added first draft litris
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36
litris.py
36
litris.py
@@ -6,17 +6,17 @@ from field import Field
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from tetromino import Tetromino
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from optimizer import Optimizer
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O_FULL = [[0, 1, 1, 0], [0, 1, 1, 0]]
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D_FULL = [[0, 1, 1, 0], [0, 0, 1, 0]]
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L_FULL = [[0, 0, 1, 0], [1, 1, 1, 0]]
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J_FULL = [[1, 1, 1, 0], [0, 0, 1, 0]]
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I_FULL = [[1, 1, 1, 1], [0, 0, 0, 0]]
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C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0]]
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B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0]]
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A_FULL = [[0, 1, 1, 1], [0, 0, 0, 0]]
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S_FULL = [[0, 0, 1, 1], [0, 1, 1, 0]]
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Z_FULL = [[0, 1, 1, 0], [0, 0, 1, 1]]
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T_FULL = [[0, 1, 1, 1], [0, 0, 1, 0]]
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O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
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D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
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L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
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J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
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I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
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C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
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B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
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A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
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S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
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Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
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T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
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class Litris(GameBase):
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@@ -26,7 +26,7 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.stone_coordinates = np.zeros((2, 4), dtype=object)
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self.stone_coordinates = np.zeros((4, 4), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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@@ -57,13 +57,13 @@ class Litris(GameBase):
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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for e in range(0, 2, 1):
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for e in range(0, 4, 1):
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for i in range(0, 4, 1):
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self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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# current_letter = self.new_stone_detection_and_identification()
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current_letter = self.stone_id()
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current_letter = self.new_stone_detection_and_identification()
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#current_letter = self.stone_id()
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#current_letter = 'D'
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print("current_letter: ", current_letter)
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if current_letter is None:
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@@ -157,13 +157,13 @@ class Litris(GameBase):
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# 1148 1412 580 845
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screenshot = screenshot[643:782, 1148:1412]
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screenshot = screenshot[580:845, 1148:1412]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 4)
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rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
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if len(rectangles) == 0:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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@@ -284,7 +284,7 @@ class Litris(GameBase):
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return None, None
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def point_in_smal_rect(self, point):
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for e in range(0, 2, 1):
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for e in range(0, 4, 1):
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for i in range(0, 4, 1):
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x1, y1, w, h = self.stone_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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