added async stone detection thread

This commit is contained in:
2023-07-24 09:18:30 +02:00
parent 62ff7cb40d
commit 761fa778c7
2 changed files with 185 additions and 21 deletions

View File

@@ -5,6 +5,7 @@ from pynput.keyboard import Key, Controller
from field import Field
from tetromino import Tetromino
from optimizer import Optimizer
from litris_stone_id_thread import NewStoneID
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
@@ -42,6 +43,8 @@ class Litris(GameBase):
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
self.stone_id_thread = NewStoneID()
def reset_field(self):
self.state = [[' ' for cols in range(Field.WIDTH)]
@@ -62,26 +65,42 @@ class Litris(GameBase):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
def assess_playfield_and_make_move(self):
current_letter = self.new_stone_detection_and_identification()
#current_letter = self.stone_id()
#current_letter = 'D'
print("current_letter: ", current_letter)
if current_letter is None:
cv.waitKey(50)
return
current_tetromino = Tetromino.create(current_letter)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
column = opt['tetromino_column']
print("Rota:", rotation)
print("column:", column)
current_tetromino.rotate(rotation)
offset_col = current_tetromino.get_offset_column(rotation)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
self.move_stone(column - offset_col, rotation)
print(self.field)
while True:
if self.stone_id_thread.get_pick_up_status() == False:
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
cv.waitKey(50)
continue
#current_letter = self.new_stone_detection_and_identification()
#current_letter = self.stone_id()
#current_letter = 'D'
current_letter = self.stone_id_thread.get_actual_letter()
#self.stone_id_thread.set_pick_up_status(False)
print("current_letter: ", current_letter)
#if current_letter is None:
# cv.waitKey(50)
# return
current_tetromino = Tetromino.create(current_letter)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
column = opt['tetromino_column']
print("Rota:", rotation)
print("column:", column)
current_tetromino.rotate(rotation)
offset_col = current_tetromino.get_offset_column(rotation)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
#self.move_stone(column - offset_col, rotation)
for i in range(1,5,1):
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(50)
self.stone_id_thread.set_pick_up_status(False)
print(self.field)
def get_current_board_state(self):
# get an updated image of the game
@@ -151,7 +170,7 @@ class Litris(GameBase):
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((2, 4), dtype=object)
stone_coords = np.zeros((4, 4), dtype=object)
fail_counter = 0
while True:
screenshot = self.capture_window.get_screenshot()

145
litris_stone_id_thread.py Normal file
View File

@@ -0,0 +1,145 @@
import threading
import cv2 as cv
import numpy as np
from window_capture import WindowCapture
from vision import Vision
from config_file import UserConfigs
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
class NewStoneID(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.config = UserConfigs()
self.capture_window = WindowCapture(None, None, self.config)
self.vision_stun = Vision()
self.stone_coordinates = np.zeros((4, 4), dtype=object)
self.fill_data_coordinates()
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
self.run_mode = 'init'
self.actual_letter = ""
self.to_pick_up = False
self.start()
def run(self):
while True:
current_stone = self.new_stone_detection()
if current_stone is None:
cv.waitKey(50)
continue
else:
current_letter = self.get_letter_for_stone(current_stone)
if current_letter is None:
continue
else:
self.actual_letter = current_letter
self.to_pick_up = True
while self.to_pick_up:
cv.waitKey(10)
self.actual_letter = ""
def get_actual_letter(self):
return self.actual_letter
def set_pick_up_status(self, status):
self.to_pick_up = status
def get_pick_up_status(self):
return self.to_pick_up
def callback(self):
pass
def destroy(self):
self.destroy()
def get_run_mode(self):
return self.run_mode
def new_stone_detection(self):
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[580:845, 1148:1412]
rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
if len(rectangles) == 0:
return None
points = self.vision_stun.get_click_points(rectangles)
stone_coords = np.zeros((4, 4), dtype=object)
for point in points:
x, y = self.point_in_small_rect(point)
if x is not None and y is not None:
stone_coords[x][y] = 1
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
return stone_coords
def get_letter_for_stone(self, stone):
if np.array_equal(stone, O_FULL):
return "O"
elif np.array_equal(stone, D_FULL):
return "D"
elif np.array_equal(stone, L_FULL):
return "L"
elif np.array_equal(stone, J_FULL):
return "J"
elif np.array_equal(stone, I_FULL):
return "I"
elif np.array_equal(stone, C_FULL):
return "C"
elif np.array_equal(stone, B_FULL):
return "B"
elif np.array_equal(stone, A_FULL):
return "A"
elif np.array_equal(stone, S_FULL):
return "S"
elif np.array_equal(stone, Z_FULL):
return "Z"
elif np.array_equal(stone, T_FULL):
return "T"
else:
return None
def point_in_small_rect(self, point):
for e in range(0, 4, 1):
for i in range(0, 4, 1):
x1, y1, w, h = self.stone_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None
def fill_data_coordinates(self):
# 610 to 1950 = 1340 - 76 / 20 = 63
# 40 to 1380 = 1340 - 76 / 20 = 63
# spacing 19 * 4
dim = 63
e_spacing = 4
i_spacing = 4
for e in range(0, 4, 1):
for i in range(0, 4, 1):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]