update litris with board detection
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20
litris.py
20
litris.py
@@ -50,7 +50,7 @@ class Litris(GameBase):
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continue
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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cv.waitKey(50)
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cv.waitKey(25)
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continue
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@@ -95,7 +95,7 @@ class Litris(GameBase):
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self.field.cleared_rows = 1
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cv.waitKey(200)
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cv.waitKey(100)
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self.stone_id_thread.set_pick_up_status(False)
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def update_field_with_stored_edges(self):
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@@ -126,7 +126,7 @@ class Litris(GameBase):
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self.keyboard.press(down)
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self.keyboard.release(down)
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print("drop down pressed:", down)
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cv.waitKey(50)
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cv.waitKey(40)
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def update_move_mode(self):
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if self.move_mode <=3:
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@@ -159,13 +159,13 @@ class Litris(GameBase):
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self.keyboard.press(down)
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self.keyboard.release(down)
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print("direction pressed: ", down)
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cv.waitKey(120)
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cv.waitKey(60)
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if rotation == 3:
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 1 pressed: e")
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cv.waitKey(40)
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cv.waitKey(30)
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elif rotation == 2:
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self.keyboard.press('e')
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self.keyboard.release('e')
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@@ -179,28 +179,28 @@ class Litris(GameBase):
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 1")
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cv.waitKey(20)
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cv.waitKey(30)
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 2")
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cv.waitKey(20)
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cv.waitKey(30)
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 3")
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cv.waitKey(20)
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cv.waitKey(30)
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if col_movement < 0:
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for i in range(0, col_movement, - 1):
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self.keyboard.press(left)
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self.keyboard.release(left)
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print("move left 3 pressed:", left)
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cv.waitKey(40)
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cv.waitKey(30)
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else:
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for i in range(0, col_movement, 1):
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self.keyboard.press(right)
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self.keyboard.release(right)
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print("move right 3 pressed:", right)
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cv.waitKey(40)
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cv.waitKey(30)
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def point_in_rect(self, point):
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for e in range(0, 20, 1):
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