added async stone detection thread
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@@ -90,7 +90,7 @@ class Litris(GameBase):
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self.drop_down()
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print(self.field)
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if self.field.get_line_count() >= 6 and self.field.height() <= 2:
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if self.field.predict_gaps_in_next_rotation() <= 6:
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if self.field.predict_gaps_in_next_rotation() <= 5:
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self.update_move_mode()
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self.field.rotate_state()
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#self.update_move_mode()
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