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17 Commits
0a15b57fe5
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 7eed550797 | |||
| cc9789c65c | |||
| d64b704274 | |||
| ed23f196a6 | |||
| b8abdb690b | |||
| 8d2aad34b2 | |||
| e70c7d2be9 | |||
| 5005670bd3 | |||
| b1fc655c0b | |||
| 9cc4018747 | |||
| 849aaf8e27 | |||
| 804f178fbf | |||
| c1eecfd567 | |||
| 99a2976b61 | |||
| cadcfe8103 | |||
| ab0def9115 | |||
| b24a835f18 |
@@ -112,6 +112,9 @@ class Equipment(GameBase):
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spawn_1 = self.find_emitter(emitter, screenshot, 1)
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if len(spawn_1) == 1:
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#output_by_area = self.vision_stun.draw_rectangles(screenshot, spawn_1)
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#cv.imshow("spawn_1", output_by_area)
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#cv.waitKey(150)
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points = self.vision_stun.get_click_points(spawn_1)
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for i in range(0, self.SPAWN_COUNT, 1):
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self.click_point(points[0][0], points[0][1])
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@@ -316,7 +319,7 @@ class Equipment(GameBase):
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else:
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needle = cv.imread("equip/emitters/ring_e2_32.jpg", cv.IMREAD_UNCHANGED)
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mask = cv.imread("equip/emitters/ring_e2_32-mask.png", cv.IMREAD_COLOR)
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return self.vision_stun.find(screen, needle, 0.95, 1, True, mask)
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return self.vision_stun.find(screen, needle, 0.95, 1, False, mask)
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elif emitter_to_use == EMITTER_WAND:
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if layer == 0:
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needle = cv.imread("equip/emitters/wand_e1_32.jpg", cv.IMREAD_UNCHANGED)
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25
flappy.py
@@ -2,6 +2,7 @@ import cv2 as cv
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import pydirectinput
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from game_base_class import GameBase
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from flappy_pos_discovery_thread import FlappyPosDiscovery
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from keyboard_thread import KeyboardEvent
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class Flappy(GameBase):
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@@ -11,18 +12,25 @@ class Flappy(GameBase):
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self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.flappy_pos_disc = FlappyPosDiscovery()
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self.keyboard_listener = KeyboardEvent()
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def assess_playfield_and_make_move(self):
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#last_letter_received = time()
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wait_timer = 380
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while True:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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wait_timer = 380 + self.keyboard_listener.offset_value
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self.click()
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cv.waitKey(wait_timer)
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'''
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.get_actual_pet_height()
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if offset > 50:
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self.click()
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cv.waitKey(int(wait_timer -100))
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print("pet_pos: ", self.flappy_pos_disc.get_actual_pet_height())
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pydirectinput.mouseDown()
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cv.waitKey(50)
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pydirectinput.mouseUp()
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cv.waitKey(int(wait_timer))
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
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if offset > 50:
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@@ -33,4 +41,9 @@ class Flappy(GameBase):
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wait_timer = 380 + offset
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print(wait_timer)
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print("pet_pos: ", self.flappy_pos_disc.current_pet_height)
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print("next gate: ", self.flappy_pos_disc.next_gate_height[0] + 120)
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print("next gate: ", self.flappy_pos_disc.next_gate_height[0] + 120) '''
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def click(self):
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pydirectinput.mouseDown()
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cv.waitKey(50)
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pydirectinput.mouseUp()
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@@ -20,7 +20,7 @@ class FlappyPosDiscovery(threading.Thread):
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self.mask_g = self.scale_picture(cv.imread("flappy/gate-mask.png"), 50)
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self.run_mode = 'run'
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self.current_pet_height = 0
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self.current_pet_height = []
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self.next_gate_height = [0,0,0]
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self.offset_down = 90
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@@ -51,7 +51,9 @@ class FlappyPosDiscovery(threading.Thread):
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pass
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if len(rectangles_f) is not 0:
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self.current_pet_height = rectangles_f[0][1] + rectangles_f[0][3] + self.offset_down
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self.current_pet_height.append(rectangles_f[0][1] + rectangles_f[0][3] + self.offset_down)
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if len(self.current_pet_height) > 5:
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self.current_pet_height.pop(0)
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#print("pet_pos: ", self.current_pet_height)
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#print("next gate: ", self.next_gate_height)
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@@ -68,7 +70,8 @@ class FlappyPosDiscovery(threading.Thread):
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return thresh
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def get_actual_pet_height(self):
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return self.current_pet_height
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return sum(self.current_pet_height) / len(self.current_pet_height)
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def get_next_gate_height(self):
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return self.next_gate_height
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32
keyboard_thread.py
Normal file
@@ -0,0 +1,32 @@
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import threading
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import cv2 as cv
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import keyboard
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class KeyboardEvent(threading.Thread):
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def __init__(self):
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threading.Thread.__init__(self)
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self.run_mode = 'run'
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self.offset_value = 0
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self.start()
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def run(self):
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while self.run_mode == 'run':
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if keyboard.is_pressed('up'): # if key 'q' is pressed
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self.offset_value = -75
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elif keyboard.is_pressed('down'):
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self.offset_value = 75
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elif keyboard.is_pressed('left') or keyboard.is_pressed('right'):
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self.offset_value = 0
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cv.waitKey(10)
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def callback(self):
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pass
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def destroy(self):
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self.destroy()
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def get_run_mode(self):
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return self.run_mode
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51
litris.py
@@ -27,6 +27,7 @@ class Litris(GameBase):
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self.stone_id_thread = NewStoneID()
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self.move_mode = 1
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self.moved_around_full = False
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self.field_state_storage = {
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1: self.field,
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@@ -35,14 +36,18 @@ class Litris(GameBase):
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4: self.field
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}
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def reset(self):
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self.field.reset_field()
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self.field.cleared_rows = 1
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self.move_mode = 1
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self.moved_around_full = False
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def assess_playfield_and_make_move(self):
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last_letter_received = time()
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while True:
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if self.stone_id_thread.get_pick_up_status() == False:
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if (time() - last_letter_received) >= 5:
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self.field.reset_field()
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self.field.cleared_rows = 1
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self.move_mode = 1
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self.reset()
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last_letter_received = time()
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self.dig_point(1500, 980, 100)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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@@ -50,7 +55,7 @@ class Litris(GameBase):
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continue
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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cv.waitKey(50)
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cv.waitKey(25)
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continue
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@@ -82,7 +87,7 @@ class Litris(GameBase):
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print(self.field)
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if self.field.get_line_count() >= 6 and self.field.height() <= 2 and self.field.check_crucial_pos_to_be_free():
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if self.field.predict_gaps_in_next_rotation() <= 3:
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self.field_state_storage[self.move_mode] = self.field
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self.field_state_storage[self.move_mode] = copy(self.field)
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self.update_move_mode()
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#self.field.state = self.stone_id_thread.get_current_board_state()
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self.field.rotate_state()
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@@ -95,15 +100,31 @@ class Litris(GameBase):
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self.field.cleared_rows = 1
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cv.waitKey(200)
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cv.waitKey(100)
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self.stone_id_thread.set_pick_up_status(False)
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def update_field_with_stored_edges(self):
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if self.move_mode == 4:
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if self.move_mode == 1 and self.moved_around_full:
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state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[2].state))
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for i in range(11,20,1):
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for e in range(0,2,1):
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self.field.state[i][e] = state_copy[i][e]
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elif self.move_mode == 2 and self.moved_around_full:
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state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[3].state))
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for i in range(11,20,1):
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for e in range(0,2,1):
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self.field.state[i][e] = state_copy[i][e]
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elif self.move_mode == 3 and self.moved_around_full:
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state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[4].state))
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for i in range(11, 20, 1):
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for e in range(0, 2, 1):
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self.field.state[i][e] = state_copy[i][e]
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elif self.move_mode == 4:
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state_copy = Field.rotate_90_degree_clckwise(copy(self.field_state_storage[1].state))
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for i in range(11,20,1):
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for e in range(0,2,1):
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self.field.state[i][e] = state_copy[i][e]
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self.moved_around_full = True
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def drop_down(self):
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if self.move_mode == 1:
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@@ -126,7 +147,7 @@ class Litris(GameBase):
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self.keyboard.press(down)
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self.keyboard.release(down)
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print("drop down pressed:", down)
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cv.waitKey(50)
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cv.waitKey(40)
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def update_move_mode(self):
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if self.move_mode <=3:
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@@ -159,13 +180,13 @@ class Litris(GameBase):
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self.keyboard.press(down)
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self.keyboard.release(down)
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print("direction pressed: ", down)
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cv.waitKey(120)
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cv.waitKey(60)
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if rotation == 3:
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 1 pressed: e")
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cv.waitKey(40)
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cv.waitKey(30)
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elif rotation == 2:
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self.keyboard.press('e')
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self.keyboard.release('e')
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@@ -179,28 +200,28 @@ class Litris(GameBase):
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 1")
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cv.waitKey(20)
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cv.waitKey(30)
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 2")
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cv.waitKey(20)
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cv.waitKey(30)
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self.keyboard.press('e')
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self.keyboard.release('e')
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print("rotation 3 pressed: e 3")
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cv.waitKey(20)
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cv.waitKey(30)
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if col_movement < 0:
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for i in range(0, col_movement, - 1):
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self.keyboard.press(left)
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self.keyboard.release(left)
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print("move left 3 pressed:", left)
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cv.waitKey(40)
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cv.waitKey(30)
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else:
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for i in range(0, col_movement, 1):
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self.keyboard.press(right)
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self.keyboard.release(right)
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print("move right 3 pressed:", right)
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cv.waitKey(40)
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cv.waitKey(30)
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def point_in_rect(self, point):
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for e in range(0, 20, 1):
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@@ -4,6 +4,7 @@ import pydirectinput
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from nltk.corpus import words
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from pytesseract import pytesseract
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import utils
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from utils import mse
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from game_base_class import GameBase
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import random
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@@ -87,7 +88,7 @@ class MentiWords(GameBase):
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with open("menti_dic") as file:
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self.word_list = [line.rstrip() for line in file]
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self.word_list2 = words.words()
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#self.word_list2 = words.words()
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def reset_lists(self):
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self.current_letters = []
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@@ -126,7 +127,7 @@ class MentiWords(GameBase):
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#screenshot = cv.imread("menti_words/screenshot.jpg")
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screenshot = self.capture_window.get_screenshot()
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screenshot = screenshot[870:1270, 1080:1480]
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screenshot = utils.scale_screenshot(screenshot[870:1270, 1080:1480], 200, False)
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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@@ -134,26 +135,35 @@ class MentiWords(GameBase):
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for needle_key in self.needles.keys():
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1)
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thresh_needle = utils.scale_screenshot(self.needles[needle_key], 200, False)
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rectangles = self.vision_stun.find(screenshot, thresh_needle , 0.85, 2)
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#rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.95, 1 ,True, self.masks[needle_key])
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if len(rectangles) == 0:
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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self.current_letters.append(needle_key)
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self.letter_coords[needle_key] = (int(point[0]/2), int(point[1]/2))
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'''
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cropped1 = self.vision_stun.draw_display_picture(screenshot, rectangles, 10)
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#cropped1 = utils.scale_screenshot(cropped1)
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cv.imshow("cropped1", cropped1)
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cv.waitKey(150)
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text_1 = pytesseract.image_to_string(cropped1, lang='eng', config='--psm 6').strip()
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if str.isalpha(text_1):
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#cv.imshow("cropped1", cropped1)
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#cv.waitKey(150)
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points = self.vision_stun.get_click_points(rectangles)
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self.current_letters.append(text_1)
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self.letter_coords[text_1] = points[0]
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self.letter_coords[text_1] = points[0]'''
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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def possible_words(self, lwords, charSet):
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lst = []
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for word in lwords:
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if len(word) <= 2:
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if len(word) <= 1:
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continue
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flag = 1
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chars = self.charCount(word)
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|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
12
utils.py
@@ -61,18 +61,20 @@ def check_for_bl_line(line_item, black_list):
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return False
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def scale_screenshot(screenshot):
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scale_percent = 200 # percent of original size
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def scale_screenshot(screenshot, percent = 200, thresh_mode = True):
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scale_percent = percent # percent of original size
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width = int(screenshot.shape[1] * scale_percent / 100)
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height = int(screenshot.shape[0] * scale_percent / 100)
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dim = (width, height)
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resized_img = cv.resize(screenshot, dim, interpolation=4)
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gray = cv.cvtColor(resized_img, cv.COLOR_BGR2GRAY)
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thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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if thresh_mode:
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gray = cv.cvtColor(resized_img, cv.COLOR_BGR2GRAY)
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thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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return thresh
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# cv.imshow("Tresh", thresh)
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# cv.waitKey(1000)
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return thresh
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return resized_img
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def save_line_item_npy_jpg(short_pic_list):
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