new ui elements for timing
This commit is contained in:
@@ -126,20 +126,20 @@ class PrimaryOverlay(threading.Thread):
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self.global_timeout_use = tk.StringVar(self.root, value='0')
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self.hourly_breaks_use = tk.StringVar(self.root, value='0')
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self.break_duration_use = tk.StringVar(self.root, value='3')
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self.break_duration_use = tk.StringVar(self.root, value='1-3')
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self.global_timeout_label = tk.Label(self.timing_frame, text="Stop after (h):", font=("Helvetica", 10, "bold"),
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background="grey", width='13')
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background="grey", width='12')
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self.hourly_breaks_label = tk.Label(self.timing_frame, text="Breaks:", font=("Helvetica", 10, "bold"),
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background="grey", width='13')
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background="grey", width='12')
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self.break_duration_label = tk.Label(self.timing_frame, text="Break time (m):", font=("Helvetica", 10, "bold"),
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background="grey", width='13')
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background="grey", width='12')
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self.global_timeout_entry = tk.Entry(self.timing_frame, textvariable=self.global_timeout_use, font=("Helvetica", 10, "bold"),
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width='2')
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width='3')
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self.hourly_breaks_entry = tk.Entry(self.timing_frame, textvariable=self.hourly_breaks_use, font=("Helvetica", 10, "bold"),
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width='2')
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width='3')
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self.break_duration_entry = tk.Entry(self.timing_frame, textvariable=self.break_duration_use, font=("Helvetica", 10, "bold"),
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width='2', state=tk.DISABLED)
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width='3', state=tk.DISABLED)
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494
craft.py
494
craft.py
@@ -26,277 +26,293 @@ class Craft(GameBase):
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self.run_counter = 0
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self.dimension = 172
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def execute_main_loop(self):
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def assess_playfield_and_make_move(self):
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if self.run_counter >= self.run_target:
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self.run_counter = 0
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self.overlay.run_mode = 'finished'
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return
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while True:
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if self.overlay.run_mode == 'paused':
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cv.waitKey(1)
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continue
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elif self.overlay.run_mode == 'stopped':
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break
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ab1 = [420, 1180, 142, 142]
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ab2 = [562, 1180, 142, 142]
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ab3 = [704, 1180, 142, 142]
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ab4 = [846, 1180, 142, 142]
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ab5 = [986, 1180, 142, 142]
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ab6 = [1128, 1180, 142, 142]
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ab10 = [1698, 1180, 142, 142]
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if self.run_counter >= self.run_target:
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self.run_counter = 0
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self.overlay.run_mode = 'finished'
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break
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if self.mode == MODE25X1:
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self.click_square_center(ab1)
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ab1 = [420, 1180, 142, 142]
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ab2 = [562, 1180, 142, 142]
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ab3 = [704, 1180, 142, 142]
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ab4 = [846, 1180, 142, 142]
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ab5 = [986, 1180, 142, 142]
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ab6 = [1128, 1180, 142, 142]
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ab10 = [1698, 1180, 142, 142]
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# grid 770 1630 160 1020 172 o
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self.dimension = 172
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for i in range(0, 5, 1):
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for e in range(0, 5, 1):
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self.click_square_center(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.mode == MODE25X1:
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self.click_square_center(ab1)
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self.click_craft_button()
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# grid 770 1630 160 1020 172 o
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self.dimension = 172
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for i in range(0, 5, 1):
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for i in range(0, 5, 1):
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(ab10)
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elif self.mode == MODE10X2:
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for r in range(0, 2, 1):
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# grid 770 1630 160 1020 172
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if r == 0:
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self.click_square_center(ab1)
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start = 0
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target = 3
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else:
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self.click_square_center(ab2)
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start = 1
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target = 4
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for i in range(start, target, 2):
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for e in range(0, 5, 1):
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self.click_square_center(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
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self.dimension])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_craft_button()
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for i in range(0, 5, 1):
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_square_center(ab10)
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elif self.mode == MODE10X2:
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for r in range(0, 2, 1):
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# grid 770 1630 160 1020 172
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if r == 0:
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self.click_square_center(ab1)
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start = 0
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target = 3
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else:
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self.click_square_center(ab2)
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start = 1
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target = 4
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for i in range(start, target, 2):
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for e in range(0, 5, 1):
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self.click_square_center(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
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self.dimension])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_craft_button()
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for i in range(0, 4, 2):
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_square_center(ab10)
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elif self.mode == MODE5X3:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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for r in range(0, 3, 1):
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# grid 770 1630 160 1020 172oo
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self.dimension = 172
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if r == 0:
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self.click_square_center(ab1)
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start = 0
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target = 1
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elif r == 1:
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self.click_square_center(ab2)
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start = 1
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target = 2
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else:
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self.click_square_center(ab3)
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start = 2
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target = 3
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for i in range(start, target, 1):
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for e in range(0, 5, 1):
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self.click_square_center(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
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self.dimension])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_craft_button()
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for i in range(0, 1, 1):
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if self.overlay.run_mode == 'stopped':
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break
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_square_center(ab10)
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elif self.mode == MODE1X5_T:
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tps = [ab1,
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[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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ab2,
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[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]]
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result_tp = [770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]
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for tp in tps:
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self.click_square_center(tp)
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_craft_button()
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_square_center(result_tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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self.click_square_center(ab10)
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return
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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self.click_craft_button()
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for i in range(0, 4, 2):
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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elif self.mode == MODE1X5_X:
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tps = [ab1,
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[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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return
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self.click_square_center(ab10)
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elif self.mode == MODE5X3:
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for r in range(0, 3, 1):
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# grid 770 1630 160 1020 172oo
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self.dimension = 172
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if r == 0:
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self.click_square_center(ab1)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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start = 0
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target = 1
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elif r == 1:
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self.click_square_center(ab2)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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start = 1
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target = 2
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else:
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self.click_square_center(ab3)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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start = 2
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target = 3
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for i in range(start, target, 1):
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for e in range(0, 5, 1):
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self.click_square_center(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension,
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self.dimension])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_craft_button()
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for i in range(0, 1, 1):
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if self.overlay.run_mode == 'stopped':
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return
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for e in range(0, 5, 1):
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self.collect_grid_reverse_click(
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[770 + (i * self.dimension), 160 + (e * self.dimension), self.dimension, self.dimension])
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(ab10)
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elif self.mode == MODE1X5_T:
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tps = [ab1,
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[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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ab2,
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[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]]
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result_tp = [770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension]
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for tp in tps:
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self.click_square_center(tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_craft_button()
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(result_tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(ab10)
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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elif self.mode == MODE1X5_X:
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tps = [ab1,
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[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
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result_tp = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
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for tp in tps:
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self.click_square_center(tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_craft_button()
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(result_tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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self.click_square_center(ab10)
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self.run_counter = self.run_counter + 1
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self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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elif self.mode == MODE_HOUSE:
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cements = [[770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
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[770 + (2 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
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[770 + (3 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
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[770 + (4 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]]
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result_tp = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
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bricks = [[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (3 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (4 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
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[770 + (4 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
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for tp in tps:
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self.click_square_center(tp)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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boards = [[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
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[770 + (0 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (1 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (3 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (4 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
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[770 + (2 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]]
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self.click_craft_button()
|
||||
glasses = [[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
tp_hammer = [770 + (1 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_nails = [770 + (3 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_result = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
self.click_square_center(ab1)
|
||||
|
||||
for cement in cements:
|
||||
self.click_square_center(cement)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(result_tp)
|
||||
return
|
||||
|
||||
self.click_square_center(ab2)
|
||||
|
||||
for brick in bricks:
|
||||
self.click_square_center(brick)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab10)
|
||||
return
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
self.click_square_center(ab3)
|
||||
|
||||
for board in boards:
|
||||
self.click_square_center(board)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
elif self.mode == MODE_HOUSE:
|
||||
cements = [[770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]]
|
||||
return
|
||||
|
||||
bricks = [[770 + (0 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
self.click_square_center(ab4)
|
||||
|
||||
boards = [[770 + (2 * self.dimension), 160 + (3 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (0 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (1 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (4 * self.dimension), 160 + (1 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (2 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
glasses = [[770 + (1 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension],
|
||||
[770 + (3 * self.dimension), 160 + (2 * self.dimension), self.dimension, self.dimension]]
|
||||
|
||||
tp_hammer = [770 + (1 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_nails = [770 + (3 * self.dimension), 160 + (0 * self.dimension), self.dimension, self.dimension]
|
||||
tp_result = [770 + (0 * self.dimension), 160 + (4 * self.dimension), self.dimension, self.dimension]
|
||||
|
||||
self.click_square_center(ab1)
|
||||
|
||||
for cement in cements:
|
||||
self.click_square_center(cement)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab2)
|
||||
|
||||
for brick in bricks:
|
||||
self.click_square_center(brick)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab3)
|
||||
|
||||
for board in boards:
|
||||
self.click_square_center(board)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab4)
|
||||
|
||||
for glass in glasses:
|
||||
self.click_square_center(glass)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
|
||||
self.click_square_center(ab5)
|
||||
self.click_square_center(tp_hammer)
|
||||
for glass in glasses:
|
||||
self.click_square_center(glass)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
self.click_square_center(ab6)
|
||||
self.click_square_center(tp_nails)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab5)
|
||||
self.click_square_center(tp_hammer)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_square_center(ab6)
|
||||
self.click_square_center(tp_nails)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.click_square_center(tp_result)
|
||||
self.click_square_center(ab10)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
self.click_craft_button()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
self.click_square_center(tp_result)
|
||||
self.click_square_center(ab10)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
elif self.mode == MODE_SIMPLE_STACK:
|
||||
# initialize the StunWindowCapture class
|
||||
capture_config = UserConfigs()
|
||||
# capture_window = WindowCapture(None, "screen_conf", capture_config)
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
|
||||
capture_window2 = WindowCapture(None, "bla", capture_config)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
elif self.mode == MODE_SIMPLE_STACK:
|
||||
# initialize the StunWindowCapture class
|
||||
capture_config = UserConfigs()
|
||||
# capture_window = WindowCapture(None, "screen_conf", capture_config)
|
||||
|
||||
# initialize the StunVision class
|
||||
vision_stun = Vision()
|
||||
# dig_overlay = DiggingOverlay(config)
|
||||
check_for_craft_button(capture_window2, vision_stun)
|
||||
check_for_craft_ok_button(capture_window2, vision_stun)
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
# check_for_ok_button(capture_window, vision_stun, capture_config)
|
||||
capture_window2 = WindowCapture(None, "bla", capture_config)
|
||||
|
||||
# initialize the StunVision class
|
||||
vision_stun = Vision()
|
||||
# dig_overlay = DiggingOverlay(config)
|
||||
check_for_craft_button(capture_window2, vision_stun)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
check_for_craft_ok_button(capture_window2, vision_stun)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
self.run_counter = self.run_counter + 1
|
||||
self.overlay.update_status_label(self.mode + ": " + str(self.run_target - self.run_counter))
|
||||
# check_for_ok_button(capture_window, vision_stun, capture_config)
|
||||
|
||||
def collect_grid_reverse_click(self, square):
|
||||
pydirectinput.moveTo(get_click_point(square)[0], get_click_point(square)[1])
|
||||
|
||||
12
crops.py
12
crops.py
@@ -203,9 +203,9 @@ class Crops(GameBase):
|
||||
for y in range(0, 14, 1):
|
||||
self.data_score_map[x, y] = self.score_for_attached_same_color_all_directions(state, x, y)
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
full_moves = []
|
||||
reserve_moves = []
|
||||
@@ -223,18 +223,18 @@ class Crops(GameBase):
|
||||
if len(path_option) >= 5:
|
||||
full_moves.append((state[x, y], path_option))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.data_score_map[x, y] >= 1:
|
||||
path_option = [[x, y]]
|
||||
self.find_next_same_color_all_directions_recursion2(state, x, y, path_option)
|
||||
if len(path_option) >= 3:
|
||||
reserve_moves.append((state[x, y], path_option))
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
# print(self.data_score_map)
|
||||
|
||||
# screenshot = cv.imread("screenshot_scored.jpg")
|
||||
|
||||
@@ -91,8 +91,10 @@ class Equipment(GameBase):
|
||||
self.energy_counter = 0
|
||||
|
||||
def execute_main_loop(self):
|
||||
breaks = self.init_breaks()
|
||||
for emitter in self.emitters:
|
||||
while True:
|
||||
self.check_breaks()
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
|
||||
16
farm.py
16
farm.py
@@ -140,9 +140,9 @@ class Farm(GameBase):
|
||||
if self.check_explosives(state, e, i):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
@@ -150,11 +150,11 @@ class Farm(GameBase):
|
||||
if self.check_5s(state, e, i, color):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
@@ -166,11 +166,11 @@ class Farm(GameBase):
|
||||
if self.check_3_with_gap(state, e, i, color):
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
|
||||
def detonate_explosive_when_stuck(self, state):
|
||||
for e in range(0, 8, 1):
|
||||
|
||||
@@ -63,31 +63,40 @@ class GameBase:
|
||||
|
||||
def execute_main_loop(self):
|
||||
start_time = time()
|
||||
breaks = []
|
||||
#breaks.append(7)
|
||||
for i in range(1, int(self.breaks) + 1, 1):
|
||||
avr_in_sec = int(self.stop_time) * 60 * 60 / int(self.breaks)
|
||||
breaks.append(random.randint(i * avr_in_sec * 0.60, i * avr_in_sec))
|
||||
breaks = self.init_breaks()
|
||||
|
||||
while True:
|
||||
if (time() - start_time) > float(self.stop_time) * 60 * 60:
|
||||
self.overlay.run_mode = 'stopped'
|
||||
for break_ in breaks:
|
||||
elapsed = int(time() - start_time)
|
||||
if elapsed > break_:
|
||||
pause = random.randint(1, 3)
|
||||
self.overlay.update_status_label("Paused " + str(pause) + " minutes")
|
||||
cv.waitKey(pause *60 *1000)
|
||||
breaks.remove(break_)
|
||||
self.overlay.update_status_label("running")
|
||||
self.check_breaks()
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
|
||||
elif self.overlay.run_mode == 'finished':
|
||||
break
|
||||
self.assess_playfield_and_make_move()
|
||||
cv.waitKey(500)
|
||||
|
||||
def init_breaks(self):
|
||||
breaks = []
|
||||
#breaks.append(7)
|
||||
for i in range(1, int(self.breaks) + 1, 1):
|
||||
avr_in_sec = int(self.stop_time) * 60 * 60 / int(self.breaks)
|
||||
breaks.append(random.randint(i * avr_in_sec * 0.60, i * avr_in_sec))
|
||||
return breaks
|
||||
|
||||
def check_breaks(self):
|
||||
if (time() - start_time) > float(self.stop_time) * 60 * 60:
|
||||
self.overlay.run_mode = 'stopped'
|
||||
for break_ in breaks:
|
||||
elapsed = int(time() - start_time)
|
||||
if elapsed > break_:
|
||||
pause = random.randint(1, 3)
|
||||
self.overlay.update_status_label("Break: " + str(pause) + "m")
|
||||
cv.waitKey(pause * 60 * 1000)
|
||||
breaks.remove(break_)
|
||||
self.overlay.update_status_label("running")
|
||||
|
||||
def assess_playfield_and_make_move(self):
|
||||
pass
|
||||
|
||||
|
||||
170
magic.py
170
magic.py
@@ -38,93 +38,96 @@ class Magic(GameBase):
|
||||
cv.IMREAD_UNCHANGED))
|
||||
self.hsv_list.append(self.hsv_filter_list[key1])
|
||||
|
||||
def execute_main_loop(self):
|
||||
def assess_playfield_and_make_move(self):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("buffbar.jpg")
|
||||
|
||||
while True:
|
||||
if self.overlay.run_mode == 'paused':
|
||||
cv.waitKey(1)
|
||||
continue
|
||||
elif self.overlay.run_mode == 'stopped':
|
||||
break
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# screenshot = cv.imread("buffbar.jpg")
|
||||
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.25, 1) #TODO fix emitter threshold
|
||||
if len(spawn_1) == 1:
|
||||
points = self.vision_stun.get_click_points(spawn_1)
|
||||
for i in range(0, self.SPAWN_COUNT, 1):
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 50)
|
||||
cv.waitKey(30 + w)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
else:
|
||||
spawn_0 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_0.jpg", cv.IMREAD_UNCHANGED), 0.7, 1)
|
||||
points = self.vision_stun.get_click_points(spawn_0)
|
||||
for point in points:
|
||||
pydirectinput.moveTo(point[0], point[1])
|
||||
pydirectinput.mouseDown()
|
||||
cv.waitKey(500)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
continue
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
# for needles in needle_list:
|
||||
for rer in range(0, len(self.needle_list), 1):
|
||||
while True:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_list[rer])
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(self.needle_list[rer], self.hsv_list[rer])
|
||||
|
||||
# cv.imshow("screenshot", screenshot)
|
||||
# cv.waitKey(150)
|
||||
# continue
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 2)
|
||||
# draw the detection results onto the original image
|
||||
|
||||
spawn_1 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_1.jpg", cv.IMREAD_UNCHANGED), 0.25, 1) #TODO fix emitter threshold
|
||||
if len(spawn_1) == 1:
|
||||
points = self.vision_stun.get_click_points(spawn_1)
|
||||
for i in range(0, self.SPAWN_COUNT, 1):
|
||||
# only trigger ocr reading if a stun is detected
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) == 2:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 50)
|
||||
cv.waitKey(30 + w)
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(250 + w)
|
||||
pydirectinput.moveTo(points[1][0], points[1][1])
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
else:
|
||||
spawn_0 = self.vision_stun.find(screenshot, cv.imread("magic/spawn_0.jpg", cv.IMREAD_UNCHANGED), 0.7, 1)
|
||||
points = self.vision_stun.get_click_points(spawn_0)
|
||||
for point in points:
|
||||
pydirectinput.moveTo(point[0], point[1])
|
||||
pydirectinput.mouseDown()
|
||||
cv.waitKey(500)
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
continue
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
# for needles in needle_list:
|
||||
for rer in range(0, len(self.needle_list), 1):
|
||||
while True:
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_list[rer])
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(self.needle_list[rer], self.hsv_list[rer])
|
||||
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 2)
|
||||
# draw the detection results onto the original image
|
||||
|
||||
# only trigger ocr reading if a stun is detected
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) == 2:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(250 + w)
|
||||
pydirectinput.moveTo(points[1][0], points[1][1])
|
||||
pydirectinput.mouseUp()
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
else:
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
else:
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
|
||||
needles_white = [cv.imread("magic/body_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/finding_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/mind_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/perceiving_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/physical_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/seeing_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/spiritual_w.jpg", cv.IMREAD_UNCHANGED)]
|
||||
needles_white = [cv.imread("magic/body_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/finding_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/mind_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/perceiving_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/physical_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/seeing_w.jpg", cv.IMREAD_UNCHANGED),
|
||||
cv.imread("magic/spiritual_w.jpg", cv.IMREAD_UNCHANGED)]
|
||||
|
||||
for needle_w in needles_white:
|
||||
# do object detection
|
||||
for needle_w in needles_white:
|
||||
# do object detection
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_filter_w)
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(needle_w, self.hsv_filter_w)
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 1)
|
||||
# draw the detection results onto the original image
|
||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
# cv.imshow("output_image", output_image)
|
||||
# cv.waitKey(150)
|
||||
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
processed_screenshot = self.vision_stun.apply_hsv_filter(screenshot, self.hsv_filter_w)
|
||||
processed_needle = self.vision_stun.apply_hsv_filter(needle_w, self.hsv_filter_w)
|
||||
rectangles = self.vision_stun.find(processed_screenshot, processed_needle, 0.7, 1)
|
||||
# draw the detection results onto the original image
|
||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
|
||||
# cv.imshow("output_image", output_image)
|
||||
# cv.waitKey(150)
|
||||
|
||||
rectangles = self.vision_stun.find(screenshot, cv.imread("magic/collect.jpg", cv.IMREAD_UNCHANGED),
|
||||
0.8,
|
||||
1)
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
@@ -132,19 +135,8 @@ class Magic(GameBase):
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
rectangles = self.vision_stun.find(screenshot, cv.imread("magic/collect.jpg", cv.IMREAD_UNCHANGED),
|
||||
0.8,
|
||||
1)
|
||||
points = self.vision_stun.get_click_points(rectangles)
|
||||
if len(points) >= 1:
|
||||
pydirectinput.moveTo(points[0][0], points[0][1])
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(1, 100)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
break
|
||||
return
|
||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
||||
return
|
||||
Reference in New Issue
Block a user