added async stone detection thread

This commit is contained in:
2023-07-24 09:59:13 +02:00
parent 761fa778c7
commit 50ab6e17ef
2 changed files with 48 additions and 9 deletions

View File

@@ -13,6 +13,7 @@ class Field():
else:
self.state = [[' ' for cols in range(Field.WIDTH)]
for rows in range(Field.HEIGHT)]
self.cleared_rows = 0
def __str__(self):
BAR = ' ' + '-' * (Field.WIDTH * 2 + 1) + '\n ' + \
@@ -21,6 +22,13 @@ class Field():
'{:2d} |'.format(i) + ' '.join(row) + '|'
for i, row in enumerate(self.state)]) + '\n' + BAR
def rotate_state(self):
self.state = list(zip(*self.state[::-1]))
def get_line_count(self):
return self.cleared_rows
def _test_tetromino(self, tetromino, row, column):
"""
Tests to see if a tetromino can be placed at the specified row and
@@ -80,6 +88,7 @@ class Field():
self.state = list(filter(lambda row: row.count(' ') != 0, self.state))
while len(self.state) < Field.HEIGHT:
self.state.insert(0, [' ' for col in range(Field.WIDTH)])
self.cleared_rows = self.cleared_rows + 1
def copy(self):
"""

View File

@@ -45,6 +45,8 @@ class Litris(GameBase):
self.stone_id_thread = NewStoneID()
self.move_mode = 1
def reset_field(self):
self.state = [[' ' for cols in range(Field.WIDTH)]
@@ -93,14 +95,24 @@ class Litris(GameBase):
offset_col = current_tetromino.get_offset_column(rotation)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
#self.move_stone(column - offset_col, rotation)
for i in range(1,5,1):
self.move_stone(column - offset_col, rotation)
for i in range(1,8,1):
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(50)
self.stone_id_thread.set_pick_up_status(False)
print(self.field)
if self.field.get_line_count() % 5 == 0:
self.field.rotate_state()
self.update_move_mode()
def update_move_mode(self):
if self.move_mode <=3:
self.move_mode = self.move_mode + 1
elif self.move_mode == 4:
self.move_mode = 1
def get_current_board_state(self):
# get an updated image of the game
@@ -241,12 +253,30 @@ class Litris(GameBase):
else:
return None
def move_stone(self, col_movement, rotation):
def move_stone(self, col_movement, rotation, move_mode):
if col_movement is None:
return
if move_mode == 1:
down = Key.down
left = Key.left
right = Key.right
elif move_mode == 2:
down = Key.left
left = Key.up
right = Key.down
elif move_mode == 3:
down = Key.up
left = Key.right
right = Key.left
elif move_mode == 4:
down = Key.right
left = Key.down
right = Key.up
# Press and release space
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
self.keyboard.press(down)
self.keyboard.release(down)
print("direction pressed: down")
cv.waitKey(120)
@@ -280,14 +310,14 @@ class Litris(GameBase):
if col_movement < 0:
for i in range(0, col_movement, - 1):
self.keyboard.press(Key.left)
self.keyboard.release(Key.left)
self.keyboard.press(left)
self.keyboard.release(left)
print("move left 3 pressed")
cv.waitKey(40)
else:
for i in range(0, col_movement, 1):
self.keyboard.press(Key.right)
self.keyboard.release(Key.right)
self.keyboard.press(right)
self.keyboard.release(right)
print("move right 3 pressed")
cv.waitKey(40)