refactoring to game base class

This commit is contained in:
2022-10-17 17:40:27 +02:00
parent c8e7c4d60c
commit 7723ca57c2

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@@ -54,7 +54,7 @@ class Magic(GameBase):
# cv.waitKey(150)
# continue
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.4, 1)
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.25, 1) #TODO fix emitter threshold
if len(spawn_1) == 1:
points = self.vision_stun.get_click_points(spawn_1)
for i in range(0, self.SPAWN_COUNT, 1):