fix equipment.py

This commit is contained in:
2023-04-28 17:58:51 +02:00
parent 86d2542edc
commit 059712770a

View File

@@ -124,6 +124,8 @@ class Equipment(GameBase):
points = self.vision_stun.get_click_points(spawn_0)
if len(points) >= 1:
self.click_point(points[0][0], points[0][1])
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
continue
cv.waitKey(500)
@@ -137,8 +139,12 @@ class Equipment(GameBase):
c_point = self.vision_stun.get_click_points(c_rectangles)[0]
k_point = self.vision_stun.get_click_points(k_rectangles)[0]
self.move_tile(k_point, c_point)
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
else:
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
for rer in range(0, len(self.needles), 1):
loop_time = time()