new ui elements for timing
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@@ -66,7 +66,7 @@ class GameBase:
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breaks = self.init_breaks()
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breaks = self.init_breaks()
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while True:
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while True:
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self.check_breaks()
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self.check_breaks(start_time)
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if self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'paused':
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cv.waitKey(1)
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cv.waitKey(1)
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continue
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continue
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@@ -85,7 +85,7 @@ class GameBase:
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breaks.append(random.randint(i * avr_in_sec * 0.60, i * avr_in_sec))
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breaks.append(random.randint(i * avr_in_sec * 0.60, i * avr_in_sec))
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return breaks
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return breaks
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def check_breaks(self):
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def check_breaks(self, start_time):
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if (time() - start_time) > float(self.stop_time) * 60 * 60:
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if (time() - start_time) > float(self.stop_time) * 60 * 60:
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self.overlay.run_mode = 'stopped'
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self.overlay.run_mode = 'stopped'
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for break_ in breaks:
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for break_ in breaks:
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2
magic.py
2
magic.py
@@ -67,7 +67,7 @@ class Magic(GameBase):
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pydirectinput.mouseUp()
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pydirectinput.mouseUp()
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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return
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continue
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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return
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# for needles in needle_list:
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# for needles in needle_list:
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