fix equipment.py
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@@ -124,6 +124,8 @@ class Equipment(GameBase):
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points = self.vision_stun.get_click_points(spawn_0)
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if len(points) >= 1:
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self.click_point(points[0][0], points[0][1])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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continue
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cv.waitKey(500)
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@@ -137,8 +139,12 @@ class Equipment(GameBase):
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c_point = self.vision_stun.get_click_points(c_rectangles)[0]
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k_point = self.vision_stun.get_click_points(k_rectangles)[0]
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self.move_tile(k_point, c_point)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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else:
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break
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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for rer in range(0, len(self.needles), 1):
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loop_time = time()
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