refactoring to game base class
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@@ -203,7 +203,7 @@ class Equipment(GameBase):
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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cv.waitKey(150)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped':
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break
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if self.overlay.run_mode == 'stopped':
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break
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