -17,6 +18,7 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.ButtonFrame = tk.Frame
|
||||
self.parameter_frame = tk.Frame
|
||||
self.parameter_label_frame = tk.Frame
|
||||
self.timing_frame = tk.Frame
|
||||
|
||||
self.rb_int = tk.IntVar
|
||||
self.energy_use = tk.StringVar
|
||||
@@ -31,35 +33,53 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.Emitter_Box = ttk.Combobox
|
||||
|
||||
self.RadioButtons = dict
|
||||
self.RadioButtonNames = ["Equip", "Crops", "Farm", "Magic", "Craft", "Mine"]
|
||||
self.RadioButtonNames = ["Equip", "Crops", "Farm", "Magic", "Craft", "Mine", "Fruit", "Sodo", "PAxe", "Ltris", "Menti", "Flapp"]
|
||||
self.RadioButton1 = tk.Radiobutton
|
||||
self.RadioButton2 = tk.Radiobutton
|
||||
self.RadioButton3 = tk.Radiobutton
|
||||
self.RadioButton4 = tk.Radiobutton
|
||||
self.RadioButton5 = tk.Radiobutton
|
||||
self.RadioButton6 = tk.Radiobutton
|
||||
self.RadioButton7 = tk.Radiobutton
|
||||
self.RadioButton8 = tk.Radiobutton
|
||||
self.RadioButton9 = tk.Radiobutton
|
||||
self.RadioButton10 = tk.Radiobutton
|
||||
self.RadioButton11 = tk.Radiobutton
|
||||
self.RadioButton12 = tk.Radiobutton
|
||||
|
||||
self.StartButton = tk.Button
|
||||
self.StopButton = tk.Button
|
||||
self.PauseButton = tk.Button
|
||||
self.QuitButton = tk.Button
|
||||
self.TkPosition = '133x239+60+600'
|
||||
self.TkPosition = '133x454+60+600'
|
||||
self.setDaemon(True)
|
||||
self.StatusLabel = tk.Label
|
||||
|
||||
self.global_timeout_label = tk.Label
|
||||
self.hourly_breaks_label = tk.Label
|
||||
self.break_duration_label = tk.Label
|
||||
self.global_timeout_entry = tk.Entry
|
||||
self.hourly_breaks_entry = tk.Entry
|
||||
self.break_duration_entry = tk.Entry
|
||||
self.global_timeout_use = tk.StringVar
|
||||
self.hourly_breaks_use = tk.StringVar
|
||||
self.break_duration_use = tk.StringVar
|
||||
|
||||
|
||||
|
||||
# self.TkPosition = config.returnEnemyPlayerOverlayPos()
|
||||
#
|
||||
self.start()
|
||||
|
||||
def run(self):
|
||||
self.MiningOverlay = DiggingOverlay()
|
||||
self.MiningOverlay = DiggingOverlay(game_base_class.MINING_LARGE)
|
||||
self.root = tk.Tk()
|
||||
|
||||
self.rb_frame = tk.Frame(self.root)
|
||||
self.rb_int = tk.IntVar(self.root, value=1)
|
||||
self.RadioButtons = dict()
|
||||
# var = tk.IntVar(value=1)
|
||||
for i in range(1, 7):
|
||||
for i in range(1, 13):
|
||||
self.RadioButtons[i] = tk.Radiobutton(self.rb_frame, text=self.RadioButtonNames[i - 1],
|
||||
variable=self.rb_int,
|
||||
value=i, command=self.radio_button_callback)
|
||||
@@ -109,10 +129,41 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.StatusLabel = tk.Label(self.root, text="Nothing to see here", font=("Helvetica", 10, "bold"),
|
||||
background="grey", anchor=tk.CENTER)
|
||||
|
||||
self.timing_frame = tk.Frame(self.root)
|
||||
|
||||
self.global_timeout_use = tk.StringVar(self.root, value='0')
|
||||
self.hourly_breaks_use = tk.StringVar(self.root, value='0')
|
||||
self.break_duration_use = tk.StringVar(self.root, value='1-3')
|
||||
|
||||
self.global_timeout_label = tk.Label(self.timing_frame, text="Stop after (h):", font=("Helvetica", 10, "bold"),
|
||||
background="grey", width='12')
|
||||
self.hourly_breaks_label = tk.Label(self.timing_frame, text="Breaks:", font=("Helvetica", 10, "bold"),
|
||||
background="grey", width='12')
|
||||
self.break_duration_label = tk.Label(self.timing_frame, text="Break time (m):", font=("Helvetica", 10, "bold"),
|
||||
background="grey", width='12')
|
||||
self.global_timeout_entry = tk.Entry(self.timing_frame, textvariable=self.global_timeout_use, font=("Helvetica", 10, "bold"),
|
||||
width='3')
|
||||
self.hourly_breaks_entry = tk.Entry(self.timing_frame, textvariable=self.hourly_breaks_use, font=("Helvetica", 10, "bold"),
|
||||
width='3')
|
||||
self.break_duration_entry = tk.Entry(self.timing_frame, textvariable=self.break_duration_use, font=("Helvetica", 10, "bold"),
|
||||
width='3', state=tk.DISABLED)
|
||||
|
||||
|
||||
|
||||
self.global_timeout_label.grid(row=0, column=0, sticky='w', columnspan=2 )
|
||||
self.global_timeout_entry.grid(row=0, column=3)
|
||||
self.hourly_breaks_label.grid(row=1, column=0, sticky='w', columnspan=2)
|
||||
self.hourly_breaks_entry.grid(row=1, column=3)
|
||||
self.break_duration_label.grid(row=2, column=0, sticky='w', columnspan=2)
|
||||
self.break_duration_entry.grid(row=2, column=3)
|
||||
|
||||
|
||||
|
||||
self.rb_frame.grid(row=0, column=0, sticky='w')
|
||||
self.ButtonFrame.grid(row=0, column=1, sticky='w')
|
||||
self.parameter_frame.grid(row=1, column=0, columnspan=2, sticky='w')
|
||||
self.StatusLabel.grid(row=2, column=0, columnspan=2)
|
||||
self.timing_frame.grid(row=2, column=0, columnspan=2, sticky='w')
|
||||
self.StatusLabel.grid(row=3, column=0, columnspan=2)
|
||||
|
||||
# self.ClearButton.pack(side="top")
|
||||
self.root.geometry(self.TkPosition)
|
||||
@@ -129,6 +180,7 @@ class PrimaryOverlay(threading.Thread):
|
||||
|
||||
def destroy(self):
|
||||
self.hide_mining_overlay()
|
||||
del self.MiningOverlay
|
||||
self.root.destroy()
|
||||
|
||||
def start_button_callback(self):
|
||||
@@ -136,7 +188,7 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.StopButton.configure(state=tk.NORMAL)
|
||||
self.PauseButton.configure(state=tk.NORMAL)
|
||||
self.QuitButton.configure(state=tk.DISABLED)
|
||||
for i in range(1, 7):
|
||||
for i in range(1, 9):
|
||||
tt = self.rb_int.get()
|
||||
if self.rb_int.get() != i:
|
||||
(self.RadioButtons[i]).configure(state=tk.DISABLED)
|
||||
@@ -148,7 +200,7 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.StopButton.configure(state=tk.DISABLED)
|
||||
self.PauseButton.configure(state=tk.DISABLED)
|
||||
self.QuitButton.configure(state=tk.NORMAL)
|
||||
for i in range(1, 7):
|
||||
for i in range(1, 9):
|
||||
self.RadioButtons[i].configure(state=tk.NORMAL)
|
||||
self.run_mode = 'stopped'
|
||||
|
||||
@@ -175,7 +227,19 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.EnergyLabel.configure(text="Runs:")
|
||||
self.emitter_use.set('multi')
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 2 or self.rb_int.get() == 3:
|
||||
elif self.rb_int.get() == 2:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.NORMAL)
|
||||
self.Emitter_Box.configure(values=('rainbow', 'bigbomb', 'rocket', 'bomb'))
|
||||
self.emitter_use.set('rainbow')
|
||||
self.EmitterLabel.configure(text="Strat:")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 3:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
@@ -220,8 +284,72 @@ class PrimaryOverlay(threading.Thread):
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="Runs:")
|
||||
self.show_mining_overlay()
|
||||
|
||||
#
|
||||
elif self.rb_int.get() == 7:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 8:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 9:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 10:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 11:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
elif self.rb_int.get() == 12:
|
||||
self.EnergyEntry.configure(state=tk.DISABLED)
|
||||
self.energy_use.set('')
|
||||
self.SpawnEntry.configure(state=tk.DISABLED)
|
||||
self.spawn_use.set('')
|
||||
self.Emitter_Box.configure(state=tk.DISABLED)
|
||||
self.emitter_use.set('')
|
||||
self.EmitterLabel.configure(text="")
|
||||
self.SpawnLabel.configure(text="")
|
||||
self.EnergyLabel.configure(text="")
|
||||
self.hide_mining_overlay()
|
||||
def get_run_mode(self):
|
||||
return self.run_mode
|
||||
|
||||
@@ -233,3 +361,15 @@ class PrimaryOverlay(threading.Thread):
|
||||
|
||||
def show_mining_overlay(self):
|
||||
self.MiningOverlay.show_window()
|
||||
|
||||
def get_strategy_value_as_int(self):
|
||||
if self.emitter_use.get() == "rainbow":
|
||||
return 11
|
||||
elif self.emitter_use.get() == "bigbomb":
|
||||
return 9
|
||||
elif self.emitter_use.get() == "rocket":
|
||||
return 7
|
||||
elif self.emitter_use.get() == "bomb":
|
||||
return 5
|
||||
else:
|
||||
return 11
|
||||
|
||||
@@ -59,9 +59,12 @@ class UserConfigs:
|
||||
else:
|
||||
pass
|
||||
|
||||
def returnDiggingWindowPos2(self):
|
||||
def returnDiggingWindowPos2(self, large=True):
|
||||
if self.user == self.THALOUSER:
|
||||
return [1440, 1150, 570, 22]
|
||||
if large:
|
||||
return [1440, 1150, 570, 22]
|
||||
else:
|
||||
return [1440, 210, 560, 700]
|
||||
elif self.user == self.ADWAUSER:
|
||||
return [740, 450, 1625, 985]
|
||||
elif self.user == self.EDDIEUSER:
|
||||
|
||||
BIN
control_elements/farm_reset_button.jpg
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
BIN
control_elements/ok_button.jpg
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
control_elements/play.jpg
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
BIN
control_elements/reset_button.jpg
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
BIN
control_elements/sodoku_reset_button.jpg
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
500
craft.py
@@ -4,6 +4,7 @@ import pydirectinput
|
||||
from config_file import UserConfigs
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from game_base_class import GameBase
|
||||
|
||||
MODE25X1 = "m25x1"
|
||||
MODE10X2 = "m10x2"
|
||||
@@ -14,11 +15,10 @@ MODE1X5_X = "m1x5_X"
|
||||
MODE_HOUSE = "house"
|
||||
|
||||
|
||||
class Craft:
|
||||
class Craft(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
self.config = UserConfigs()
|
||||
super().__init__(overlay)
|
||||
|
||||
self.mode = str(overlay.emitter_use.get())
|
||||
self.run_target = int(overlay.energy_use.get())
|
||||
@@ -26,277 +26,293 @@ class Craft:
|
||||
self.run_counter = 0
|
||||
self.dimension = 172
|
||||
|
||||
def execute_main_loop(self):
|
||||
def assess_playfield_and_make_move(self):
|
||||
if self.run_counter >= self.run_target:
|
||||
self.run_counter = 0
|
||||
self.overlay.run_mode = 'finished'
|
||||
return
|
||||
|
||||
while True:
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
ab1 = [420, 1180, 142, 142]
|
||||
ab2 = [562, 1180, 142, 142]
|
||||
ab3 = [704, 1180, 142, 142]
|
||||
ab4 = [846, 1180, 142, 142]
|
||||
ab5 = [986, 1180, 142, 142]
|
||||
ab6 = [1128, 1180, 142, 142]
|
||||
ab10 = [1698, 1180, 142, 142]
|
||||
|
||||
if self.run_counter >= self.run_target:
|
||||
self.run_counter = 0
|
||||
self.overlay.run_mode = 'finished'
|
||||
break
|
||||
if self.mode == MODE25X1:
|
||||
self.click_square_center(ab1)
|
||||
|
||||
ab1 = [420, 1180, 142, 142]
|
||||
ab2 = [562, 1180, 142, 142]
|
||||
ab3 = [704, 1180, 142, 142]
|
||||
ab4 = [846, 1180, 142, 142]
|
||||
ab5 = [986, 1180, 142, 142]
|
||||
ab6 = [1128, 1180, 142, 142]
|
||||
ab10 = [1698, 1180, 142, 142]
|
||||
# grid 770 1630 160 1020 172 o
|
||||
self.dimension = 172
|
||||
for i in range(0, 5, 1):
|
||||
for e in range(0, 5, 1):
|
||||
self.click_square_center(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
if self.mode == MODE25X1:
|
||||
self.click_square_center(ab1)
|
||||
self.click_craft_button()
|
||||
|
||||
# grid 770 1630 160 1020 172 o
|
||||
self.dimension = 172
|
||||
for i in range(0, 5, 1):
|
||||
for i in range(0, 5, 1):
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE10X2:
|
||||
for r in range(0, 2, 1):
|
||||
# grid 770 1630 160 1020 172
|
||||
|
||||
if r == 0:
|
||||
self.click_square_center(ab1)
|
||||
start = 0
|
||||
target = 3
|
||||
else:
|
||||
self.click_square_center(ab2)
|
||||
start = 1
|
||||
target = 4
|
||||
|
||||
for i in range(start, target, 2):
|
||||
for e in range(0, 5, 1):
|
||||
self.click_square_center(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
|
||||
self.dimension])
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_craft_button()
|
||||
|
||||
for i in range(0, 5, 1):
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE10X2:
|
||||
for r in range(0, 2, 1):
|
||||
# grid 770 1630 160 1020 172
|
||||
|
||||
if r == 0:
|
||||
self.click_square_center(ab1)
|
||||
start = 0
|
||||
target = 3
|
||||
else:
|
||||
self.click_square_center(ab2)
|
||||
start = 1
|
||||
target = 4
|
||||
|
||||
for i in range(start, target, 2):
|
||||
for e in range(0, 5, 1):
|
||||
self.click_square_center(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
|
||||
self.dimension])
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_craft_button()
|
||||
|
||||
for i in range(0, 4, 2):
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE5X3:
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
for r in range(0, 3, 1):
|
||||
# grid 770 1630 160 1020 172oo
|
||||
self.dimension = 172
|
||||
if r == 0:
|
||||
self.click_square_center(ab1)
|
||||
start = 0
|
||||
target = 1
|
||||
elif r == 1:
|
||||
self.click_square_center(ab2)
|
||||
start = 1
|
||||
target = 2
|
||||
else:
|
||||
self.click_square_center(ab3)
|
||||
start = 2
|
||||
target = 3
|
||||
|
||||
for i in range(start, target, 1):
|
||||
for e in range(0, 5, 1):
|
||||
self.click_square_center(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
|
||||
self.dimension])
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_craft_button()
|
||||
|
||||
for i in range(0, 1, 1):
|
||||
if self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE1X5_T:
|
||||
tps = [ab1,
|
||||
[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
ab2,
|
||||
[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
result_tp = [770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
for tp in tps:
|
||||
self.click_square_center(tp)
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_craft_button()
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(result_tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
return
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
self.click_craft_button()
|
||||
|
||||
for i in range(0, 4, 2):
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
elif self.mode == MODE1X5_X:
|
||||
tps = [ab1,
|
||||
[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
return
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE5X3:
|
||||
for r in range(0, 3, 1):
|
||||
# grid 770 1630 160 1020 172oo
|
||||
self.dimension = 172
|
||||
if r == 0:
|
||||
self.click_square_center(ab1)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
start = 0
|
||||
target = 1
|
||||
elif r == 1:
|
||||
self.click_square_center(ab2)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
start = 1
|
||||
target = 2
|
||||
else:
|
||||
self.click_square_center(ab3)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
start = 2
|
||||
target = 3
|
||||
|
||||
for i in range(start, target, 1):
|
||||
for e in range(0, 5, 1):
|
||||
self.click_square_center(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
|
||||
self.dimension])
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_craft_button()
|
||||
|
||||
for i in range(0, 1, 1):
|
||||
if self.overlay.run_mode == 'stopped':
|
||||
return
|
||||
for e in range(0, 5, 1):
|
||||
self.collect_grid_reverse_click(
|
||||
[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(ab10)
|
||||
elif self.mode == MODE1X5_T:
|
||||
tps = [ab1,
|
||||
[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
ab2,
|
||||
[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
result_tp = [770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
for tp in tps:
|
||||
self.click_square_center(tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(result_tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(ab10)
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
elif self.mode == MODE1X5_X:
|
||||
tps = [ab1,
|
||||
[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
result_tp = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
for tp in tps:
|
||||
self.click_square_center(tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(result_tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.click_square_center(ab10)
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
elif self.mode == MODE_HOUSE:
|
||||
cements = [[770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
[770 + (2 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
result_tp = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
bricks = [[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
for tp in tps:
|
||||
self.click_square_center(tp)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
boards = [[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
self.click_craft_button()
|
||||
glasses = [[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
tp_hammer = [770 + (1 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_nails = [770 + (3 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_result = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
self.click_square_center(ab1)
|
||||
|
||||
for cement in cements:
|
||||
self.click_square_center(cement)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(result_tp)
|
||||
return
|
||||
|
||||
self.click_square_center(ab2)
|
||||
|
||||
for brick in bricks:
|
||||
self.click_square_center(brick)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
return
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
self.click_square_center(ab3)
|
||||
|
||||
for board in boards:
|
||||
self.click_square_center(board)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
elif self.mode == MODE_HOUSE:
|
||||
cements = [[770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]]
|
||||
return
|
||||
|
||||
bricks = [[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
self.click_square_center(ab4)
|
||||
|
||||
boards = [[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
glasses = [[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
tp_hammer = [770 + (1 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_nails = [770 + (3 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_result = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
self.click_square_center(ab1)
|
||||
|
||||
for cement in cements:
|
||||
self.click_square_center(cement)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab2)
|
||||
|
||||
for brick in bricks:
|
||||
self.click_square_center(brick)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab3)
|
||||
|
||||
for board in boards:
|
||||
self.click_square_center(board)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab4)
|
||||
|
||||
for glass in glasses:
|
||||
self.click_square_center(glass)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab5)
|
||||
self.click_square_center(tp_hammer)
|
||||
for glass in glasses:
|
||||
self.click_square_center(glass)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
self.click_square_center(ab6)
|
||||
self.click_square_center(tp_nails)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab5)
|
||||
self.click_square_center(tp_hammer)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab6)
|
||||
self.click_square_center(tp_nails)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_square_center(tp_result)
|
||||
self.click_square_center(ab10)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
self.click_square_center(tp_result)
|
||||
self.click_square_center(ab10)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
elif self.mode == MODE_SIMPLE_STACK:
|
||||
# initialize the StunWindowCapture class
|
||||
capture_config = UserConfigs()
|
||||
# capture_window = WindowCapture(None, "screen_conf", capture_config)
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
|
||||
capture_window2 = WindowCapture(None, "bla", capture_config)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
elif self.mode == MODE_SIMPLE_STACK:
|
||||
# initialize the StunWindowCapture class
|
||||
capture_config = UserConfigs()
|
||||
# capture_window = WindowCapture(None, "screen_conf", capture_config)
|
||||
|
||||
# initialize the StunVision class
|
||||
vision_stun = Vision()
|
||||
# odig_overlay = DiggingOverlay(config)
|
||||
check_for_craft_button(capture_window2, vision_stun, capture_config)
|
||||
check_for_craft_ok_button(capture_window2, vision_stun)
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
# check_for_ok_button(capture_window, vision_stun, capture_config)
|
||||
capture_window2 = WindowCapture(None, "bla", capture_config)
|
||||
|
||||
# initialize the StunVision class
|
||||
vision_stun = Vision()
|
||||
# dig_overlay = DiggingOverlay(config)
|
||||
check_for_craft_button(capture_window2, vision_stun)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
check_for_craft_ok_button(capture_window2, vision_stun)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
# check_for_ok_button(capture_window, vision_stun, capture_config)
|
||||
|
||||
def collect_grid_reverse_click(self, square):
|
||||
pydirectinput.moveTo(get_click_point(square)[0], get_click_point(square)[1])
|
||||
|
||||
@@ -10,7 +10,7 @@ from config_file import UserConfigs
|
||||
# load the original input image and display it to our screen
|
||||
|
||||
#filename = "equip/chests/chest_23_32"
|
||||
path = "equip/wands/"
|
||||
path = "flappy/"
|
||||
os.chdir(path)
|
||||
|
||||
for entry in os.listdir():
|
||||
|
||||
|
Before Width: | Height: | Size: 1013 KiB |
|
Before Width: | Height: | Size: 986 KiB |
|
Before Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 761 KiB |
|
Before Width: | Height: | Size: 726 KiB |
|
Before Width: | Height: | Size: 597 KiB |
276
crops.py
@@ -2,12 +2,10 @@ import random
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
import pydirectinput
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from config_file import UserConfigs
|
||||
from utils import mse
|
||||
from utils import get_click_point
|
||||
from hsvfilter import HsvFilter
|
||||
from game_base_class import GameBase
|
||||
|
||||
GREEN = 1
|
||||
YELLOW = 2
|
||||
@@ -40,60 +38,25 @@ BIGBOMB_STRATEGY = 9
|
||||
ROCKET_STRATEGY = 7
|
||||
BOMB_STRATEGY = 5
|
||||
|
||||
class Crops:
|
||||
data_value_grid = []
|
||||
data_coordinates = []
|
||||
screenshot = []
|
||||
next_level = cv.imread("crop/next_level.jpg", cv.IMREAD_COLOR)
|
||||
next_level_x = cv.imread("crop/next_level_x.jpg", cv.IMREAD_COLOR)
|
||||
reset_board = cv.imread("crop/reset_button.jpg", cv.IMREAD_COLOR)
|
||||
reset_confirm = cv.imread("crop/reset_confirm.jpg", cv.IMREAD_COLOR)
|
||||
reset_counter = 0
|
||||
colors_at_standard = True
|
||||
needles = {}
|
||||
hsh_needles = {}
|
||||
explosives = [RAINBOW, ARROW_RIGHT, ARROW_DOWN, BIGBOMB, BOMB]
|
||||
colors = [GREEN, YELLOW, RED, BLUE, PURPLE, MAGINENT, CHEMTRANT, TENESENT, CIBUTRANT, ARTISENT]
|
||||
|
||||
class Crops(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
self.data_value_grid = np.zeros((8, 14), dtype=int)
|
||||
self.data_coordinates = np.zeros((8, 14), dtype=object)
|
||||
self.data_score_map = np.zeros((8, 14), dtype=int)
|
||||
self.observation = np.zeros((8, 14), dtype=int)
|
||||
super().__init__(overlay)
|
||||
|
||||
self.current_strategy = RAINBOW_STRATEGY
|
||||
self.screenshot = []
|
||||
|
||||
# 230 to 2110 = 1883 / 14 = 134.5
|
||||
# 60 to 1130 = 1076 / 8 = 134.5
|
||||
dim = 134.5
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
|
||||
self.needles = {}
|
||||
self.hsh_needles = {}
|
||||
|
||||
# initialize the user-class
|
||||
self.config = UserConfigs()
|
||||
self.colors.append(PURPLE)
|
||||
|
||||
# initialize the StunWindowCapture class
|
||||
self.capture_window = WindowCapture(None, None, self.config)
|
||||
# initialize the StunVision class
|
||||
self.vision_stun = Vision()
|
||||
self.current_strategy = overlay.get_strategy_value_as_int()
|
||||
|
||||
self.fill_data_coordinates()
|
||||
|
||||
self.set_color_order((GREEN, YELLOW, RED, BLUE, PURPLE))
|
||||
|
||||
def execute_main_loop(self):
|
||||
while True:
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
|
||||
self.assess_playfield_and_make_move()
|
||||
|
||||
def reset(self):
|
||||
self.observation = []
|
||||
|
||||
def set_color_order(self, order):
|
||||
self.needles.clear()
|
||||
self.needles = {order[0]: cv.imread("crop/green.jpg", cv.IMREAD_COLOR),
|
||||
@@ -163,7 +126,8 @@ class Crops:
|
||||
color_list = [PURPLE, BLUE, RED, YELLOW, GREEN]
|
||||
random.shuffle(color_list)
|
||||
self.set_color_order(color_list)
|
||||
self.current_strategy = random.choice([RAINBOW_STRATEGY, BIGBOMB_STRATEGY, ROCKET_STRATEGY, BOMB_STRATEGY])
|
||||
self.current_strategy = random.choice([RAINBOW_STRATEGY, BIGBOMB_STRATEGY,
|
||||
ROCKET_STRATEGY, BOMB_STRATEGY])
|
||||
self.reset_counter = 0
|
||||
return
|
||||
else:
|
||||
@@ -173,70 +137,33 @@ class Crops:
|
||||
self.observation = new_observation
|
||||
return new_observation
|
||||
|
||||
def move_to(self, x, y):
|
||||
point_src = (1113, 598)
|
||||
pydirectinput.moveTo(point_src[0], point_src[1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(150 + w)
|
||||
pydirectinput.moveTo(x, y)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(500 + w)
|
||||
|
||||
def change_value(self, x, y, val):
|
||||
self.data_value_grid[x][y] = val
|
||||
|
||||
def point_in_rect(self, point):
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
|
||||
def check_for_button_and_execute(self, screen, needle, offset_left=0, offset_down=0):
|
||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
|
||||
if len(rectangles) == 0:
|
||||
return False
|
||||
point = self.vision_stun.get_click_points(rectangles)[0]
|
||||
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
|
||||
return True
|
||||
|
||||
def get_current_board_state(self):
|
||||
try:
|
||||
# get an updated image of the game
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("playfield.jpg")
|
||||
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
|
||||
self.screenshot = screenshot
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
if self.check_for_button_and_execute(screenshot, self.next_level, offset_left, offset_down):
|
||||
self.set_color_order((GREEN, YELLOW, RED, BLUE, PURPLE))
|
||||
self.current_strategy = RAINBOW_STRATEGY
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[58:1134, 230:2113]
|
||||
if self.check_for_button_and_execute(screenshot, self.next_level_x, offset_left, offset_down):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[58:1134, 230:2113]
|
||||
|
||||
except:
|
||||
# self.capture_window.release()
|
||||
# print("Game window not available - shutting down application")
|
||||
# return None
|
||||
pass
|
||||
# get an updated image of the game
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("playfield.jpg")
|
||||
screenshot = screenshot[190:1230, 260:2090]
|
||||
self.screenshot = screenshot
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
if self.check_for_button_and_execute(screenshot, self.next_level, offset_left, offset_down):
|
||||
self.set_color_order((GREEN, YELLOW, RED, BLUE, PURPLE))
|
||||
self.current_strategy = RAINBOW_STRATEGY
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[190:1230, 260:2090]
|
||||
if self.check_for_button_and_execute(screenshot, self.next_level_x, offset_left, offset_down):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[190:1230, 260:2090]
|
||||
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
data_coords = np.zeros((8, 14), dtype=object)
|
||||
# field = Field()
|
||||
# field = Pickaxe_Field()
|
||||
|
||||
for needle_key in self.needles.keys():
|
||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
||||
@@ -271,65 +198,15 @@ class Crops:
|
||||
|
||||
return data_coords, screenshot
|
||||
|
||||
def detonate_explosive_when_stuck(self, state):
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, 0, 1, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, -1, 0, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def check_explosives(self, state, e, i):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
else:
|
||||
continue
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def find_patterns_and_valid_moves(self, state):
|
||||
|
||||
# score_map = np.zeros((8, 14), dtype=object)
|
||||
for x in range(0, 8, 1):
|
||||
for y in range(0, 14, 1):
|
||||
self.data_score_map[x, y] = self.score_for_attached_same_color_all_directions(state, x, y)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
full_moves = []
|
||||
reserve_moves = []
|
||||
@@ -347,18 +224,18 @@ class Crops:
|
||||
if len(path_option) >= 5:
|
||||
full_moves.append((state[x, y], path_option))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.data_score_map[x, y] >= 1:
|
||||
path_option = [[x, y]]
|
||||
self.find_next_same_color_all_directions_recursion2(state, x, y, path_option)
|
||||
if len(path_option) >= 3:
|
||||
reserve_moves.append((state[x, y], path_option))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
# print(self.data_score_map)
|
||||
|
||||
# screenshot = cv.imread("screenshot_scored.jpg")
|
||||
@@ -380,7 +257,8 @@ class Crops:
|
||||
self.execute_move(res_dic[key])
|
||||
break
|
||||
|
||||
def convert_moves_to_dic_by_color(self, reserve_moves):
|
||||
@staticmethod
|
||||
def convert_moves_to_dic_by_color(reserve_moves):
|
||||
dic = {}
|
||||
for color, move in reserve_moves:
|
||||
if color in dic:
|
||||
@@ -419,7 +297,8 @@ class Crops:
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(50)
|
||||
|
||||
def get_directions_array(self, current_x, current_y):
|
||||
@staticmethod
|
||||
def get_directions_array(current_x, current_y):
|
||||
left_x = current_x
|
||||
left_y = current_y - 1
|
||||
|
||||
@@ -513,70 +392,3 @@ class Crops:
|
||||
score = score + self.is_direction_in_bounce_and_same_color(state, direction, color)
|
||||
|
||||
return score
|
||||
|
||||
def is_direction_in_bounce_and_same_color(self, state, loc, color):
|
||||
x, y = loc
|
||||
if x <= 7 and x >= 0 and y <= 13 and y >= 0:
|
||||
if state[x, y] == color:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
def local_pos_check(self, state, e, i, e_check, i_check, needle):
|
||||
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def local_pos_checks(self, state, e, i, e_check, i_check, needles):
|
||||
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
|
||||
for needle in needles:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def move_tile(self, point_source, point_dest):
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
|
||||
# pydirectinput.moveTo(0,0)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(25, 50)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(400 + w)
|
||||
|
||||
def check_for_button_and_click_it(self, button_url):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
|
||||
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
|
||||
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
|
||||
|
||||
if len(rectangles) == 1:
|
||||
pointis = self.vision_stun.get_click_points(rectangles)
|
||||
for pointi in pointis:
|
||||
self.dig_point(pointi[0], pointi[1], 150)
|
||||
|
||||
def dig_point(self, point1, point2, dig_time):
|
||||
pydirectinput.moveTo(point1, point2)
|
||||
cv.waitKey(dig_time)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(50, 100)
|
||||
cv.waitKey(w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
def get_click_point(self, rectangle):
|
||||
# Loop over all the rectangles
|
||||
x, y, w, h = rectangle
|
||||
# Determine the center position
|
||||
center_x = x + int(w / 2)
|
||||
center_y = y + int(h / 2)
|
||||
# Save the points
|
||||
return int(center_x), int(center_y)
|
||||
|
||||
136
equipment.py
@@ -1,13 +1,12 @@
|
||||
import random
|
||||
from operator import itemgetter
|
||||
from time import time
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
import cv2 as cv
|
||||
from hsvfilter import HsvFilter
|
||||
from config_file import UserConfigs
|
||||
import pydirectinput
|
||||
from utils import dig_point
|
||||
from game_base_class import GameBase
|
||||
from window_capture import WindowCapture
|
||||
|
||||
EMITTER_MAIN = "main"
|
||||
EMITTER_MUSH = "mushroom"
|
||||
@@ -21,7 +20,7 @@ EMITTER_MULTI = "multi"
|
||||
HSV_DEFAULT = HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0)
|
||||
|
||||
|
||||
class Equipment:
|
||||
class Equipment(GameBase):
|
||||
needles = []
|
||||
hsvs = []
|
||||
tresholds = []
|
||||
@@ -29,62 +28,16 @@ class Equipment:
|
||||
emitters = []
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
self.config = UserConfigs()
|
||||
super().__init__(overlay)
|
||||
|
||||
# initialize the StunWindowCapture class
|
||||
self.capture_window = WindowCapture(None, "equip", self.config)
|
||||
|
||||
self.EMITTER_TO_USE = str(overlay.emitter_use.get())
|
||||
self.SPAWN_COUNT = int(overlay.spawn_use.get())
|
||||
self.ENERGY_TO_USE = int(overlay.energy_use.get())
|
||||
|
||||
# initialize the StunWindowCapture class
|
||||
self.capture_window = WindowCapture(None, "equip", self.config)
|
||||
|
||||
# initialize the StunVision class
|
||||
self.vision_stun = Vision()
|
||||
|
||||
if self.EMITTER_TO_USE == EMITTER_MULTI:
|
||||
self.emitters.append(EMITTER_RING)
|
||||
self.emitters.append(EMITTER_WAND)
|
||||
self.emitters.append(EMITTER_SWORD)
|
||||
self.emitters.append(EMITTER_AMU)
|
||||
self.emitters.append(EMITTER_STAFF)
|
||||
else:
|
||||
self.emitters.append(self.EMITTER_TO_USE)
|
||||
|
||||
for emitter in self.emitters:
|
||||
if emitter == EMITTER_MUSH:
|
||||
self.include_books()
|
||||
self.include_mushs()
|
||||
self.include_pots()
|
||||
self.include_bags()
|
||||
elif emitter == EMITTER_AMU:
|
||||
self.include_books()
|
||||
self.include_amus()
|
||||
self.include_bags()
|
||||
elif emitter == EMITTER_MAIN:
|
||||
self.include_books()
|
||||
self.include_chests()
|
||||
self.include_keys()
|
||||
self.include_pots()
|
||||
self.include_bags()
|
||||
self.include_coins()
|
||||
self.include_runes()
|
||||
elif emitter == EMITTER_SWORD:
|
||||
self.include_books()
|
||||
self.include_swords()
|
||||
self.include_bags()
|
||||
elif emitter == EMITTER_STAFF:
|
||||
self.include_books()
|
||||
self.include_staffs()
|
||||
self.include_bags()
|
||||
elif emitter == EMITTER_RING:
|
||||
self.include_books()
|
||||
self.include_rings()
|
||||
self.include_bags()
|
||||
elif emitter == EMITTER_WAND:
|
||||
self.include_books()
|
||||
self.include_wands()
|
||||
self.include_bags()
|
||||
self.init_emitters_to_use()
|
||||
|
||||
self.c_needle = cv.imread("equip/chests/chest_4_32.jpg", cv.IMREAD_UNCHANGED)
|
||||
self.c_mask = cv.imread("equip/chests/chest_4_32-mask.png", cv.IMREAD_COLOR)
|
||||
@@ -94,11 +47,55 @@ class Equipment:
|
||||
|
||||
self.energy_counter = 0
|
||||
|
||||
def init_emitters_to_use(self):
|
||||
self.emitters.clear()
|
||||
if self.EMITTER_TO_USE == EMITTER_MULTI:
|
||||
self.emitters.append(EMITTER_RING)
|
||||
self.emitters.append(EMITTER_WAND)
|
||||
self.emitters.append(EMITTER_SWORD)
|
||||
self.emitters.append(EMITTER_AMU)
|
||||
self.emitters.append(EMITTER_STAFF)
|
||||
else:
|
||||
self.emitters.append(self.EMITTER_TO_USE)
|
||||
|
||||
def init_needles_for_emitter_to_use(self, emitter):
|
||||
self.needles.clear()
|
||||
self.hsvs.clear()
|
||||
self.tresholds.clear()
|
||||
self.masks.clear()
|
||||
|
||||
self.include_books()
|
||||
self.include_bags()
|
||||
|
||||
if emitter == EMITTER_MUSH:
|
||||
self.include_mushs()
|
||||
self.include_pots()
|
||||
elif emitter == EMITTER_AMU:
|
||||
self.include_amus()
|
||||
elif emitter == EMITTER_MAIN:
|
||||
self.include_chests()
|
||||
self.include_keys()
|
||||
self.include_pots()
|
||||
#self.include_coins()
|
||||
self.include_runes()
|
||||
elif emitter == EMITTER_SWORD:
|
||||
self.include_swords()
|
||||
elif emitter == EMITTER_STAFF:
|
||||
self.include_staffs()
|
||||
elif emitter == EMITTER_RING:
|
||||
self.include_rings()
|
||||
elif emitter == EMITTER_WAND:
|
||||
self.include_wands()
|
||||
|
||||
def execute_main_loop(self):
|
||||
start_time = time()
|
||||
breaks = self.init_breaks()
|
||||
for emitter in self.emitters:
|
||||
self.init_needles_for_emitter_to_use(emitter)
|
||||
while True:
|
||||
self.check_breaks(start_time, breaks)
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
cv.waitKey(10)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
@@ -115,6 +112,9 @@ class Equipment:
|
||||
|
||||
spawn_1 = self.find_emitter(emitter, screenshot, 1)
|
||||
if len(spawn_1) == 1:
|
||||
#output_by_area = self.vision_stun.draw_rectangles(screenshot, spawn_1)
|
||||
#cv.imshow("spawn_1", output_by_area)
|
||||
#cv.waitKey(150)
|
||||
points = self.vision_stun.get_click_points(spawn_1)
|
||||
for i in range(0, self.SPAWN_COUNT, 1):
|
||||
self.click_point(points[0][0], points[0][1])
|
||||
@@ -125,17 +125,19 @@ class Equipment:
|
||||
else:
|
||||
spawn_0 = self.find_emitter(emitter, screenshot, 0)
|
||||
points = self.vision_stun.get_click_points(spawn_0)
|
||||
for point in points:
|
||||
if len(points) >= 1:
|
||||
self.click_point(points[0][0], points[0][1])
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
continue
|
||||
continue
|
||||
|
||||
cv.waitKey(500)
|
||||
|
||||
if emitter == EMITTER_MAIN:
|
||||
loop_time = time()
|
||||
while True:
|
||||
if (time() - loop_time) >= 10:
|
||||
break
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
c_rectangles = self.vision_stun.find(screenshot, self.c_needle, 0.95, 1, True, self.c_mask)
|
||||
k_rectangles = self.vision_stun.find(screenshot, self.k_needle, 0.95, 1, True, self.k_mask)
|
||||
@@ -143,13 +145,17 @@ class Equipment:
|
||||
c_point = self.vision_stun.get_click_points(c_rectangles)[0]
|
||||
k_point = self.vision_stun.get_click_points(k_rectangles)[0]
|
||||
self.move_tile(k_point, c_point)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
else:
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
continue
|
||||
|
||||
for rer in range(0, len(self.needles), 1):
|
||||
loop_time = time()
|
||||
while True:
|
||||
if (time() - loop_time) >= 60:
|
||||
if (time() - loop_time) >= 20:
|
||||
break
|
||||
screenshot = self.capture_window.get_screenshot_by_area(self.config.returnOKWindowPos())
|
||||
rectangles = self.vision_stun.find(screenshot, self.dig_button, 0.5, 1)
|
||||
@@ -207,7 +213,7 @@ class Equipment:
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
cv.waitKey(150)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
if self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
@@ -313,7 +319,7 @@ class Equipment:
|
||||
else:
|
||||
needle = cv.imread("equip/emitters/ring_e2_32.jpg", cv.IMREAD_UNCHANGED)
|
||||
mask = cv.imread("equip/emitters/ring_e2_32-mask.png", cv.IMREAD_COLOR)
|
||||
return self.vision_stun.find(screen, needle, 0.95, 1, True, mask)
|
||||
return self.vision_stun.find(screen, needle, 0.95, 1, False, mask)
|
||||
elif emitter_to_use == EMITTER_WAND:
|
||||
if layer == 0:
|
||||
needle = cv.imread("equip/emitters/wand_e1_32.jpg", cv.IMREAD_UNCHANGED)
|
||||
@@ -622,12 +628,12 @@ class Equipment:
|
||||
def include_staffs(self):
|
||||
self.needles.append(cv.imread("equip/staffs/staff_1_32.jpg", cv.IMREAD_UNCHANGED))
|
||||
self.hsvs.append(HSV_DEFAULT)
|
||||
self.tresholds.append(0.93)
|
||||
self.tresholds.append(0.94)
|
||||
self.masks.append(cv.imread("equip/staffs/staff_1_32-mask.png", cv.IMREAD_COLOR))
|
||||
|
||||
self.needles.append(cv.imread("equip/staffs/staff_2_32.jpg", cv.IMREAD_UNCHANGED))
|
||||
self.hsvs.append(HSV_DEFAULT)
|
||||
self.tresholds.append(0.93)
|
||||
self.tresholds.append(0.94)
|
||||
self.masks.append(cv.imread("equip/staffs/staff_2_32-mask.png", cv.IMREAD_COLOR))
|
||||
|
||||
self.needles.append(cv.imread("equip/staffs/staff_3_32.jpg", cv.IMREAD_UNCHANGED))
|
||||
|
||||
332
farm.py
@@ -1,11 +1,7 @@
|
||||
import random
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
import pydirectinput
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from config_file import UserConfigs
|
||||
from utils import mse
|
||||
from game_base_class import GameBase
|
||||
|
||||
GREEN = 1
|
||||
YELLOW = 2
|
||||
@@ -30,54 +26,16 @@ CIBUTRANT = 24
|
||||
ARTISENT = 25
|
||||
|
||||
|
||||
class Farm:
|
||||
data_value_grid = []
|
||||
data_coordinates = []
|
||||
next_level = cv.imread("farm/next_level.jpg", cv.IMREAD_COLOR)
|
||||
next_level_x = cv.imread("farm/next_level_x.jpg", cv.IMREAD_COLOR)
|
||||
reset_board = cv.imread("farm/reset_button.jpg", cv.IMREAD_COLOR)
|
||||
reset_confirm = cv.imread("farm/reset_confirm.jpg", cv.IMREAD_COLOR)
|
||||
reset_counter = 0
|
||||
|
||||
explosives = []
|
||||
explosives.append(RAINBOW)
|
||||
explosives.append(ARROW_RIGHT)
|
||||
explosives.append(ARROW_DOWN)
|
||||
explosives.append(BIGBOMB)
|
||||
explosives.append(BOMB)
|
||||
colors = []
|
||||
colors.append(GREEN)
|
||||
colors.append(YELLOW)
|
||||
colors.append(BLUE)
|
||||
colors.append(RED)
|
||||
colors.append(PINK)
|
||||
colors.append(MAGINENT)
|
||||
colors.append(CHEMTRANT)
|
||||
colors.append(TENESENT)
|
||||
colors.append(CIBUTRANT)
|
||||
colors.append(ARTISENT)
|
||||
|
||||
class Farm(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
self.data_value_grid = np.zeros((8, 14), dtype=int)
|
||||
self.data_coordinates = np.zeros((8, 14), dtype=object)
|
||||
self.observation = np.zeros((8, 14), dtype=int)
|
||||
super().__init__(overlay)
|
||||
|
||||
# 230 to 2110 = 1883 / 14 = 134.5
|
||||
# 60 to 1130 = 1076 / 8 = 134.5
|
||||
dim = 134.5
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
|
||||
self.farm_reset_board = cv.imread("control_elements/farm_reset_button.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
# initialize the user-class
|
||||
self.config = UserConfigs()
|
||||
self.colors.append(PINK)
|
||||
|
||||
# initialize the StunWindowCapture class
|
||||
self.capture_window = WindowCapture(None, None, self.config)
|
||||
# initialize the StunVision class
|
||||
self.vision_stun = Vision()
|
||||
self.fill_data_coordinates()
|
||||
|
||||
self.needles = {GREEN: cv.imread("farm/green.jpg", cv.IMREAD_COLOR),
|
||||
YELLOW: cv.imread("farm/yellow.jpg", cv.IMREAD_COLOR),
|
||||
@@ -102,19 +60,6 @@ class Farm:
|
||||
ARTISENT: cv.imread("farm/artisent.jpg", cv.IMREAD_COLOR)
|
||||
}
|
||||
|
||||
def execute_main_loop(self):
|
||||
while True:
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
|
||||
self.assess_playfield_and_make_move()
|
||||
|
||||
def reset(self):
|
||||
self.observation = []
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
|
||||
new_observation, new_screenshot = self.get_current_board_state()
|
||||
@@ -135,7 +80,7 @@ class Farm:
|
||||
return
|
||||
elif self.reset_counter >= 3:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
if self.check_for_button_and_execute(screenshot, self.reset_board):
|
||||
if self.check_for_button_and_execute(screenshot, self.farm_reset_board):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
if self.check_for_button_and_execute(screenshot, self.reset_confirm):
|
||||
@@ -150,86 +95,38 @@ class Farm:
|
||||
self.observation = new_observation
|
||||
return new_observation
|
||||
|
||||
def check_for_button_and_execute(self, screen, needle, offset_left=0, offset_down=0):
|
||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
|
||||
if len(rectangles) == 0:
|
||||
return False
|
||||
point = self.vision_stun.get_click_points(rectangles)[0]
|
||||
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
|
||||
return True
|
||||
|
||||
def move_to(self, x, y):
|
||||
point_src = (1113, 598)
|
||||
pydirectinput.moveTo(point_src[0], point_src[1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(150 + w)
|
||||
pydirectinput.moveTo(x, y)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(500 + w)
|
||||
|
||||
def change_value(self, x, y, val):
|
||||
self.data_value_grid[x][y] = val
|
||||
|
||||
def pointInRect(self, point):
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if (x1 < x and x < x2):
|
||||
if (y1 < y and y < y2):
|
||||
return e, i
|
||||
return None, None
|
||||
|
||||
def check_for_next_level(self, screen, needle):
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
|
||||
if len(rectangles) == 0:
|
||||
return False
|
||||
if self.detonate_explosive_when_stuck(self.observation):
|
||||
return True
|
||||
point = self.vision_stun.get_click_points(rectangles)[0]
|
||||
self.dig_point(point[0]+ offset_left, point[1] + offset_down, 500)
|
||||
return True
|
||||
|
||||
def get_current_board_state(self):
|
||||
try:
|
||||
# get an updated image of the game
|
||||
# get an updated image of the game
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("field_farm.jpg")
|
||||
screenshot = screenshot[190:1230, 260:2090] # 1883,1076
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
if self.check_for_next_level(screenshot, self.next_level):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
#screenshot = cv.imread("field_farm.jpg")
|
||||
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
if self.check_for_next_level(screenshot, self.next_level):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[58:1134, 230:2113]
|
||||
if self.check_for_next_level(screenshot, self.next_level_x):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[58:1134, 230:2113]
|
||||
screenshot = screenshot[190:1230, 260:2090]
|
||||
if self.check_for_next_level(screenshot, self.next_level_x):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[190:1230, 260:2090]
|
||||
|
||||
except:
|
||||
self.capture_window.release()
|
||||
print("Game window not available - shutting down application")
|
||||
return None
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
#cv.imshow("screenshot", screenshot)
|
||||
#cv.waitKey(150)
|
||||
#return
|
||||
#continue
|
||||
data_coords = np.zeros((8, 14), dtype=object)
|
||||
# field = Field()
|
||||
# field = Pickaxe_Field()
|
||||
for needle_key in self.needles.keys():
|
||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
|
||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.74, 56)
|
||||
if len(rectangles) == 0:
|
||||
continue
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
|
||||
for point in points:
|
||||
x, y = self.pointInRect(point)
|
||||
x, y = self.point_in_rect(point)
|
||||
if x is not None and y is not None:
|
||||
data_coords[x][y] = int(needle_key)
|
||||
# self.change_value(x, y, int(needle_key))
|
||||
@@ -246,23 +143,21 @@ class Farm:
|
||||
if self.check_explosives(state, e, i):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
for color in self.colors:
|
||||
if self.check_5_horizontal(state, e, i, color):
|
||||
return
|
||||
if self.check_5_vertical(state, e, i, color):
|
||||
if self.check_5s(state, e, i, color):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
@@ -274,11 +169,11 @@ class Farm:
|
||||
if self.check_3_with_gap(state, e, i, color):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
def detonate_explosive_when_stuck(self, state):
|
||||
for e in range(0, 8, 1):
|
||||
@@ -306,82 +201,33 @@ class Farm:
|
||||
continue
|
||||
return False
|
||||
|
||||
def check_explosives(self, state, e, i):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
else:
|
||||
continue
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def local_pos_check(self, state, e, i, e_check, i_check, needle):
|
||||
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def local_pos_checks(self, state, e, i, e_check, i_check, needles):
|
||||
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
|
||||
for needle in needles:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def check_5_horizontal(self, state, e, i, color):
|
||||
def check_5s(self, state, e, i, color):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[
|
||||
e, i + 4] == color:
|
||||
if state[e, i + 2] <= 0 or state[e, i + 2] >= 6:
|
||||
return False
|
||||
#
|
||||
if e - 1 >= 0 and i + 2 <= 13:
|
||||
if state[e - 1, i + 2] == color:
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
|
||||
def check_5_vertical(self, state, e, i, color):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[
|
||||
e + 4, i] == color:
|
||||
if state[e + 2, i] <= 0 or state[e + 2, i] >= 6:
|
||||
return False
|
||||
# third left upper
|
||||
if e + 2 <= 7 and i - 1 >= 0:
|
||||
if state[e + 2, i - 1] == color:
|
||||
#print("upper left", color, e, i)
|
||||
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[e + 4, i] == color:
|
||||
if state[e + 2, i] in self.colors:
|
||||
if self.is_direction_in_bounce_and_same_color(state, (e + 2, i - 1), color):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
if e + 2 <= 7 and i + 1 <= 13:
|
||||
if state[e + 2, i + 1] == color:
|
||||
#print("upper left", color, e, i)
|
||||
if self.is_direction_in_bounce_and_same_color(state, (e + 2, i + 1), color):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[e, i + 4] == color:
|
||||
if state[e, i + 2] in self.colors:
|
||||
if self.is_direction_in_bounce_and_same_color(state, (e + 1, i +2), color):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
if self.is_direction_in_bounce_and_same_color(state, (e - 1, i + 2), color):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
@@ -393,7 +239,7 @@ class Farm:
|
||||
if state[e, i] == color and state[e, i + 2] == color:
|
||||
# third upper
|
||||
if e - 1 >= 0 and i + 1 <= 13:
|
||||
#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
if state[e - 1, i + 1] == color and (state[e, i + 1] in self.colors):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
@@ -410,7 +256,7 @@ class Farm:
|
||||
if state[e, i] == color and state[e + 2, i] == color:
|
||||
# third upper
|
||||
if e + 1 >= 0 and i + 1 <= 13:
|
||||
#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
if state[e + 1, i + 1] == color and (state[e + 1, i] in self.colors):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
@@ -433,7 +279,7 @@ class Farm:
|
||||
# third left upper
|
||||
if e - 1 >= 0 and i - 1 >= 0:
|
||||
if state[e - 1, i - 1] == color and (state[e, i - 1] in self.colors):
|
||||
#print("upper left", color, e, i)
|
||||
# print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -441,7 +287,7 @@ class Farm:
|
||||
# third left lower
|
||||
if e + 1 <= 7 and i - 1 >= 0:
|
||||
if state[e + 1, i - 1] == color and (state[e, i - 1] in self.colors):
|
||||
#print("lower left", color, e, i)
|
||||
# print("lower left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -449,7 +295,7 @@ class Farm:
|
||||
# third left with gap
|
||||
if i - 2 >= 0:
|
||||
if state[e, i - 2] == color and (state[e, i - 1] in self.colors):
|
||||
#print("left gap ", color, e, i)
|
||||
# print("left gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -457,7 +303,7 @@ class Farm:
|
||||
# third right upper
|
||||
if e - 1 >= 0 and i + 2 <= 13:
|
||||
if state[e - 1, i + 2] == color and (state[e, i + 2] in self.colors):
|
||||
#print("upper right", color, e, i)
|
||||
# print("upper right", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -465,7 +311,7 @@ class Farm:
|
||||
# third right lower
|
||||
if e + 1 <= 7 and i + 2 <= 13:
|
||||
if state[e + 1, i + 2] == color and (state[e, i + 2] in self.colors):
|
||||
#print("upper lower", color, e, i)
|
||||
# print("upper lower", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -474,7 +320,7 @@ class Farm:
|
||||
# third right with gap
|
||||
if i + 3 <= 13:
|
||||
if state[e, i + 3] == color and (state[e, i + 2] in self.colors):
|
||||
#print("right gap ", color, e, i)
|
||||
# print("right gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -489,7 +335,7 @@ class Farm:
|
||||
# third left upper
|
||||
if e - 1 >= 0 and i - 1 >= 0:
|
||||
if state[e - 1, i - 1] == color and (state[e - 1, i] in self.colors):
|
||||
#print("upper left", color, e, i)
|
||||
# print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -497,7 +343,7 @@ class Farm:
|
||||
# third left lower
|
||||
if e + 2 <= 7 and i - 1 >= 0:
|
||||
if state[e + 2, i - 1] == color and (state[e + 2, i] in self.colors):
|
||||
print("lower left", color, e, i)
|
||||
# print("lower left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -505,7 +351,7 @@ class Farm:
|
||||
# third right upper
|
||||
if e - 1 >= 0 and i + 1 <= 13:
|
||||
if state[e - 1, i + 1] == color and (state[e - 1, i] in self.colors):
|
||||
#print("upper right", color, e, i)
|
||||
# print("upper right", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -513,7 +359,7 @@ class Farm:
|
||||
# third right lower
|
||||
if e + 2 <= 7 and i + 1 <= 13:
|
||||
if state[e + 2, i + 1] == color and (state[e + 2, i] in self.colors):
|
||||
#print("upper lower", color, e, i)
|
||||
# print("upper lower", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -521,7 +367,7 @@ class Farm:
|
||||
# third upper with gap
|
||||
if e - 2 >= 0:
|
||||
if state[e - 2, i] == color and (state[e - 1, i] in self.colors):
|
||||
#print("upper gap ", color, e, i)
|
||||
# print("upper gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
@@ -529,54 +375,10 @@ class Farm:
|
||||
# third lower with gap
|
||||
if e + 3 <= 7:
|
||||
if state[e + 3, i] == color and (state[e + 2, i] in self.colors):
|
||||
#print("lower gap ", color, e, i)
|
||||
# print("lower gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
except:
|
||||
return False
|
||||
|
||||
def move_tile(self, point_source, point_dest):
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
|
||||
# pydirectinput.moveTo(0,0)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(25, 50)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(400 + w)
|
||||
|
||||
def check_for_button_and_click_it(self, button_url):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
|
||||
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
|
||||
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
|
||||
|
||||
if len(rectangles) == 1:
|
||||
pointis = self.vision_stun.get_click_points(rectangles)
|
||||
for pointi in pointis:
|
||||
self.dig_point(pointi[0], pointi[1], 150)
|
||||
|
||||
def dig_point(self, point1, point2, dig_time):
|
||||
pydirectinput.moveTo(point1, point2)
|
||||
cv.waitKey(dig_time)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(50, 100)
|
||||
cv.waitKey(w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
def get_click_point(self, rectangle):
|
||||
# Loop over all the rectangles
|
||||
x, y, w, h = rectangle
|
||||
# Determine the center position
|
||||
center_x = x + int(w / 2)
|
||||
center_y = y + int(h / 2)
|
||||
# Save the points
|
||||
return int(center_x), int(center_y)
|
||||
|
||||
|
Before Width: | Height: | Size: 890 KiB |
|
Before Width: | Height: | Size: 928 KiB |
|
Before Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 13 KiB |
213
field.py
Normal file
@@ -0,0 +1,213 @@
|
||||
#!/usr/bin/python
|
||||
from copy import copy
|
||||
|
||||
from tetromino import Tetromino
|
||||
|
||||
class Field():
|
||||
|
||||
WIDTH = 20
|
||||
HEIGHT = 20
|
||||
|
||||
def __init__(self, state=None):
|
||||
if state:
|
||||
self.state = state
|
||||
else:
|
||||
self.state = [[' ' for cols in range(Field.WIDTH)]
|
||||
for rows in range(Field.HEIGHT)]
|
||||
self.cleared_rows = 1
|
||||
|
||||
def __str__(self):
|
||||
BAR = ' ' + '-' * (Field.WIDTH * 2 + 1) + '\n ' + \
|
||||
' '.join(map(str, range(Field.WIDTH))) + '\n'
|
||||
return BAR + '\n'.join([
|
||||
'{:2d} |'.format(i) + ' '.join(row) + '|'
|
||||
for i, row in enumerate(self.state)]) + '\n' + BAR
|
||||
|
||||
@staticmethod
|
||||
def matrixflip(m, d):
|
||||
tempm = m.copy()
|
||||
if d == 'h':
|
||||
for i in range(0, len(tempm), 1):
|
||||
tempm[i].reverse()
|
||||
elif d == 'v':
|
||||
tempm.reverse()
|
||||
return (tempm)
|
||||
|
||||
@staticmethod
|
||||
def rotate_90_degree_anticlckwise(matrix):
|
||||
new_matrix = []
|
||||
for i in range(len(matrix[0]), 0, -1):
|
||||
new_matrix.append(list(map(lambda x: x[i - 1], matrix)))
|
||||
|
||||
return new_matrix
|
||||
|
||||
@staticmethod
|
||||
def rotate_90_degree_clckwise(matrix):
|
||||
new_matrix = []
|
||||
for i in range(len(matrix[0])):
|
||||
li = list(map(lambda x: x[i], matrix))
|
||||
li.reverse()
|
||||
new_matrix.append(li)
|
||||
|
||||
return new_matrix
|
||||
|
||||
def reset_field(self):
|
||||
self.state = [[' ' for cols in range(Field.WIDTH)]
|
||||
for rows in range(Field.HEIGHT)]
|
||||
|
||||
def reset_half_field(self):
|
||||
for row in range(int(self.HEIGHT/2)):
|
||||
self.state[row] = [' ' for cols in range(Field.WIDTH)]
|
||||
|
||||
def rotate_state(self):
|
||||
self.state = Field.rotate_90_degree_anticlckwise(self.state)
|
||||
|
||||
|
||||
def get_line_count(self):
|
||||
return self.cleared_rows
|
||||
|
||||
def _test_tetromino(self, tetromino, row, column):
|
||||
"""
|
||||
Tests to see if a tetromino can be placed at the specified row and
|
||||
column. It performs the test with the bottom left corner of the
|
||||
tetromino at the specified row and column.
|
||||
"""
|
||||
assert column >= 0
|
||||
assert column + tetromino.width() <= Field.WIDTH
|
||||
assert row - tetromino.height() + 1 >= 0
|
||||
assert row < Field.HEIGHT
|
||||
for ti, si in list(enumerate(range(row - tetromino.height() + 1,
|
||||
row + 1)))[::-1]:
|
||||
for tj, sj in enumerate(range(column, column + tetromino.width())):
|
||||
if tetromino[ti][tj] != ' ' and self.state[si][sj] != ' ':
|
||||
return False
|
||||
return True
|
||||
|
||||
def _place_tetromino(self, tetromino, row, column):
|
||||
"""
|
||||
Place a tetromino at the specified row and column.
|
||||
The bottom left corner of the tetromino will be placed at the specified
|
||||
row and column. This function does not perform checks and will overwrite
|
||||
filled spaces in the field.
|
||||
"""
|
||||
assert column >= 0
|
||||
assert column + tetromino.width() <= Field.WIDTH
|
||||
assert row - tetromino.height() + 1 >= 0
|
||||
assert row < Field.HEIGHT
|
||||
for ti, si in list(enumerate(range(row - tetromino.height() + 1,
|
||||
row + 1)))[::-1]:
|
||||
for tj, sj in enumerate(range(column, column + tetromino.width())):
|
||||
if tetromino[ti][tj] != ' ':
|
||||
self.state[si][sj] = tetromino[ti][tj]
|
||||
|
||||
def _get_tetromino_drop_row(self, tetromino, column):
|
||||
"""
|
||||
Given a tetromino and a column, return the row that the tetromino
|
||||
would end up in if it were dropped in that column.
|
||||
Assumes the leftmost column of the tetromino will be aligned with the
|
||||
specified column.
|
||||
"""
|
||||
assert isinstance(tetromino, Tetromino)
|
||||
assert column >= 0
|
||||
assert column + tetromino.width() <= Field.WIDTH
|
||||
last_fit = -1
|
||||
for row in range(tetromino.height(), Field.HEIGHT):
|
||||
if self._test_tetromino(tetromino, row, column):
|
||||
last_fit = row
|
||||
else:
|
||||
return last_fit
|
||||
return last_fit
|
||||
|
||||
def _line_clear(self):
|
||||
"""
|
||||
Checks and removes all filled lines.
|
||||
"""
|
||||
self.state = list(filter(lambda row: row.count(' ') != 0, self.state))
|
||||
while len(self.state) < Field.HEIGHT:
|
||||
self.state.insert(0, [' ' for col in range(Field.WIDTH)])
|
||||
self.cleared_rows = self.cleared_rows + 1
|
||||
print("cleared rows: ", self.cleared_rows)
|
||||
|
||||
def copy(self):
|
||||
"""
|
||||
Returns a shallow copy of the field.
|
||||
"""
|
||||
return Field([row[:] for row in self.state])
|
||||
|
||||
def drop(self, tetromino, column):
|
||||
"""
|
||||
Drops a tetromino in the specified column.
|
||||
The leftmost column of the tetromino will be aligned with the specified
|
||||
column.
|
||||
Returns the row it was dropped in for computations.
|
||||
"""
|
||||
assert isinstance(tetromino, Tetromino)
|
||||
assert column >= 0
|
||||
assert column + tetromino.width() <= Field.WIDTH
|
||||
row = self._get_tetromino_drop_row(tetromino, column)
|
||||
assert row != -1
|
||||
self._place_tetromino(tetromino, row, column)
|
||||
self._line_clear()
|
||||
return row
|
||||
|
||||
|
||||
|
||||
def check_crucial_pos_to_be_free(self):
|
||||
if self.state[19][9] == ' ' and self.state[19][10] == ' ' and self.state[18][9] == ' ' and self.state[18][10] == ' ':
|
||||
return True
|
||||
return False
|
||||
|
||||
def predict_gaps_in_next_rotation(self):
|
||||
tmp_state = copy(self.state)
|
||||
tmp_state = Field.rotate_90_degree_anticlckwise(tmp_state)
|
||||
for row in range(int(self.HEIGHT/2)):
|
||||
tmp_state[row] = [' ' for cols in range(Field.WIDTH)]
|
||||
return sum(
|
||||
["".join([row[col] for row in tmp_state]).lstrip().count(' ')
|
||||
for col in range(Field.WIDTH)])
|
||||
|
||||
|
||||
def count_gaps(self):
|
||||
"""
|
||||
Check each column one by one to make sure there are no gaps in the
|
||||
column.
|
||||
"""
|
||||
return sum(
|
||||
["".join([row[col] for row in self.state]).lstrip().count(' ')
|
||||
for col in range(Field.WIDTH)])
|
||||
|
||||
def height(self):
|
||||
"""
|
||||
Returns the height on the field of the highest placed tetromino on the
|
||||
field.
|
||||
"""
|
||||
for i, row in enumerate(self.state):
|
||||
if ''.join(row).strip():
|
||||
return Field.HEIGHT - i
|
||||
|
||||
if __name__ == '__main__':
|
||||
import sys
|
||||
f = Field()
|
||||
if len(sys.argv) > 1 and sys.argv[1] == 'sim':
|
||||
from optimizer import Optimizer
|
||||
i = input()
|
||||
while i != 'q':
|
||||
t = Tetromino.create(i)
|
||||
opt = Optimizer.get_optimal_drop(f, t)
|
||||
t.rotate(opt['orientation'])
|
||||
f.drop(t, opt['column'])
|
||||
print(f)
|
||||
i = input()
|
||||
t = Tetromino.JTetromino().rotate_right()
|
||||
print(t)
|
||||
f.drop(t, 0)
|
||||
print(f)
|
||||
# f.drop(Tetromino.LTetromino(), 2)
|
||||
# print(f)
|
||||
# f.drop(Tetromino.JTetromino().rotate_left(), 5)
|
||||
# print(f)
|
||||
# t = Tetromino.LTetromino().flip()
|
||||
# f.drop(t, 0)
|
||||
# f.drop(Tetromino.TTetromino().flip(), 0)
|
||||
# f.drop(Tetromino.JTetromino(), 4)
|
||||
# print(f)
|
||||
49
flappy.py
Normal file
@@ -0,0 +1,49 @@
|
||||
import cv2 as cv
|
||||
import pydirectinput
|
||||
from game_base_class import GameBase
|
||||
from flappy_pos_discovery_thread import FlappyPosDiscovery
|
||||
from keyboard_thread import KeyboardEvent
|
||||
|
||||
class Flappy(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
super().__init__(overlay)
|
||||
|
||||
self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
self.flappy_pos_disc = FlappyPosDiscovery()
|
||||
self.keyboard_listener = KeyboardEvent()
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
#last_letter_received = time()
|
||||
|
||||
while True:
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
wait_timer = 380 + self.keyboard_listener.offset_value
|
||||
self.click()
|
||||
cv.waitKey(wait_timer)
|
||||
'''
|
||||
if self.flappy_pos_disc.next_gate_height[0] is not 0:
|
||||
offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.get_actual_pet_height()
|
||||
if offset > 50:
|
||||
self.click()
|
||||
cv.waitKey(int(wait_timer -100))
|
||||
print("pet_pos: ", self.flappy_pos_disc.get_actual_pet_height())
|
||||
|
||||
if self.flappy_pos_disc.next_gate_height[0] is not 0:
|
||||
offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
|
||||
if offset > 50:
|
||||
offset = 50
|
||||
elif offset < -50:
|
||||
offset = -50
|
||||
print(offset)
|
||||
wait_timer = 380 + offset
|
||||
print(wait_timer)
|
||||
print("pet_pos: ", self.flappy_pos_disc.current_pet_height)
|
||||
print("next gate: ", self.flappy_pos_disc.next_gate_height[0] + 120) '''
|
||||
|
||||
def click(self):
|
||||
pydirectinput.mouseDown()
|
||||
cv.waitKey(50)
|
||||
pydirectinput.mouseUp()
|
||||
BIN
flappy/flappy-mask.png
Normal file
|
After Width: | Height: | Size: 716 B |
BIN
flappy/flappy.jpg
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
flappy/flappy.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
flappy/gate-mask.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
flappy/gate.jpg
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
flappy/gate.png
Normal file
|
After Width: | Height: | Size: 436 KiB |
BIN
flappy/screen.jpg
Normal file
|
After Width: | Height: | Size: 530 KiB |
83
flappy_pos_discovery_thread.py
Normal file
@@ -0,0 +1,83 @@
|
||||
import threading
|
||||
import cv2 as cv
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from config_file import UserConfigs
|
||||
|
||||
class FlappyPosDiscovery(threading.Thread):
|
||||
|
||||
def __init__(self):
|
||||
threading.Thread.__init__(self)
|
||||
|
||||
self.config = UserConfigs()
|
||||
self.capture_window = WindowCapture(None, None, self.config)
|
||||
self.vision_stun = Vision()
|
||||
|
||||
self.needle_f = self.scale_picture(cv.imread("flappy/flappy.jpg"), 50)
|
||||
self.mask_f = self.scale_picture(cv.imread("flappy/flappy-mask.png"), 50)
|
||||
|
||||
self.needle_g = self.scale_picture(cv.imread("flappy/gate.jpg"), 50)
|
||||
self.mask_g = self.scale_picture(cv.imread("flappy/gate-mask.png"), 50)
|
||||
|
||||
self.run_mode = 'run'
|
||||
self.current_pet_height = []
|
||||
self.next_gate_height = [0,0,0]
|
||||
|
||||
self.offset_down = 90
|
||||
|
||||
self.start()
|
||||
|
||||
def run(self):
|
||||
while self.run_mode == 'run':
|
||||
screenshot_g = self.scale_picture(self.capture_window.get_screenshot_by_area([700, 1200, 1860, 90]), 50)
|
||||
screenshot_f = self.scale_picture(self.capture_window.get_screenshot_by_area([200, 1250, 610, 90]), 50)
|
||||
|
||||
#cv.imshow("screenshot_g", screenshot_f)
|
||||
#cv.waitKey(150)
|
||||
|
||||
rectangles_g = self.vision_stun.find(screenshot_g, self.needle_g, 0.8, 1)
|
||||
rectangles_f = self.vision_stun.find(screenshot_f, self.needle_f, 0.7, 1) #, True, self.mask_f)
|
||||
|
||||
if len(rectangles_g) is not 0:
|
||||
height = rectangles_g[0][1] + rectangles_g[0][3] + (self.offset_down /2)
|
||||
if self.next_gate_height[2] is not height:
|
||||
self.next_gate_height.append(height)
|
||||
if len(self.next_gate_height) > 3:
|
||||
self.next_gate_height.pop(0)
|
||||
#pro_screen = self.vision_stun.draw_rectangles(screenshot_g, rectangles_g)
|
||||
#cv.imshow("screenshot_g", pro_screen)
|
||||
#cv.waitKey(150)
|
||||
else:
|
||||
pass
|
||||
|
||||
if len(rectangles_f) is not 0:
|
||||
self.current_pet_height.append(rectangles_f[0][1] + rectangles_f[0][3] + self.offset_down)
|
||||
if len(self.current_pet_height) > 5:
|
||||
self.current_pet_height.pop(0)
|
||||
|
||||
#print("pet_pos: ", self.current_pet_height)
|
||||
#print("next gate: ", self.next_gate_height)
|
||||
|
||||
def scale_picture(self, img, scale_percent):
|
||||
width = int(img.shape[1] * scale_percent / 100)
|
||||
height = int(img.shape[0] * scale_percent / 100)
|
||||
|
||||
resized_img = cv.resize(img, (width, height), interpolation=4)
|
||||
|
||||
gray = cv.cvtColor(resized_img, cv.COLOR_BGR2GRAY)
|
||||
thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
|
||||
return thresh
|
||||
|
||||
def get_actual_pet_height(self):
|
||||
return sum(self.current_pet_height) / len(self.current_pet_height)
|
||||
|
||||
|
||||
def get_next_gate_height(self):
|
||||
return self.next_gate_height
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
167
fruit.py
Normal file
@@ -0,0 +1,167 @@
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
from utils import mse
|
||||
from game_base_class import GameBase
|
||||
|
||||
GREEN = 1
|
||||
YELLOW = 2
|
||||
RED = 3
|
||||
BLUE = 4
|
||||
ORANGE = 5
|
||||
|
||||
|
||||
class Fruit(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
super().__init__(overlay)
|
||||
|
||||
self.data_coordinates = np.zeros((7, 11), dtype=object)
|
||||
self.observation = np.zeros((7, 11), dtype=int)
|
||||
|
||||
self.colors = [GREEN, YELLOW, RED, BLUE, ORANGE]
|
||||
|
||||
self.offset_left = 390
|
||||
self.offset_down = 188
|
||||
|
||||
self.fill_data_coordinates()
|
||||
|
||||
self.needles = {GREEN: cv.imread("fruit/green.jpg", cv.IMREAD_COLOR),
|
||||
YELLOW: cv.imread("fruit/yellow.jpg", cv.IMREAD_COLOR),
|
||||
BLUE: cv.imread("fruit/blue.jpg", cv.IMREAD_COLOR),
|
||||
RED: cv.imread("fruit/red.jpg", cv.IMREAD_COLOR),
|
||||
ORANGE: cv.imread("fruit/orange.jpg", cv.IMREAD_COLOR)
|
||||
}
|
||||
|
||||
def fill_data_coordinates(self):
|
||||
# 553 to 1861 = 1330 / 11 = 119
|
||||
# 188 to 1022 = 1076 / 7 = 119
|
||||
# 390 to 2000 = 1610 / 11 = 143
|
||||
# 188 to 1210 = 1076 / 7 = 119
|
||||
|
||||
dim = 143
|
||||
for e in range(0, 7, 1):
|
||||
for i in range(0, 11, 1):
|
||||
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
|
||||
new_observation, new_screenshot = self.get_current_board_state()
|
||||
|
||||
# wrong movement detection
|
||||
# last board state is same as actual
|
||||
if mse(new_observation, self.observation) == 0.0:
|
||||
# no movement detected -> blow explosives or reset
|
||||
|
||||
self.reset_counter += 1
|
||||
if self.reset_counter == 1:
|
||||
pass
|
||||
elif self.reset_counter == 2:
|
||||
pass
|
||||
elif self.reset_counter >= 3:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
if self.check_for_button_and_execute(screenshot, self.reset_board):
|
||||
cv.waitKey(500)
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
if self.check_for_button_and_execute(screenshot, self.reset_confirm):
|
||||
cv.waitKey(500)
|
||||
|
||||
self.reset_counter = 0
|
||||
return
|
||||
else:
|
||||
return
|
||||
|
||||
self.find_patterns_and_valid_moves(new_observation)
|
||||
self.observation = new_observation
|
||||
return new_observation
|
||||
|
||||
def get_current_board_state(self):
|
||||
# get an updated image of the game
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
#screenshot = screenshot[900:1030, 540:1870]
|
||||
# screenshot = cv.imread("field_farm.jpg")
|
||||
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
if self.check_for_button_and_execute(screenshot, self.ok_button):
|
||||
cv.waitKey(500)
|
||||
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[188:1210, 390:2000]
|
||||
# 553 to 1861 = 1330 / 11 = 119
|
||||
# 188 to 1022
|
||||
#cv.imshow("screenshot", screenshot)
|
||||
#cv.waitKey(150)
|
||||
# continue
|
||||
data_coords = np.zeros((7, 11), dtype=object)
|
||||
# field = Pickaxe_Field()
|
||||
for needle_key in self.needles.keys():
|
||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.78, 56)
|
||||
|
||||
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
#cv.imshow("output_image", output_image)
|
||||
#cv.waitKey(150)
|
||||
|
||||
if len(rectangles) == 0:
|
||||
continue
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
|
||||
for point in points:
|
||||
x, y = self.point_in_rect(point)
|
||||
if x is not None and y is not None:
|
||||
data_coords[x][y] = int(needle_key)
|
||||
# self.change_value(x, y, int(needle_key))
|
||||
# print(field.data_value_grid)
|
||||
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
|
||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
# cv.imshow("output_image", output_image)
|
||||
# cv.waitKey(150)
|
||||
return data_coords, screenshot
|
||||
|
||||
def point_in_rect(self, point):
|
||||
for e in range(0, 7, 1):
|
||||
for i in range(0, 11, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
|
||||
def find_patterns_and_valid_moves(self, state):
|
||||
for e in range(0, 7, 1):
|
||||
for i in range(0, 11, 1):
|
||||
if state[e, i] in self.colors:
|
||||
#color in self.colors:
|
||||
if self.check_pairs_h(state, e, i):
|
||||
return
|
||||
if self.check_pairs_v(state, e, i):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
def check_pairs_h(self, state, e, i):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == state[e + 1, i]:
|
||||
click_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
|
||||
def check_pairs_v(self, state, e, i):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == state[e, i + 1]:
|
||||
click_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
BIN
fruit/blue.jpg
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
fruit/green.jpg
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
fruit/orange.jpg
Normal file
|
After Width: | Height: | Size: 5.3 KiB |
BIN
fruit/red.jpg
Normal file
|
After Width: | Height: | Size: 8.7 KiB |
BIN
fruit/yellow.jpg
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
279
game_base_class.py
Normal file
@@ -0,0 +1,279 @@
|
||||
import pydirectinput
|
||||
import random
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from config_file import UserConfigs
|
||||
from time import time
|
||||
|
||||
GREEN = 1
|
||||
YELLOW = 2
|
||||
RED = 3
|
||||
BLUE = 4
|
||||
PURPLE = 5
|
||||
RAINBOW = 6
|
||||
BIGBOMB = 7
|
||||
BOMB = 8
|
||||
ARROW_DOWN = 9
|
||||
ARROW_RIGHT = 10
|
||||
ROCK_1 = 11
|
||||
ROCK_2 = 12
|
||||
ROCK_3 = 13
|
||||
BURGER = 14
|
||||
PAB1 = 15
|
||||
GOLDBAR = 16
|
||||
MAGINENT = 21
|
||||
CHEMTRANT = 22
|
||||
TENESENT = 23
|
||||
CIBUTRANT = 24
|
||||
ARTISENT = 25
|
||||
|
||||
MINING_LARGE = True
|
||||
|
||||
class GameBase:
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
|
||||
self.data_value_grid = np.zeros((8, 14), dtype=int)
|
||||
self.data_coordinates = np.zeros((8, 14), dtype=object)
|
||||
self.observation = np.zeros((8, 14), dtype=int)
|
||||
self.data_score_map = np.zeros((8, 14), dtype=int)
|
||||
|
||||
self.explosives = [RAINBOW, ARROW_RIGHT, ARROW_DOWN, BIGBOMB, BOMB]
|
||||
self.colors = [GREEN, YELLOW, RED, BLUE, MAGINENT, CHEMTRANT, TENESENT, CIBUTRANT, ARTISENT]
|
||||
|
||||
self.next_level = cv.imread("control_elements/next_level.jpg", cv.IMREAD_COLOR)
|
||||
self.next_level_x = cv.imread("control_elements/next_level_x.jpg", cv.IMREAD_COLOR)
|
||||
self.reset_board = cv.imread("control_elements/reset_button.jpg", cv.IMREAD_COLOR)
|
||||
self.reset_confirm = cv.imread("control_elements/reset_confirm.jpg", cv.IMREAD_COLOR)
|
||||
self.ok_button = cv.imread("control_elements/ok_button.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
self.reset_counter = 0
|
||||
|
||||
self.stop_time = overlay.global_timeout_use.get()
|
||||
self.breaks = overlay.hourly_breaks_use.get()
|
||||
self.break_time = overlay.break_duration_use.get()
|
||||
|
||||
# initialize the user-class
|
||||
self.config = UserConfigs()
|
||||
# initialize the StunWindowCapture class
|
||||
self.capture_window = WindowCapture(None, None, self.config)
|
||||
# initialize the StunVision class
|
||||
self.vision_stun = Vision()
|
||||
|
||||
def execute_main_loop(self):
|
||||
start_time = time()
|
||||
breaks = self.init_breaks()
|
||||
while True:
|
||||
self.check_breaks(start_time, breaks)
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
elif self.overlay.run_mode == 'finished':
|
||||
break
|
||||
self.assess_playfield_and_make_move()
|
||||
cv.waitKey(500)
|
||||
|
||||
def init_breaks(self):
|
||||
breaks = []
|
||||
if int(self.breaks) == 0:
|
||||
return breaks
|
||||
#breaks.append(7)
|
||||
for i in range(1, int(self.breaks) + 1, 1):
|
||||
avr_in_sec = int(self.stop_time) * 60 * 60 / int(self.breaks)
|
||||
breaks.append(random.randint(int(i * avr_in_sec * 0.60), int(i * avr_in_sec)))
|
||||
return breaks
|
||||
|
||||
def check_breaks(self, start_time, breaks):
|
||||
if int(self.stop_time) == 0:
|
||||
return
|
||||
if (time() - start_time) > float(self.stop_time) * 60 * 60:
|
||||
self.overlay.run_mode = 'stopped'
|
||||
for break_ in breaks:
|
||||
elapsed = int(time() - start_time)
|
||||
if elapsed > break_:
|
||||
pause = random.randint(1, 3)
|
||||
self.overlay.update_status_label("Break: " + str(pause) + "m")
|
||||
cv.waitKey(pause * 60 * 1000)
|
||||
breaks.remove(break_)
|
||||
self.overlay.update_status_label("running")
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
pass
|
||||
|
||||
#screenshot = screenshot[190:1230, 260:2090]
|
||||
#[58: 1134, 230: 2113]
|
||||
def fill_data_coordinates(self):
|
||||
# 260 to 2090 = 1883 / 14 = 130
|
||||
# 190 to 1230 = 1076 / 8 = 130
|
||||
dim = 130
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
|
||||
|
||||
def check_for_button_and_execute(self, screen, needle, offset_left=0, offset_down=0):
|
||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
|
||||
if len(rectangles) == 0:
|
||||
return False
|
||||
point = self.vision_stun.get_click_points(rectangles)[0]
|
||||
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
|
||||
return True
|
||||
|
||||
def check_for_next_level(self, screen, needle):
|
||||
offset_left = 260
|
||||
offset_down = 190
|
||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
|
||||
if len(rectangles) == 0:
|
||||
return False
|
||||
if self.detonate_explosive_when_stuck(self.observation):
|
||||
return True
|
||||
point = self.vision_stun.get_click_points(rectangles)[0]
|
||||
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
|
||||
return True
|
||||
|
||||
def detonate_explosive_when_stuck(self, state):
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, 0, 1, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, -1, 0, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.colors):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def check_explosives(self, state, e, i):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
else:
|
||||
continue
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def is_direction_in_bounce_and_same_color(state, loc, color):
|
||||
x, y = loc
|
||||
if x <= 7 and x >= 0 and y <= 13 and y >= 0:
|
||||
if state[x, y] == color:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@staticmethod
|
||||
def local_pos_check(state, e, i, e_check, i_check, needle):
|
||||
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def local_pos_checks(state, e, i, e_check, i_check, needles):
|
||||
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
|
||||
for needle in needles:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def get_click_point(rectangle):
|
||||
# Loop over all the rectangles
|
||||
x, y, w, h = rectangle
|
||||
# Determine the center position
|
||||
center_x = x + int(w / 2)
|
||||
center_y = y + int(h / 2)
|
||||
# Save the points
|
||||
return int(center_x), int(center_y)
|
||||
|
||||
def move_tile(self, point_source, point_dest):
|
||||
offset_left = 260
|
||||
offset_down = 190
|
||||
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
|
||||
# pydirectinput.moveTo(0,0)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(25, 50)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(400 + w)
|
||||
|
||||
def check_for_button_and_click_it(self, button_url):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
|
||||
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
|
||||
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
|
||||
|
||||
if len(rectangles) == 1:
|
||||
pointis = self.vision_stun.get_click_points(rectangles)
|
||||
for pointi in pointis:
|
||||
self.dig_point(pointi[0], pointi[1], 150)
|
||||
|
||||
@staticmethod
|
||||
def dig_point(point1, point2, dig_time):
|
||||
pydirectinput.moveTo(point1, point2)
|
||||
cv.waitKey(dig_time)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(50, 100)
|
||||
cv.waitKey(w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
@staticmethod
|
||||
def move_to(x, y):
|
||||
point_src = (1113, 598)
|
||||
pydirectinput.moveTo(point_src[0], point_src[1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(150 + w)
|
||||
pydirectinput.moveTo(x, y)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(500 + w)
|
||||
|
||||
def point_in_rect(self, point):
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
32
keyboard_thread.py
Normal file
@@ -0,0 +1,32 @@
|
||||
import threading
|
||||
import cv2 as cv
|
||||
import keyboard
|
||||
|
||||
|
||||
class KeyboardEvent(threading.Thread):
|
||||
|
||||
def __init__(self):
|
||||
threading.Thread.__init__(self)
|
||||
|
||||
self.run_mode = 'run'
|
||||
self.offset_value = 0
|
||||
self.start()
|
||||
def run(self):
|
||||
while self.run_mode == 'run':
|
||||
if keyboard.is_pressed('up'): # if key 'q' is pressed
|
||||
self.offset_value = -75
|
||||
elif keyboard.is_pressed('down'):
|
||||
self.offset_value = 75
|
||||
elif keyboard.is_pressed('left') or keyboard.is_pressed('right'):
|
||||
self.offset_value = 0
|
||||
cv.waitKey(10)
|
||||
|
||||
def callback(self):
|
||||
pass
|
||||
|
||||
def destroy(self):
|
||||
self.destroy()
|
||||
|
||||
def get_run_mode(self):
|
||||
return self.run_mode
|
||||
|
||||
235
litris.py
Normal file
@@ -0,0 +1,235 @@
|
||||
from copy import copy
|
||||
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
from time import time
|
||||
from game_base_class import GameBase
|
||||
from pynput.keyboard import Key, Controller
|
||||
from field import Field
|
||||
from tetromino import Tetromino
|
||||
from optimizer import Optimizer
|
||||
from litris_stone_id_thread import NewStoneID
|
||||
|
||||
class Litris(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
super().__init__(overlay)
|
||||
|
||||
self.keyboard = Controller()
|
||||
|
||||
self.offset_left = 610
|
||||
self.offset_down = 40
|
||||
|
||||
self.field = Field()
|
||||
|
||||
self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
self.stone_id_thread = NewStoneID()
|
||||
|
||||
self.move_mode = 1
|
||||
self.moved_around_full = False
|
||||
|
||||
self.field_state_storage = {
|
||||
1: self.field,
|
||||
2: self.field,
|
||||
3: self.field,
|
||||
4: self.field
|
||||
}
|
||||
|
||||
def reset(self):
|
||||
self.field.reset_field()
|
||||
self.field.cleared_rows = 1
|
||||
self.move_mode = 1
|
||||
self.moved_around_full = False
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
last_letter_received = time()
|
||||
while True:
|
||||
if self.stone_id_thread.get_pick_up_status() == False:
|
||||
if (time() - last_letter_received) >= 5:
|
||||
self.reset()
|
||||
last_letter_received = time()
|
||||
self.dig_point(1500, 980, 100)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
continue
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
cv.waitKey(25)
|
||||
continue
|
||||
|
||||
|
||||
current_letter = self.stone_id_thread.get_actual_letter()
|
||||
print("current_letter: ", current_letter)
|
||||
last_letter_received = time()
|
||||
|
||||
|
||||
current_tetromino = Tetromino.create(current_letter)
|
||||
if self.move_mode == 2:
|
||||
current_tetromino.rotate(3)
|
||||
elif self.move_mode == 3:
|
||||
current_tetromino.rotate(2)
|
||||
elif self.move_mode == 4:
|
||||
current_tetromino.rotate(1)
|
||||
|
||||
|
||||
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
|
||||
rotation = opt['tetromino_rotation']
|
||||
column = opt['tetromino_column']
|
||||
print("Rota:", rotation)
|
||||
print("column:", column)
|
||||
current_tetromino.rotate(rotation)
|
||||
offset_col = current_tetromino.get_offset_column(rotation, self.move_mode)
|
||||
print("offset column:", offset_col)
|
||||
self.field.drop(current_tetromino, column)
|
||||
self.move_stone(column - offset_col, rotation)
|
||||
self.drop_down()
|
||||
print(self.field)
|
||||
if self.field.get_line_count() >= 6 and self.field.height() <= 2 and self.field.check_crucial_pos_to_be_free():
|
||||
if self.field.predict_gaps_in_next_rotation() <= 3:
|
||||
self.field_state_storage[self.move_mode] = copy(self.field)
|
||||
self.update_move_mode()
|
||||
#self.field.state = self.stone_id_thread.get_current_board_state()
|
||||
self.field.rotate_state()
|
||||
#self.update_move_mode()
|
||||
self.field.reset_half_field()
|
||||
self.update_field_with_stored_edges()
|
||||
#field_mem = copy(self.field)
|
||||
#self.field = copy(self.field_mem)
|
||||
#self.field_mem = copy(field_mem)
|
||||
|
||||
self.field.cleared_rows = 1
|
||||
|
||||
cv.waitKey(100)
|
||||
self.stone_id_thread.set_pick_up_status(False)
|
||||
|
||||
def update_field_with_stored_edges(self):
|
||||
if self.move_mode == 1 and self.moved_around_full:
|
||||
state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[2].state))
|
||||
for i in range(11,20,1):
|
||||
for e in range(0,2,1):
|
||||
self.field.state[i][e] = state_copy[i][e]
|
||||
elif self.move_mode == 2 and self.moved_around_full:
|
||||
state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[3].state))
|
||||
for i in range(11,20,1):
|
||||
for e in range(0,2,1):
|
||||
self.field.state[i][e] = state_copy[i][e]
|
||||
elif self.move_mode == 3 and self.moved_around_full:
|
||||
state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[4].state))
|
||||
for i in range(11, 20, 1):
|
||||
for e in range(0, 2, 1):
|
||||
self.field.state[i][e] = state_copy[i][e]
|
||||
elif self.move_mode == 4:
|
||||
state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[1].state))
|
||||
for i in range(11,20,1):
|
||||
for e in range(0,2,1):
|
||||
self.field.state[i][e] = state_copy[i][e]
|
||||
self.moved_around_full = True
|
||||
|
||||
def drop_down(self):
|
||||
if self.move_mode == 1:
|
||||
down = Key.down
|
||||
left = Key.left
|
||||
right = Key.right
|
||||
elif self.move_mode == 2:
|
||||
down = Key.left
|
||||
left = Key.up
|
||||
right = Key.down
|
||||
elif self.move_mode == 3:
|
||||
down = Key.up
|
||||
left = Key.right
|
||||
right = Key.left
|
||||
elif self.move_mode == 4:
|
||||
down = Key.right
|
||||
left = Key.down
|
||||
right = Key.up
|
||||
for i in range(1, 10, 1):
|
||||
self.keyboard.press(down)
|
||||
self.keyboard.release(down)
|
||||
print("drop down pressed:", down)
|
||||
cv.waitKey(40)
|
||||
|
||||
def update_move_mode(self):
|
||||
if self.move_mode <=3:
|
||||
self.move_mode = self.move_mode + 1
|
||||
elif self.move_mode == 4:
|
||||
self.move_mode = 1
|
||||
|
||||
def move_stone(self, col_movement, rotation):
|
||||
if col_movement is None:
|
||||
return
|
||||
|
||||
if self.move_mode == 1:
|
||||
down = Key.down
|
||||
left = Key.left
|
||||
right = Key.right
|
||||
elif self.move_mode == 2:
|
||||
down = Key.left
|
||||
left = Key.up
|
||||
right = Key.down
|
||||
elif self.move_mode == 3:
|
||||
down = Key.up
|
||||
left = Key.right
|
||||
right = Key.left
|
||||
elif self.move_mode == 4:
|
||||
down = Key.right
|
||||
left = Key.down
|
||||
right = Key.up
|
||||
|
||||
# Press and release space
|
||||
self.keyboard.press(down)
|
||||
self.keyboard.release(down)
|
||||
print("direction pressed: ", down)
|
||||
cv.waitKey(60)
|
||||
|
||||
if rotation == 3:
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 1 pressed: e")
|
||||
cv.waitKey(30)
|
||||
elif rotation == 2:
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 2 pressed: e 1")
|
||||
cv.waitKey(30)
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 2 pressed: e 2")
|
||||
cv.waitKey(30)
|
||||
elif rotation == 1:
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 3 pressed: e 1")
|
||||
cv.waitKey(30)
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 3 pressed: e 2")
|
||||
cv.waitKey(30)
|
||||
self.keyboard.press('e')
|
||||
self.keyboard.release('e')
|
||||
print("rotation 3 pressed: e 3")
|
||||
cv.waitKey(30)
|
||||
|
||||
if col_movement < 0:
|
||||
for i in range(0, col_movement, - 1):
|
||||
self.keyboard.press(left)
|
||||
self.keyboard.release(left)
|
||||
print("move left 3 pressed:", left)
|
||||
cv.waitKey(30)
|
||||
else:
|
||||
for i in range(0, col_movement, 1):
|
||||
self.keyboard.press(right)
|
||||
self.keyboard.release(right)
|
||||
print("move right 3 pressed:", right)
|
||||
cv.waitKey(30)
|
||||
|
||||
def point_in_rect(self, point):
|
||||
for e in range(0, 20, 1):
|
||||
for i in range(0, 20, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
BIN
litris/A-mask.png
Normal file
|
After Width: | Height: | Size: 251 B |
BIN
litris/A.jpg
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
litris/A.png
Normal file
|
After Width: | Height: | Size: 22 KiB |
BIN
litris/B-mask.png
Normal file
|
After Width: | Height: | Size: 233 B |
BIN
litris/B.jpg
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
litris/B.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
litris/C-mask.png
Normal file
|
After Width: | Height: | Size: 195 B |
BIN
litris/C.jpg
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
litris/C.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
litris/D-mask.png
Normal file
|
After Width: | Height: | Size: 427 B |
BIN
litris/D.jpg
Normal file
|
After Width: | Height: | Size: 5.1 KiB |
BIN
litris/D.png
Normal file
|
After Width: | Height: | Size: 23 KiB |
BIN
litris/I-mask.png
Normal file
|
After Width: | Height: | Size: 274 B |
BIN
litris/I.jpg
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
litris/I.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
litris/J-mask.png
Normal file
|
After Width: | Height: | Size: 476 B |
BIN
litris/J.jpg
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
litris/J.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
litris/L-mask.png
Normal file
|
After Width: | Height: | Size: 473 B |
BIN
litris/L.jpg
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
litris/L.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
litris/O-mask.png
Normal file
|
After Width: | Height: | Size: 370 B |
BIN
litris/O.jpg
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
litris/O.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
litris/S-mask.png
Normal file
|
After Width: | Height: | Size: 553 B |
BIN
litris/S.jpg
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
litris/S.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
litris/T-mask.png
Normal file
|
After Width: | Height: | Size: 528 B |
BIN
litris/T.jpg
Normal file
|
After Width: | Height: | Size: 7.0 KiB |
BIN
litris/T.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
litris/Z-mask.png
Normal file
|
After Width: | Height: | Size: 553 B |
BIN
litris/Z.jpg
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
litris/Z.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
litris/blue_needle.jpg
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
litris/main_playfield.jpg
Normal file
|
After Width: | Height: | Size: 578 KiB |
193
litris_stone_id_thread.py
Normal file
@@ -0,0 +1,193 @@
|
||||
import threading
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
from config_file import UserConfigs
|
||||
|
||||
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
|
||||
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
|
||||
L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
|
||||
J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
|
||||
I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
|
||||
C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
|
||||
B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
|
||||
A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
|
||||
S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
|
||||
Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
|
||||
T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
|
||||
class NewStoneID(threading.Thread):
|
||||
|
||||
def __init__(self):
|
||||
threading.Thread.__init__(self)
|
||||
|
||||
self.config = UserConfigs()
|
||||
self.capture_window = WindowCapture(None, None, self.config)
|
||||
self.vision_stun = Vision()
|
||||
|
||||
self.stone_coordinates = np.zeros((4, 4), dtype=object)
|
||||
self.data_coordinates = np.zeros((20, 20), dtype=object)
|
||||
self.fill_data_coordinates()
|
||||
|
||||
self.needles = {'Q': cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
|
||||
|
||||
self.run_mode = 'run'
|
||||
self.actual_letter = ""
|
||||
self.to_pick_up = False
|
||||
|
||||
self.start()
|
||||
|
||||
def run(self):
|
||||
while self.run_mode == 'run':
|
||||
current_stone = self.new_stone_detection()
|
||||
if current_stone is None:
|
||||
cv.waitKey(50)
|
||||
continue
|
||||
else:
|
||||
current_letter = self.get_letter_for_stone(current_stone)
|
||||
if current_letter is None:
|
||||
continue
|
||||
else:
|
||||
self.actual_letter = current_letter
|
||||
self.to_pick_up = True
|
||||
while self.to_pick_up:
|
||||
cv.waitKey(10)
|
||||
self.actual_letter = ""
|
||||
|
||||
def get_actual_letter(self):
|
||||
return self.actual_letter
|
||||
def set_pick_up_status(self, status):
|
||||
self.to_pick_up = status
|
||||
def get_pick_up_status(self):
|
||||
return self.to_pick_up
|
||||
|
||||
def callback(self):
|
||||
pass
|
||||
|
||||
def destroy(self):
|
||||
self.destroy()
|
||||
|
||||
def get_run_mode(self):
|
||||
return self.run_mode
|
||||
|
||||
|
||||
def new_stone_detection(self):
|
||||
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = screenshot[580:845, 1148:1412]
|
||||
|
||||
rectangles = self.vision_stun.find(screenshot, self.needles['Q'], 0.85, 16)
|
||||
if len(rectangles) == 0:
|
||||
return None
|
||||
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
|
||||
stone_coords = np.zeros((4, 4), dtype=object)
|
||||
for point in points:
|
||||
x, y = self.point_in_small_rect(point)
|
||||
if x is not None and y is not None:
|
||||
stone_coords[x][y] = 1
|
||||
# self.change_value(x, y, int(needle_key))
|
||||
# print(field.data_value_grid)
|
||||
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
|
||||
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
#cv.imshow("output_image", output_image)
|
||||
#cv.waitKey(150)
|
||||
|
||||
return stone_coords
|
||||
|
||||
def get_letter_for_stone(self, stone):
|
||||
|
||||
if np.array_equal(stone, O_FULL):
|
||||
return "O"
|
||||
elif np.array_equal(stone, D_FULL):
|
||||
return "D"
|
||||
elif np.array_equal(stone, L_FULL):
|
||||
return "L"
|
||||
elif np.array_equal(stone, J_FULL):
|
||||
return "J"
|
||||
elif np.array_equal(stone, I_FULL):
|
||||
return "I"
|
||||
elif np.array_equal(stone, C_FULL):
|
||||
return "C"
|
||||
elif np.array_equal(stone, B_FULL):
|
||||
return "B"
|
||||
elif np.array_equal(stone, A_FULL):
|
||||
return "A"
|
||||
elif np.array_equal(stone, S_FULL):
|
||||
return "S"
|
||||
elif np.array_equal(stone, Z_FULL):
|
||||
return "Z"
|
||||
elif np.array_equal(stone, T_FULL):
|
||||
return "T"
|
||||
else:
|
||||
return None
|
||||
|
||||
def point_in_small_rect(self, point):
|
||||
for e in range(0, 4, 1):
|
||||
for i in range(0, 4, 1):
|
||||
x1, y1, w, h = self.stone_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
|
||||
def get_current_board_state(self):
|
||||
|
||||
# get an updated image of the game
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
#screenshot = cv.imread("litris/main_playfield.jpg")
|
||||
screenshot = screenshot[40:1380, 610:1950] # 1000,1000
|
||||
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
#data_coords = np.zeros((20, 20), dtype=object)
|
||||
data_coords = np.full((20, 20), ' ', dtype=object)
|
||||
#field = Pickaxe_Field()
|
||||
for needle_key in self.needles.keys():
|
||||
#gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
||||
#thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.8, 200)
|
||||
if len(rectangles) == 0:
|
||||
continue
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
|
||||
for point in points:
|
||||
x, y = self.point_in_rect(point)
|
||||
if x is not None and y is not None:
|
||||
data_coords[x][y] = needle_key
|
||||
#self.change_value(x, y, int(needle_key))
|
||||
# print(field.data_value_grid)
|
||||
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
|
||||
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
#cv.imshow("output_image", output_image)
|
||||
#cv.waitKey(150)
|
||||
return data_coords.tolist()
|
||||
|
||||
def point_in_rect(self, point):
|
||||
for e in range(0, 20, 1):
|
||||
for i in range(0, 20, 1):
|
||||
x1, y1, w, h = self.data_coordinates[e][i]
|
||||
x2, y2 = x1 + w, y1 + h
|
||||
x, y = point
|
||||
if x1 < x and x < x2:
|
||||
if y1 < y and y < y2:
|
||||
return e, i
|
||||
return None, None
|
||||
|
||||
def fill_data_coordinates(self):
|
||||
# 610 to 1950 = 1340 - 76 / 20 = 63
|
||||
# 40 to 1380 = 1340 - 76 / 20 = 63
|
||||
# spacing 19 * 4
|
||||
dim = 63
|
||||
e_spacing = 4
|
||||
i_spacing = 4
|
||||
for e in range(0, 4, 1):
|
||||
for i in range(0, 4, 1):
|
||||
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
|
||||
for e in range(0, 20, 1):
|
||||
for i in range(0, 20, 1):
|
||||
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
|
||||
192
magic.py
@@ -1,25 +1,21 @@
|
||||
import random
|
||||
from window_capture import WindowCapture
|
||||
from vision import Vision
|
||||
import cv2 as cv
|
||||
from hsvfilter import HsvFilter
|
||||
from config_file import UserConfigs
|
||||
import pydirectinput
|
||||
from game_base_class import GameBase
|
||||
from window_capture import WindowCapture
|
||||
from utils import dig_point
|
||||
|
||||
|
||||
class Magic:
|
||||
class Magic(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
self.overlay = overlay
|
||||
self.config = UserConfigs()
|
||||
super().__init__(overlay)
|
||||
|
||||
self.SPAWN_COUNT = int(overlay.spawn_use.get())
|
||||
|
||||
self.capture_window = WindowCapture(None, "magic", self.config)
|
||||
|
||||
# initialize the StunVision class
|
||||
self.vision_stun = Vision()
|
||||
# initialize the StunOverlay class
|
||||
hsv_filter_orange = HsvFilter(10, 156, 0, 17, 255, 255, 0, 0, 0, 0)
|
||||
hsv_filter_p = HsvFilter(130, 156, 0, 179, 255, 255, 0, 0, 0, 0)
|
||||
hsv_filter_b = HsvFilter(88, 156, 0, 128, 255, 255, 0, 0, 0, 0)
|
||||
@@ -43,93 +39,104 @@ class Magic:
|
||||
cv.IMREAD_UNCHANGED))
|
||||
self.hsv_list.append(self.hsv_filter_list[key1])
|
||||
|
||||
def execute_main_loop(self):
|
||||
def assess_playfield_and_make_move(self):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("buffbar.jpg")
|
||||
|
||||
while True:
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("buffbar.jpg")
|
||||
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.25, 1) #TODO fix emitter threshold
|
||||
if len(spawn_1) == 1:
|
||||
points = self.vision_stun.get_click_points(spawn_1)
|
||||
for i in range(0, self.SPAWN_COUNT, 1):
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 50)
|
||||
cv.waitKey(30 + w)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
else:
|
||||
spawn_0 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_0.jpg", cv.IMREAD_UNCHANGED), 0.7, 1)
|
||||
points = self.vision_stun.get_click_points(spawn_0)
|
||||
for point in points:
|
||||
pydirectinput.moveTo(point[0], point[1])
|
||||
pydirectinput.mouseDown()
|
||||
cv.waitKey(500)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
# for needles in needle_list:
|
||||
for rer in range(0, len(self.needle_list), 1):
|
||||
screenshot = self.capture_window.get_screenshot_by_area(self.config.returnOKWindowPos())
|
||||
rectangles = self.vision_stun.find(screenshot, self.ok_button, 0.5, 1)
|
||||
if len(rectangles) == 1:
|
||||
pointis = self.vision_stun.get_click_points(rectangles)
|
||||
for pointi in pointis:
|
||||
dig_point(pointi[0] + self.config.returnOKWindowPos()[2],
|
||||
pointi[1] + self.config.returnOKWindowPos()[3], 150)
|
||||
cv.waitKey(2000)
|
||||
while True:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_list[rer])
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(self.needle_list[rer], self.hsv_list[rer])
|
||||
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 2)
|
||||
# draw the detection results onto the original image
|
||||
|
||||
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.4, 1)
|
||||
if len(spawn_1) == 1:
|
||||
points = self.vision_stun.get_click_points(spawn_1)
|
||||
for i in range(0, self.SPAWN_COUNT, 1):
|
||||
# only trigger ocr reading if a stun is detected
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) == 2:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 50)
|
||||
cv.waitKey(30 + w)
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(250 + w)
|
||||
pydirectinput.moveTo(points[1][0], points[1][1])
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
else:
|
||||
spawn_0 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_0.jpg", cv.IMREAD_UNCHANGED), 0.7, 1)
|
||||
points = self.vision_stun.get_click_points(spawn_0)
|
||||
for point in points:
|
||||
pydirectinput.moveTo(point[0], point[1])
|
||||
pydirectinput.mouseDown()
|
||||
cv.waitKey(500)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
continue
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
# for needles in needle_list:
|
||||
for rer in range(0, len(self.needle_list), 1):
|
||||
while True:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_list[rer])
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(self.needle_list[rer], self.hsv_list[rer])
|
||||
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 2)
|
||||
# draw the detection results onto the original image
|
||||
|
||||
# only trigger ocr reading if a stun is detected
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) == 2:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(250 + w)
|
||||
pydirectinput.moveTo(points[1][0], points[1][1])
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
else:
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
else:
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
needles_white = [cv.imread("magic/body_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/finding_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/mind_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/perceiving_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/physical_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/seeing_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/spiritual_w.jpg", cv.IMREAD_UNCHANGED)]
|
||||
needles_white = [cv.imread("magic/body_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/finding_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/mind_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/perceiving_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/physical_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/seeing_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/spiritual_w.jpg", cv.IMREAD_UNCHANGED)]
|
||||
|
||||
for needle_w in needles_white:
|
||||
# do object detection
|
||||
for needle_w in needles_white:
|
||||
# do object detection
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_filter_w)
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(needle_w, self.hsv_filter_w)
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 1)
|
||||
# draw the detection results onto the original image
|
||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
# cv.imshow("output_image", output_image)
|
||||
# cv.waitKey(150)
|
||||
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_filter_w)
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(needle_w, self.hsv_filter_w)
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 1)
|
||||
# draw the detection results onto the original image
|
||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
# cv.imshow("output_image", output_image)
|
||||
# cv.waitKey(150)
|
||||
|
||||
rectangles = self.vision_stun.find(screenshot, cv.imread("magic/collect.jpg", cv.IMREAD_UNCHANGED),
|
||||
0.8,
|
||||
1)
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
@@ -137,19 +144,8 @@ class Magic:
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
rectangles = self.vision_stun.find(screenshot, cv.imread("magic/collect.jpg", cv.IMREAD_UNCHANGED),
|
||||
0.8,
|
||||
1)
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
144
menti_dic
Normal file
@@ -0,0 +1,144 @@
|
||||
HIT
|
||||
IT
|
||||
HI
|
||||
POT
|
||||
TOP
|
||||
TO
|
||||
HAS
|
||||
ASH
|
||||
HA
|
||||
AS
|
||||
AH
|
||||
NOW
|
||||
NO
|
||||
ON
|
||||
OWN
|
||||
WON
|
||||
WHEN
|
||||
NEW
|
||||
HE
|
||||
WE
|
||||
FORM
|
||||
OR
|
||||
OF
|
||||
FROM
|
||||
FOR
|
||||
HIST
|
||||
HIS
|
||||
HITS
|
||||
THIS
|
||||
SIT
|
||||
ITS
|
||||
FIND
|
||||
IF
|
||||
FIN
|
||||
IN
|
||||
BEST
|
||||
BET
|
||||
SET
|
||||
BE
|
||||
HAT
|
||||
NAT
|
||||
TAN
|
||||
ANT
|
||||
AN
|
||||
THAN
|
||||
RACE
|
||||
ACE
|
||||
ACER
|
||||
CARE
|
||||
ERA
|
||||
ARC
|
||||
CAR
|
||||
EAR
|
||||
TEA
|
||||
LATE
|
||||
LET
|
||||
ATE
|
||||
EAT
|
||||
TALE
|
||||
HIRE
|
||||
TIRE
|
||||
THEIR
|
||||
TIE
|
||||
TIER
|
||||
TAB
|
||||
BOAT
|
||||
BUT
|
||||
OUT
|
||||
ABOUT
|
||||
AUTO
|
||||
HER
|
||||
HERO
|
||||
OTHER
|
||||
TOE
|
||||
HOT
|
||||
RICE
|
||||
PRICE
|
||||
RIP
|
||||
PIE
|
||||
RIPE
|
||||
ICE
|
||||
FIRST
|
||||
FIST
|
||||
SIR
|
||||
FIT
|
||||
FITS
|
||||
SAT
|
||||
TASTE
|
||||
STATE
|
||||
SEA
|
||||
EAST
|
||||
TEST
|
||||
MAIL
|
||||
EMAIL
|
||||
MALE
|
||||
LIE
|
||||
AIM
|
||||
MILE
|
||||
FEAR
|
||||
ART
|
||||
RATE
|
||||
AFTER
|
||||
FAR
|
||||
ARE
|
||||
DEAF
|
||||
FACE
|
||||
CAFE
|
||||
FED
|
||||
FACED
|
||||
INK
|
||||
LINK
|
||||
LINKS
|
||||
SIN
|
||||
SKIN
|
||||
SKI
|
||||
HERO
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
185
menti_words.py
Normal file
@@ -0,0 +1,185 @@
|
||||
import cv2 as cv
|
||||
import numpy as np
|
||||
import pydirectinput
|
||||
from nltk.corpus import words
|
||||
from pytesseract import pytesseract
|
||||
|
||||
import utils
|
||||
from utils import mse
|
||||
from game_base_class import GameBase
|
||||
import random
|
||||
|
||||
GREEN = 1
|
||||
YELLOW = 2
|
||||
RED = 3
|
||||
BLUE = 4
|
||||
ORANGE = 5
|
||||
|
||||
|
||||
class MentiWords(GameBase):
|
||||
|
||||
def __init__(self, overlay):
|
||||
super().__init__(overlay)
|
||||
|
||||
pytesseract.tesseract_cmd = r'C:\Program Files\Tesseract-OCR\tesseract.exe'
|
||||
|
||||
self.observation = np.zeros((9, 9), dtype=int)
|
||||
|
||||
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
|
||||
|
||||
self.offset_left = 1080
|
||||
self.offset_down = 870
|
||||
|
||||
self.menti_play_button = cv.imread("control_elements/play.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
self.needles = {
|
||||
'A': cv.imread("menti_words/a.jpg", cv.IMREAD_COLOR),
|
||||
'B': cv.imread("menti_words/b.jpg", cv.IMREAD_COLOR),
|
||||
'C': cv.imread("menti_words/c.jpg", cv.IMREAD_COLOR),
|
||||
'D': cv.imread("menti_words/d.jpg", cv.IMREAD_COLOR),
|
||||
'E': cv.imread("menti_words/e.jpg", cv.IMREAD_COLOR),
|
||||
'F': cv.imread("menti_words/f.jpg", cv.IMREAD_COLOR),
|
||||
|
||||
'H': cv.imread("menti_words/h.jpg", cv.IMREAD_COLOR),
|
||||
'I': cv.imread("menti_words/i.jpg", cv.IMREAD_COLOR),
|
||||
|
||||
'L': cv.imread("menti_words/l.jpg", cv.IMREAD_COLOR),
|
||||
'M': cv.imread("menti_words/m.jpg", cv.IMREAD_COLOR),
|
||||
'N': cv.imread("menti_words/n.jpg", cv.IMREAD_COLOR),
|
||||
'O': cv.imread("menti_words/o.jpg", cv.IMREAD_COLOR),
|
||||
'P': cv.imread("menti_words/p.jpg", cv.IMREAD_COLOR),
|
||||
|
||||
'R': cv.imread("menti_words/r.jpg", cv.IMREAD_COLOR),
|
||||
'S': cv.imread("menti_words/s.jpg", cv.IMREAD_COLOR),
|
||||
'T': cv.imread("menti_words/t.jpg", cv.IMREAD_COLOR),
|
||||
'U': cv.imread("menti_words/u.jpg", cv.IMREAD_COLOR),
|
||||
|
||||
'W': cv.imread("menti_words/w.jpg", cv.IMREAD_COLOR)
|
||||
|
||||
}
|
||||
self.masks = {
|
||||
'A': cv.imread("menti_words/a-mask.png", cv.IMREAD_COLOR),
|
||||
'B': cv.imread("menti_words/b-mask.png", cv.IMREAD_COLOR),
|
||||
'C': cv.imread("menti_words/c-mask.png", cv.IMREAD_COLOR),
|
||||
'D': cv.imread("menti_words/d-mask.png", cv.IMREAD_COLOR),
|
||||
'E': cv.imread("menti_words/e-mask.png", cv.IMREAD_COLOR),
|
||||
'F': cv.imread("menti_words/f-mask.png", cv.IMREAD_COLOR),
|
||||
|
||||
'H': cv.imread("menti_words/h-mask.png", cv.IMREAD_COLOR),
|
||||
'I': cv.imread("menti_words/i-mask.png", cv.IMREAD_COLOR),
|
||||
|
||||
'L': cv.imread("menti_words/l-mask.png", cv.IMREAD_COLOR),
|
||||
'M': cv.imread("menti_words/m-mask.png", cv.IMREAD_COLOR),
|
||||
'N': cv.imread("menti_words/n-mask.png", cv.IMREAD_COLOR),
|
||||
'O': cv.imread("menti_words/o-mask.png", cv.IMREAD_COLOR),
|
||||
'P': cv.imread("menti_words/p-mask.png", cv.IMREAD_COLOR),
|
||||
|
||||
'R': cv.imread("menti_words/r-mask.png", cv.IMREAD_COLOR),
|
||||
'S': cv.imread("menti_words/s-mask.png", cv.IMREAD_COLOR),
|
||||
'T': cv.imread("menti_words/t-mask.png", cv.IMREAD_COLOR),
|
||||
'U': cv.imread("menti_words/u-mask.png", cv.IMREAD_COLOR),
|
||||
|
||||
'W': cv.imread("menti_words/w-mask.png", cv.IMREAD_COLOR)
|
||||
|
||||
}
|
||||
|
||||
self.current_letters = []
|
||||
self.letter_coords = {}
|
||||
|
||||
with open("menti_dic") as file:
|
||||
self.word_list = [line.rstrip() for line in file]
|
||||
#self.word_list2 = words.words()
|
||||
|
||||
def reset_lists(self):
|
||||
self.current_letters = []
|
||||
self.letter_coords = {}
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.menti_play_button):
|
||||
cv.waitKey(2000)
|
||||
|
||||
self.reset_lists()
|
||||
self.get_current_board_state()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
matches = self.possible_words(self.word_list, self.current_letters)
|
||||
matches.sort()
|
||||
new_matches = list(map(list,matches))
|
||||
for letter_list in new_matches:
|
||||
self.type_word_into_ui(letter_list)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
def type_word_into_ui(self, letters):
|
||||
|
||||
for letter in letters:
|
||||
pydirectinput.moveTo(self.letter_coords[letter][0] + self.offset_left, self.letter_coords[letter][1] + self.offset_down)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(25, 50)
|
||||
cv.waitKey(100 + w)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(400)
|
||||
|
||||
|
||||
def get_current_board_state(self):
|
||||
|
||||
#screenshot = cv.imread("menti_words/screenshot.jpg")
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
screenshot = utils.scale_screenshot(screenshot[870:1270, 1080:1480], 200, False)
|
||||
|
||||
#cv.imshow("screenshot", screenshot)
|
||||
#cv.waitKey(150)
|
||||
#continue
|
||||
for needle_key in self.needles.keys():
|
||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
|
||||
thresh_needle = utils.scale_screenshot(self.needles[needle_key], 200, False)
|
||||
rectangles = self.vision_stun.find(screenshot, thresh_needle , 0.85, 2)
|
||||
#rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.95, 1 ,True, self.masks[needle_key])
|
||||
if len(rectangles) == 0:
|
||||
continue
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
for point in points:
|
||||
self.current_letters.append(needle_key)
|
||||
self.letter_coords[needle_key] = (int(point[0]/2), int(point[1]/2))
|
||||
'''
|
||||
cropped1 = self.vision_stun.draw_display_picture(screenshot, rectangles, 10)
|
||||
#cropped1 = utils.scale_screenshot(cropped1)
|
||||
cv.imshow("cropped1", cropped1)
|
||||
cv.waitKey(150)
|
||||
text_1 = pytesseract.image_to_string(cropped1, lang='eng', config='--psm 6').strip()
|
||||
if str.isalpha(text_1):
|
||||
#cv.imshow("cropped1", cropped1)
|
||||
#cv.waitKey(150)
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
self.current_letters.append(text_1)
|
||||
self.letter_coords[text_1] = points[0]'''
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
def possible_words(self, lwords, charSet):
|
||||
lst = []
|
||||
for word in lwords:
|
||||
if len(word) <= 1:
|
||||
continue
|
||||
flag = 1
|
||||
chars = self.charCount(word)
|
||||
for key in chars:
|
||||
if key not in charSet:
|
||||
flag = 0
|
||||
else:
|
||||
if charSet.count(key) != chars[key]:
|
||||
flag = 0
|
||||
if flag == 1:
|
||||
lst.append(word)
|
||||
#print(word)
|
||||
return list(set(lst))
|
||||
|
||||
def charCount(self, word):
|
||||
dict = {}
|
||||
for i in word:
|
||||
dict[i] = dict.get(i, 0) + 1
|
||||
return dict
|
||||
BIN
menti_words/a-mask.png
Normal file
|
After Width: | Height: | Size: 405 B |
BIN
menti_words/a.jpg
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
menti_words/a.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
menti_words/b-mask.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
menti_words/b.jpg
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
menti_words/b.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
menti_words/c-mask.png
Normal file
|
After Width: | Height: | Size: 318 B |
BIN
menti_words/c.jpg
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
menti_words/c.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
menti_words/d-mask.png
Normal file
|
After Width: | Height: | Size: 344 B |
BIN
menti_words/d.jpg
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
menti_words/d.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
menti_words/e-mask.png
Normal file
|
After Width: | Height: | Size: 209 B |