update flappy
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@@ -21,10 +21,10 @@ class Flappy(GameBase):
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tmp = 20
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self.click()
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cv.waitKey(int(100))
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if tmp % 5 == 0:
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if tmp % 5 == 1:
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self.click()
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cv.waitKey(int(wait_timer -100))
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print("pet_pos: ", self.flappy_pos_disc.get_actual_pet_height())
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'''
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
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@@ -52,8 +52,8 @@ class FlappyPosDiscovery(threading.Thread):
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if len(rectangles_f) is not 0:
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self.current_pet_height.append(rectangles_f[0][1] + rectangles_f[0][3] + self.offset_down)
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if len(self.next_gate_height) > 5:
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self.next_gate_height.pop(0)
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if len(self.current_pet_height) > 5:
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self.current_pet_height.pop(0)
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#print("pet_pos: ", self.current_pet_height)
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#print("next gate: ", self.next_gate_height)
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