added async stone detection thread

This commit is contained in:
2023-07-24 09:18:30 +02:00
parent 62ff7cb40d
commit 761fa778c7
2 changed files with 185 additions and 21 deletions

View File

@@ -5,6 +5,7 @@ from pynput.keyboard import Key, Controller
from field import Field
from tetromino import Tetromino
from optimizer import Optimizer
from litris_stone_id_thread import NewStoneID
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
@@ -42,6 +43,8 @@ class Litris(GameBase):
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
self.stone_id_thread = NewStoneID()
def reset_field(self):
self.state = [[' ' for cols in range(Field.WIDTH)]
@@ -62,26 +65,42 @@ class Litris(GameBase):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
def assess_playfield_and_make_move(self):
current_letter = self.new_stone_detection_and_identification()
#current_letter = self.stone_id()
#current_letter = 'D'
print("current_letter: ", current_letter)
if current_letter is None:
cv.waitKey(50)
return
current_tetromino = Tetromino.create(current_letter)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
column = opt['tetromino_column']
print("Rota:", rotation)
print("column:", column)
current_tetromino.rotate(rotation)
offset_col = current_tetromino.get_offset_column(rotation)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
self.move_stone(column - offset_col, rotation)
print(self.field)
while True:
if self.stone_id_thread.get_pick_up_status() == False:
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
cv.waitKey(50)
continue
#current_letter = self.new_stone_detection_and_identification()
#current_letter = self.stone_id()
#current_letter = 'D'
current_letter = self.stone_id_thread.get_actual_letter()
#self.stone_id_thread.set_pick_up_status(False)
print("current_letter: ", current_letter)
#if current_letter is None:
# cv.waitKey(50)
# return
current_tetromino = Tetromino.create(current_letter)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
column = opt['tetromino_column']
print("Rota:", rotation)
print("column:", column)
current_tetromino.rotate(rotation)
offset_col = current_tetromino.get_offset_column(rotation)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
#self.move_stone(column - offset_col, rotation)
for i in range(1,5,1):
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(50)
self.stone_id_thread.set_pick_up_status(False)
print(self.field)
def get_current_board_state(self):
# get an updated image of the game
@@ -151,7 +170,7 @@ class Litris(GameBase):
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((2, 4), dtype=object)
stone_coords = np.zeros((4, 4), dtype=object)
fail_counter = 0
while True:
screenshot = self.capture_window.get_screenshot()