518 lines
24 KiB
Python
518 lines
24 KiB
Python
import random
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import cv2 as cv
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import numpy as np
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import pydirectinput
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from window_capture import WindowCapture
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from vision import Vision
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from config_file import UserConfigs
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from utils import mse
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GREEN = 1
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YELLOW = 2
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BLUE = 3
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RED = 4
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PINK = 5
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RAINBOW = 6
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BIGBOMB = 7
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BOMB = 8
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ARROW_DOWN = 9
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ARROW_RIGHT = 10
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ROCK_1 = 11
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ROCK_2 = 12
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ROCK_3 = 13
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BURGER = 14
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PAB1 = 15
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GOLDBAR = 16
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MAGINENT = 21
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CHEMTRANT = 22
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TENESENT = 23
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CIBUTRANT = 24
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ARTISENT = 25
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class Field:
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data_value_grid = []
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data_coordinates = []
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next_level = cv.imread("next_level.jpg", cv.IMREAD_COLOR)
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next_level_x = cv.imread("next_level_x.jpg", cv.IMREAD_COLOR)
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explosives = []
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explosives.append(RAINBOW)
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explosives.append(ARROW_RIGHT)
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explosives.append(ARROW_DOWN)
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explosives.append(BIGBOMB)
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explosives.append(BOMB)
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colors = []
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colors.append(GREEN)
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colors.append(YELLOW)
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colors.append(BLUE)
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colors.append(RED)
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colors.append(PINK)
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colors.append(MAGINENT)
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colors.append(CHEMTRANT)
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colors.append(TENESENT)
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colors.append(CIBUTRANT)
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colors.append(ARTISENT)
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def __init__(self):
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self.data_value_grid = np.zeros((8, 14), dtype=int)
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self.data_coordinates = np.zeros((8, 14), dtype=object)
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self.observation = np.zeros((8, 14), dtype=int)
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# 230 to 2110 = 1883 / 14 = 134.5
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# 60 to 1130 = 1076 / 8 = 134.5
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dim = 134.5
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
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# initialize the user-class
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self.config = UserConfigs()
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# initialize the StunWindowCapture class
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self.capture_window = WindowCapture(None, None, self.config)
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# initialize the StunVision class
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self.vision_stun = Vision()
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self.needles = {GREEN: cv.imread("green.jpg", cv.IMREAD_COLOR),
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YELLOW: cv.imread("yellow.jpg", cv.IMREAD_COLOR),
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BLUE: cv.imread("blue.jpg", cv.IMREAD_COLOR),
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RED: cv.imread("red.jpg", cv.IMREAD_COLOR),
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PINK: cv.imread("pink.jpg", cv.IMREAD_COLOR),
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RAINBOW: cv.imread("rainbow.jpg", cv.IMREAD_COLOR),
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BIGBOMB: cv.imread("bigbomb.jpg", cv.IMREAD_COLOR),
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BOMB: cv.imread("bomb.jpg", cv.IMREAD_COLOR),
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ARROW_DOWN: cv.imread("arrow_down.jpg", cv.IMREAD_COLOR),
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ARROW_RIGHT: cv.imread("arrow_right.jpg", cv.IMREAD_COLOR),
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ROCK_1: cv.imread("rock1.jpg", cv.IMREAD_COLOR),
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ROCK_2: cv.imread("rock2.jpg", cv.IMREAD_COLOR),
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ROCK_3: cv.imread("rock3.jpg", cv.IMREAD_COLOR),
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BURGER: cv.imread("burger.jpg", cv.IMREAD_COLOR),
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GOLDBAR: cv.imread("burger.jpg", cv.IMREAD_COLOR),
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PAB1: cv.imread("pab1.jpg", cv.IMREAD_COLOR),
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MAGINENT: cv.imread("maginent.jpg", cv.IMREAD_COLOR),
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CHEMTRANT: cv.imread("chemtrant.jpg", cv.IMREAD_COLOR),
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TENESENT: cv.imread("tenesent.jpg", cv.IMREAD_COLOR),
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CIBUTRANT: cv.imread("cibutrant.jpg", cv.IMREAD_COLOR),
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ARTISENT: cv.imread("artisent.jpg", cv.IMREAD_COLOR)
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}
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def reset(self):
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self.observation = []
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def assess_playfield_and_make_move(self):
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new_observation, new_screenshot = self.get_current_board_state()
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# wrong movement detection
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# last board state is same as actual
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if mse(new_observation, self.observation) == 0.0:
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# no movement detected -> blow explosives or reset
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self.detonate_explosive_when_stuck(new_observation)
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cv.waitKey(500)
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self.find_patterns_and_valid_moves(new_observation)
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self.observation = new_observation
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return new_observation
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def move_to(self, x, y):
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point_src = (1113, 598)
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pydirectinput.moveTo(point_src[0], point_src[1])
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pydirectinput.mouseDown()
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w = random.randint(1, 100)
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cv.waitKey(150 + w)
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pydirectinput.moveTo(x, y)
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pydirectinput.mouseUp()
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cv.waitKey(500 + w)
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def change_value(self, x, y, val):
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self.data_value_grid[x][y] = val
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def pointInRect(self, point):
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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x1, y1, w, h = self.data_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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x, y = point
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if (x1 < x and x < x2):
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if (y1 < y and y < y2):
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return e, i
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return None, None
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def check_for_next_level(self, screen, needle):
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offset_left = 230
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offset_down = 58
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rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
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if len(rectangles) == 0:
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return False
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point = self.vision_stun.get_click_points(rectangles)[0]
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self.dig_point(point[0]+ offset_left, point[1] + offset_down, 500)
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return True
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def get_current_board_state(self):
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try:
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# get an updated image of the game
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("field_farm.jpg")
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screenshot = screenshot[58:1134, 230:2113] # 1883,1076
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# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
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# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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if self.check_for_next_level(screenshot, self.next_level):
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cv.waitKey(500)
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screenshot = self.capture_window.get_screenshot()
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screenshot = screenshot[58:1134, 230:2113]
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if self.check_for_next_level(screenshot, self.next_level_x):
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cv.waitKey(500)
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screenshot = self.capture_window.get_screenshot()
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screenshot = screenshot[58:1134, 230:2113]
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except:
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self.capture_window.release()
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print("Game window not available - shutting down application")
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return None
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# cv.imshow("screenshot", screenshot)
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# cv.waitKey(150)
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# continue
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data_coords = np.zeros((8, 14), dtype=object)
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# field = Field()
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for needle_key in self.needles.keys():
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
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if len(rectangles) == 0:
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.pointInRect(point)
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if x is not None and y is not None:
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data_coords[x][y] = int(needle_key)
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# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
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# cv.imshow("output_image", output_image)
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# cv.waitKey(150)
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return data_coords, screenshot
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def find_patterns_and_valid_moves(self, state):
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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if self.check_explosives(state, e, i):
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return
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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for color in self.colors:
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if self.check_5_horizontal(state, e, i, color):
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return
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if self.check_5_vertical(state, e, i, color):
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return
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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for color in self.colors:
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if self.check_3_horizontal(state, e, i, color):
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return
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if self.check_3_vertical(state, e, i, color):
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return
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if self.check_3_with_gap(state, e, i, color):
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return
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def detonate_explosive_when_stuck(self, state):
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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for explosive in self.explosives:
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if self.local_pos_check(state, e, i, 0, 0, explosive):
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dest_pt = self.get_click_point(self.data_coordinates[e, i])
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if self.local_pos_checks(state, e, i, 1, 0, self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, 0, 1, self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, -1, 0, self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, 0, -1, self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
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self.move_tile(src_pt, dest_pt)
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else:
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continue
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return
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def check_explosives(self, state, e, i):
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for explosive in self.explosives:
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if self.local_pos_check(state, e, i, 0, 0, explosive):
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dest_pt = self.get_click_point(self.data_coordinates[e, i])
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if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
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src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
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src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
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self.move_tile(src_pt, dest_pt)
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elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
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src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
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self.move_tile(src_pt, dest_pt)
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else:
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continue
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return True
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else:
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continue
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return False
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def local_pos_check(self, state, e, i, e_check, i_check, needle):
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if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
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if state[e + e_check, i + i_check] == needle:
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return True
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else:
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return False
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def local_pos_checks(self, state, e, i, e_check, i_check, needles):
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if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
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for needle in needles:
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if state[e + e_check, i + i_check] == needle:
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return True
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else:
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continue
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return False
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def check_5_horizontal(self, state, e, i, color):
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try:
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#
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if state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[
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e, i + 4] == color:
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if state[e, i + 2] <= 0 or state[e, i + 2] >= 6:
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return False
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#
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if e - 1 >= 0 and i + 2 <= 13:
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if state[e - 1, i + 2] == color:
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return True
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return False
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except:
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return False
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def check_5_vertical(self, state, e, i, color):
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try:
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#
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if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[
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e + 4, i] == color:
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if state[e + 2, i] <= 0 or state[e + 2, i] >= 6:
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return False
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# third left upper
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if e + 2 <= 7 and i - 1 >= 0:
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if state[e + 2, i - 1] == color:
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print("upper left", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
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dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
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self.move_tile(src_pt, dest_pt)
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return True
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if e + 2 <= 7 and i + 1 <= 13:
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if state[e + 2, i + 1] == color:
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print("upper left", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
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dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
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self.move_tile(src_pt, dest_pt)
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return True
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return False
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except:
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return False
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def check_3_with_gap(self, state, e, i, color):
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try:
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# second color next to starting point
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if i + 2 <= 13:
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if state[e, i] == color and state[e, i + 2] == color:
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# third upper
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if e - 1 >= 0 and i + 1 <= 13:
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#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
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if state[e - 1, i + 1] == color and (state[e, i + 1] in self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
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dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
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self.move_tile(src_pt, dest_pt)
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return True
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# third left lower
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if e + 1 <= 7 and i + 1 <= 13:
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if state[e + 1, i + 1] == color and (state[e, i + 1] in self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
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dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
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self.move_tile(src_pt, dest_pt)
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return True
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if e + 2 <= 7:
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if state[e, i] == color and state[e + 2, i] == color:
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# third upper
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if e + 1 >= 0 and i + 1 <= 13:
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#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
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if state[e + 1, i + 1] == color and (state[e + 1, i] in self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
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dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
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self.move_tile(src_pt, dest_pt)
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return True
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# third left lower
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if e + 1 <= 7 and i - 1 >= 0:
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if state[e + 1, i - 1] == color and (state[e + 1, i] in self.colors):
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
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dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
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self.move_tile(src_pt, dest_pt)
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return True
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except:
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return False
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def check_3_horizontal(self, state, e, i, color):
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try:
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# second color next to starting point
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if state[e, i] == color and state[e, i + 1] == color:
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# third left upper
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if e - 1 >= 0 and i - 1 >= 0:
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if state[e - 1, i - 1] == color and (state[e, i - 1] in self.colors):
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print("upper left", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
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dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
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self.move_tile(src_pt, dest_pt)
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return True
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# third left lower
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if e + 1 <= 7 and i - 1 >= 0:
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if state[e + 1, i - 1] == color and (state[e, i - 1] in self.colors):
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print("lower left", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
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dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
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self.move_tile(src_pt, dest_pt)
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return True
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# third left with gap
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if i - 2 >= 0:
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if state[e, i - 2] == color and (state[e, i - 1] in self.colors):
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print("left gap ", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
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dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
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self.move_tile(src_pt, dest_pt)
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return True
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# third right upper
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if e - 1 >= 0 and i + 2 <= 13:
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if state[e - 1, i + 2] == color and (state[e, i + 2] in self.colors):
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print("upper right", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
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dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
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self.move_tile(src_pt, dest_pt)
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return True
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# third right lower
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if e + 1 <= 7 and i + 2 <= 13:
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if state[e + 1, i + 2] == color and (state[e, i + 2] in self.colors):
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print("upper lower", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
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dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
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self.move_tile(src_pt, dest_pt)
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return True
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# third right with gap
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if i + 3 <= 13:
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if state[e, i + 3] == color and (state[e, i + 2] in self.colors):
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print("right gap ", color, e, i)
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src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
except:
|
|
return False
|
|
|
|
def check_3_vertical(self, state, e, i, color):
|
|
try:
|
|
# second color next to starting point o
|
|
if state[e, i] == color and state[e + 1, i] == color:
|
|
# third left upper
|
|
if e - 1 >= 0 and i - 1 >= 0:
|
|
if state[e - 1, i - 1] == color and (state[e - 1, i] in self.colors):
|
|
print("upper left", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
# third left lower
|
|
if e + 2 <= 7 and i - 1 >= 0:
|
|
if state[e + 2, i - 1] == color and (state[e + 2, i] in self.colors):
|
|
print("lower left", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
# third right upper
|
|
if e - 1 >= 0 and i + 1 <= 13:
|
|
if state[e - 1, i + 1] == color and (state[e - 1, i] in self.colors):
|
|
print("upper right", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
# third right lower
|
|
if e + 2 <= 7 and i + 1 <= 13:
|
|
if state[e + 2, i + 1] == color and (state[e + 2, i] in self.colors):
|
|
print("upper lower", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
# third upper with gap
|
|
if e - 2 >= 0:
|
|
if state[e - 2, i] == color and (state[e - 1, i] in self.colors):
|
|
print("upper gap ", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
# third lower with gap
|
|
if e + 3 <= 7:
|
|
if state[e + 3, i] == color and (state[e + 2, i] in self.colors):
|
|
print("lower gap ", color, e, i)
|
|
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
|
|
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
|
self.move_tile(src_pt, dest_pt)
|
|
return True
|
|
except:
|
|
return False
|
|
|
|
def move_tile(self, point_source, point_dest):
|
|
offset_left = 230
|
|
offset_down = 58
|
|
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
|
|
# pydirectinput.moveTo(0,0)
|
|
pydirectinput.mouseDown()
|
|
w = random.randint(25, 50)
|
|
cv.waitKey(100 + w)
|
|
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
|
|
pydirectinput.mouseUp()
|
|
cv.waitKey(400 + w)
|
|
|
|
def check_for_button_and_click_it(self, button_url):
|
|
screenshot = self.capture_window.get_screenshot()
|
|
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
|
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
|
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
|
|
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
|
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
|
|
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
|
|
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
|
|
|
|
if len(rectangles) == 1:
|
|
pointis = self.vision_stun.get_click_points(rectangles)
|
|
for pointi in pointis:
|
|
self.dig_point(pointi[0], pointi[1], 150)
|
|
|
|
def dig_point(self, point1, point2, dig_time):
|
|
pydirectinput.moveTo(point1, point2)
|
|
cv.waitKey(dig_time)
|
|
pydirectinput.mouseDown()
|
|
w = random.randint(50, 100)
|
|
cv.waitKey(w)
|
|
pydirectinput.mouseUp()
|
|
|
|
def get_click_point(self, rectangle):
|
|
# Loop over all the rectangles
|
|
x, y, w, h = rectangle
|
|
# Determine the center position
|
|
center_x = x + int(w / 2)
|
|
center_y = y + int(h / 2)
|
|
# Save the points
|
|
return int(center_x), int(center_y)
|