Files
Litcraft_Python_B/farm.py
2022-10-16 19:40:13 +02:00

583 lines
27 KiB
Python

import random
import cv2 as cv
import numpy as np
import pydirectinput
from window_capture import WindowCapture
from vision import Vision
from config_file import UserConfigs
from utils import mse
GREEN = 1
YELLOW = 2
BLUE = 3
RED = 4
PINK = 5
RAINBOW = 6
BIGBOMB = 7
BOMB = 8
ARROW_DOWN = 9
ARROW_RIGHT = 10
ROCK_1 = 11
ROCK_2 = 12
ROCK_3 = 13
BURGER = 14
PAB1 = 15
GOLDBAR = 16
MAGINENT = 21
CHEMTRANT = 22
TENESENT = 23
CIBUTRANT = 24
ARTISENT = 25
class Farm:
data_value_grid = []
data_coordinates = []
next_level = cv.imread("farm/next_level.jpg", cv.IMREAD_COLOR)
next_level_x = cv.imread("farm/next_level_x.jpg", cv.IMREAD_COLOR)
reset_board = cv.imread("farm/reset_button.jpg", cv.IMREAD_COLOR)
reset_confirm = cv.imread("farm/reset_confirm.jpg", cv.IMREAD_COLOR)
reset_counter = 0
explosives = []
explosives.append(RAINBOW)
explosives.append(ARROW_RIGHT)
explosives.append(ARROW_DOWN)
explosives.append(BIGBOMB)
explosives.append(BOMB)
colors = []
colors.append(GREEN)
colors.append(YELLOW)
colors.append(BLUE)
colors.append(RED)
colors.append(PINK)
colors.append(MAGINENT)
colors.append(CHEMTRANT)
colors.append(TENESENT)
colors.append(CIBUTRANT)
colors.append(ARTISENT)
def __init__(self, overlay):
self.overlay = overlay
self.data_value_grid = np.zeros((8, 14), dtype=int)
self.data_coordinates = np.zeros((8, 14), dtype=object)
self.observation = np.zeros((8, 14), dtype=int)
# 230 to 2110 = 1883 / 14 = 134.5
# 60 to 1130 = 1076 / 8 = 134.5
dim = 134.5
for e in range(0, 8, 1):
for i in range(0, 14, 1):
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
# initialize the user-class
self.config = UserConfigs()
# initialize the StunWindowCapture class
self.capture_window = WindowCapture(None, None, self.config)
# initialize the StunVision class
self.vision_stun = Vision()
self.needles = {GREEN: cv.imread("farm/green.jpg", cv.IMREAD_COLOR),
YELLOW: cv.imread("farm/yellow.jpg", cv.IMREAD_COLOR),
BLUE: cv.imread("farm/blue.jpg", cv.IMREAD_COLOR),
RED: cv.imread("farm/red.jpg", cv.IMREAD_COLOR),
PINK: cv.imread("farm/pink.jpg", cv.IMREAD_COLOR),
RAINBOW: cv.imread("farm/rainbow.jpg", cv.IMREAD_COLOR),
BIGBOMB: cv.imread("farm/bigbomb.jpg", cv.IMREAD_COLOR),
BOMB: cv.imread("farm/bomb.jpg", cv.IMREAD_COLOR),
ARROW_DOWN: cv.imread("farm/arrow_down.jpg", cv.IMREAD_COLOR),
ARROW_RIGHT: cv.imread("farm/arrow_right.jpg", cv.IMREAD_COLOR),
ROCK_1: cv.imread("farm/rock1.jpg", cv.IMREAD_COLOR),
ROCK_2: cv.imread("farm/rock2.jpg", cv.IMREAD_COLOR),
ROCK_3: cv.imread("farm/rock3.jpg", cv.IMREAD_COLOR),
BURGER: cv.imread("farm/burger.jpg", cv.IMREAD_COLOR),
GOLDBAR: cv.imread("farm/burger.jpg", cv.IMREAD_COLOR),
PAB1: cv.imread("farm/pab1.jpg", cv.IMREAD_COLOR),
MAGINENT: cv.imread("farm/maginent.jpg", cv.IMREAD_COLOR),
CHEMTRANT: cv.imread("farm/chemtrant.jpg", cv.IMREAD_COLOR),
TENESENT: cv.imread("farm/tenesent.jpg", cv.IMREAD_COLOR),
CIBUTRANT: cv.imread("farm/cibutrant.jpg", cv.IMREAD_COLOR),
ARTISENT: cv.imread("farm/artisent.jpg", cv.IMREAD_COLOR)
}
def execute_main_loop(self):
while True:
if self.overlay.run_mode == 'paused':
cv.waitKey(1)
continue
elif self.overlay.run_mode == 'stopped':
break
self.assess_playfield_and_make_move()
def reset(self):
self.observation = []
def assess_playfield_and_make_move(self):
new_observation, new_screenshot = self.get_current_board_state()
# wrong movement detection
# last board state is same as actual
if mse(new_observation, self.observation) == 0.0:
# no movement detected -> blow explosives or reset
self.reset_counter += 1
if self.reset_counter == 1:
pass
elif self.reset_counter == 2:
if self.detonate_explosive_when_stuck(new_observation):
new_observation, new_screenshot = self.get_current_board_state()
if mse(new_observation, self.observation) != 0.0:
self.reset_counter = 0
return
elif self.reset_counter >= 3:
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_board):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_confirm):
cv.waitKey(500)
self.reset_counter = 0
return
else:
return
self.find_patterns_and_valid_moves(new_observation)
self.observation = new_observation
return new_observation
def check_for_button_and_execute(self, screen, needle, offset_left=0, offset_down=0):
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
if len(rectangles) == 0:
return False
point = self.vision_stun.get_click_points(rectangles)[0]
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
return True
def move_to(self, x, y):
point_src = (1113, 598)
pydirectinput.moveTo(point_src[0], point_src[1])
pydirectinput.mouseDown()
w = random.randint(1, 100)
cv.waitKey(150 + w)
pydirectinput.moveTo(x, y)
pydirectinput.mouseUp()
cv.waitKey(500 + w)
def change_value(self, x, y, val):
self.data_value_grid[x][y] = val
def pointInRect(self, point):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if (x1 < x and x < x2):
if (y1 < y and y < y2):
return e, i
return None, None
def check_for_next_level(self, screen, needle):
offset_left = 230
offset_down = 58
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
if len(rectangles) == 0:
return False
if self.detonate_explosive_when_stuck(self.observation):
return True
point = self.vision_stun.get_click_points(rectangles)[0]
self.dig_point(point[0]+ offset_left, point[1] + offset_down, 500)
return True
def get_current_board_state(self):
try:
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("field_farm.jpg")
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
if self.check_for_next_level(screenshot, self.next_level):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
if self.check_for_next_level(screenshot, self.next_level_x):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
except:
self.capture_window.release()
print("Game window not available - shutting down application")
return None
# cv.imshow("screenshot", screenshot)
# cv.waitKey(150)
# continue
data_coords = np.zeros((8, 14), dtype=object)
# field = Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.pointInRect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
# cv.imshow("output_image", output_image)
# cv.waitKey(150)
return data_coords, screenshot
def find_patterns_and_valid_moves(self, state):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
if self.check_explosives(state, e, i):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for color in self.colors:
if self.check_5_horizontal(state, e, i, color):
return
if self.check_5_vertical(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for color in self.colors:
if self.check_3_horizontal(state, e, i, color):
return
if self.check_3_vertical(state, e, i, color):
return
if self.check_3_with_gap(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
def detonate_explosive_when_stuck(self, state):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for explosive in self.explosives:
if self.local_pos_check(state, e, i, 0, 0, explosive):
dest_pt = self.get_click_point(self.data_coordinates[e, i])
if self.local_pos_checks(state, e, i, 1, 0, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, 0, 1, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, -1, 0, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, 0, -1, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
else:
continue
return False
def check_explosives(self, state, e, i):
for explosive in self.explosives:
if self.local_pos_check(state, e, i, 0, 0, explosive):
dest_pt = self.get_click_point(self.data_coordinates[e, i])
if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
else:
continue
return True
else:
continue
return False
def local_pos_check(self, state, e, i, e_check, i_check, needle):
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
if state[e + e_check, i + i_check] == needle:
return True
else:
return False
def local_pos_checks(self, state, e, i, e_check, i_check, needles):
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
for needle in needles:
if state[e + e_check, i + i_check] == needle:
return True
else:
continue
return False
def check_5_horizontal(self, state, e, i, color):
try:
#
if state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[
e, i + 4] == color:
if state[e, i + 2] <= 0 or state[e, i + 2] >= 6:
return False
#
if e - 1 >= 0 and i + 2 <= 13:
if state[e - 1, i + 2] == color:
return True
return False
except:
return False
def check_5_vertical(self, state, e, i, color):
try:
#
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[
e + 4, i] == color:
if state[e + 2, i] <= 0 or state[e + 2, i] >= 6:
return False
# third left upper
if e + 2 <= 7 and i - 1 >= 0:
if state[e + 2, i - 1] == color:
#print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
if e + 2 <= 7 and i + 1 <= 13:
if state[e + 2, i + 1] == color:
#print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
return False
except:
return False
def check_3_with_gap(self, state, e, i, color):
try:
# second color next to starting point
if i + 2 <= 13:
if state[e, i] == color and state[e, i + 2] == color:
# third upper
if e - 1 >= 0 and i + 1 <= 13:
#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e - 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i + 1 <= 13:
if state[e + 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
if e + 2 <= 7:
if state[e, i] == color and state[e + 2, i] == color:
# third upper
if e + 1 >= 0 and i + 1 <= 13:
#if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e + 1, i + 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_horizontal(self, state, e, i, color):
try:
# second color next to starting point
if state[e, i] == color and state[e, i + 1] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e, i - 1] in self.colors):
#print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e, i - 1] in self.colors):
#print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left with gap
if i - 2 >= 0:
if state[e, i - 2] == color and (state[e, i - 1] in self.colors):
#print("left gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 2 <= 13:
if state[e - 1, i + 2] == color and (state[e, i + 2] in self.colors):
#print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 1 <= 7 and i + 2 <= 13:
if state[e + 1, i + 2] == color and (state[e, i + 2] in self.colors):
#print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right with gap
if i + 3 <= 13:
if state[e, i + 3] == color and (state[e, i + 2] in self.colors):
#print("right gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_vertical(self, state, e, i, color):
try:
# second color next to starting point o
if state[e, i] == color and state[e + 1, i] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e - 1, i] in self.colors):
#print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 2 <= 7 and i - 1 >= 0:
if state[e + 2, i - 1] == color and (state[e + 2, i] in self.colors):
print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 1 <= 13:
if state[e - 1, i + 1] == color and (state[e - 1, i] in self.colors):
#print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 2 <= 7 and i + 1 <= 13:
if state[e + 2, i + 1] == color and (state[e + 2, i] in self.colors):
#print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third upper with gap
if e - 2 >= 0:
if state[e - 2, i] == color and (state[e - 1, i] in self.colors):
#print("upper gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third lower with gap
if e + 3 <= 7:
if state[e + 3, i] == color and (state[e + 2, i] in self.colors):
#print("lower gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def move_tile(self, point_source, point_dest):
offset_left = 230
offset_down = 58
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
# pydirectinput.moveTo(0,0)
pydirectinput.mouseDown()
w = random.randint(25, 50)
cv.waitKey(100 + w)
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
pydirectinput.mouseUp()
cv.waitKey(400 + w)
def check_for_button_and_click_it(self, button_url):
screenshot = self.capture_window.get_screenshot()
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
if len(rectangles) == 1:
pointis = self.vision_stun.get_click_points(rectangles)
for pointi in pointis:
self.dig_point(pointi[0], pointi[1], 150)
def dig_point(self, point1, point2, dig_time):
pydirectinput.moveTo(point1, point2)
cv.waitKey(dig_time)
pydirectinput.mouseDown()
w = random.randint(50, 100)
cv.waitKey(w)
pydirectinput.mouseUp()
def get_click_point(self, rectangle):
# Loop over all the rectangles
x, y, w, h = rectangle
# Determine the center position
center_x = x + int(w / 2)
center_y = y + int(h / 2)
# Save the points
return int(center_x), int(center_y)