refactoring to game base class
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2
magic.py
2
magic.py
@@ -54,7 +54,7 @@ class Magic(GameBase):
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# cv.waitKey(150)
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# continue
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spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.4, 1)
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spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.25, 1) #TODO fix emitter threshold
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if len(spawn_1) == 1:
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points = self.vision_stun.get_click_points(spawn_1)
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for i in range(0, self.SPAWN_COUNT, 1):
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