refactoring to game base class

This commit is contained in:
2022-10-17 22:17:16 +02:00
parent 7723ca57c2
commit 90c6920296

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@@ -203,7 +203,7 @@ class Equipment(GameBase):
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused': if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break break
cv.waitKey(150) cv.waitKey(150)
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused': if self.overlay.run_mode == 'stopped':
break break
if self.overlay.run_mode == 'stopped': if self.overlay.run_mode == 'stopped':
break break