new ui elements for timing

This commit is contained in:
2022-10-19 08:44:50 +02:00
parent 84c1df4e9a
commit 22592e3a49
8 changed files with 386 additions and 365 deletions

16
farm.py
View File

@@ -140,9 +140,9 @@ class Farm(GameBase):
if self.check_explosives(state, e, i):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
for e in range(0, 8, 1):
for i in range(0, 14, 1):
@@ -150,11 +150,11 @@ class Farm(GameBase):
if self.check_5s(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
for e in range(0, 8, 1):
for i in range(0, 14, 1):
@@ -166,11 +166,11 @@ class Farm(GameBase):
if self.check_3_with_gap(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
return
def detonate_explosive_when_stuck(self, state):
for e in range(0, 8, 1):