Files
Litcraft_Python_B/farm.py
Thaloria@web.de 3a8c8568ac bug fix 5s
2022-10-18 23:07:43 +02:00

392 lines
20 KiB
Python

import cv2 as cv
import numpy as np
from utils import mse
from game_base_class import GameBase
GREEN = 1
YELLOW = 2
BLUE = 3
RED = 4
PINK = 5
RAINBOW = 6
BIGBOMB = 7
BOMB = 8
ARROW_DOWN = 9
ARROW_RIGHT = 10
ROCK_1 = 11
ROCK_2 = 12
ROCK_3 = 13
BURGER = 14
PAB1 = 15
GOLDBAR = 16
MAGINENT = 21
CHEMTRANT = 22
TENESENT = 23
CIBUTRANT = 24
ARTISENT = 25
class Farm(GameBase):
def __init__(self, overlay):
super().__init__(overlay)
self.colors.append(PINK)
self.fill_data_coordinates()
self.needles = {GREEN: cv.imread("farm/green.jpg", cv.IMREAD_COLOR),
YELLOW: cv.imread("farm/yellow.jpg", cv.IMREAD_COLOR),
BLUE: cv.imread("farm/blue.jpg", cv.IMREAD_COLOR),
RED: cv.imread("farm/red.jpg", cv.IMREAD_COLOR),
PINK: cv.imread("farm/pink.jpg", cv.IMREAD_COLOR),
RAINBOW: cv.imread("farm/rainbow.jpg", cv.IMREAD_COLOR),
BIGBOMB: cv.imread("farm/bigbomb.jpg", cv.IMREAD_COLOR),
BOMB: cv.imread("farm/bomb.jpg", cv.IMREAD_COLOR),
ARROW_DOWN: cv.imread("farm/arrow_down.jpg", cv.IMREAD_COLOR),
ARROW_RIGHT: cv.imread("farm/arrow_right.jpg", cv.IMREAD_COLOR),
ROCK_1: cv.imread("farm/rock1.jpg", cv.IMREAD_COLOR),
ROCK_2: cv.imread("farm/rock2.jpg", cv.IMREAD_COLOR),
ROCK_3: cv.imread("farm/rock3.jpg", cv.IMREAD_COLOR),
BURGER: cv.imread("farm/burger.jpg", cv.IMREAD_COLOR),
GOLDBAR: cv.imread("farm/burger.jpg", cv.IMREAD_COLOR),
PAB1: cv.imread("farm/pab1.jpg", cv.IMREAD_COLOR),
MAGINENT: cv.imread("farm/maginent.jpg", cv.IMREAD_COLOR),
CHEMTRANT: cv.imread("farm/chemtrant.jpg", cv.IMREAD_COLOR),
TENESENT: cv.imread("farm/tenesent.jpg", cv.IMREAD_COLOR),
CIBUTRANT: cv.imread("farm/cibutrant.jpg", cv.IMREAD_COLOR),
ARTISENT: cv.imread("farm/artisent.jpg", cv.IMREAD_COLOR)
}
def execute_main_loop(self):
while True:
if self.overlay.run_mode == 'paused':
cv.waitKey(1)
continue
elif self.overlay.run_mode == 'stopped':
break
self.assess_playfield_and_make_move()
def assess_playfield_and_make_move(self):
new_observation, new_screenshot = self.get_current_board_state()
# wrong movement detection
# last board state is same as actual
if mse(new_observation, self.observation) == 0.0:
# no movement detected -> blow explosives or reset
self.reset_counter += 1
if self.reset_counter == 1:
pass
elif self.reset_counter == 2:
if self.detonate_explosive_when_stuck(new_observation):
new_observation, new_screenshot = self.get_current_board_state()
if mse(new_observation, self.observation) != 0.0:
self.reset_counter = 0
return
elif self.reset_counter >= 3:
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_board):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_confirm):
cv.waitKey(500)
self.reset_counter = 0
return
else:
return
self.find_patterns_and_valid_moves(new_observation)
self.observation = new_observation
return new_observation
def get_current_board_state(self):
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
# screenshot = cv.imread("field_farm.jpg")
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
if self.check_for_next_level(screenshot, self.next_level):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
if self.check_for_next_level(screenshot, self.next_level_x):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
# cv.imshow("screenshot", screenshot)
# cv.waitKey(150)
# continue
data_coords = np.zeros((8, 14), dtype=object)
# field = Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.74, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_rect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
# cv.imshow("output_image", output_image)
# cv.waitKey(150)
return data_coords, screenshot
def find_patterns_and_valid_moves(self, state):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
if self.check_explosives(state, e, i):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for color in self.colors:
if self.check_5s(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for color in self.colors:
if self.check_3_horizontal(state, e, i, color):
return
if self.check_3_vertical(state, e, i, color):
return
if self.check_3_with_gap(state, e, i, color):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
def detonate_explosive_when_stuck(self, state):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
for explosive in self.explosives:
if self.local_pos_check(state, e, i, 0, 0, explosive):
dest_pt = self.get_click_point(self.data_coordinates[e, i])
if self.local_pos_checks(state, e, i, 1, 0, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, 0, 1, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, -1, 0, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
elif self.local_pos_checks(state, e, i, 0, -1, self.colors):
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
else:
continue
return False
def check_5s(self, state, e, i, color):
try:
#
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[e + 4, i] == color:
if state[e + 2, i] in self.colors:
if self.is_direction_in_bounce_and_same_color(state, (e + 2, i - 1), color):
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
if self.is_direction_in_bounce_and_same_color(state, (e + 2, i + 1), color):
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
elif state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[e, i + 4] == color:
if state[e, i + 2] in self.colors:
if self.is_direction_in_bounce_and_same_color(state, (e + 1, i +2), color):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
if self.is_direction_in_bounce_and_same_color(state, (e - 1, i + 2), color):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
return False
except:
return False
def check_3_with_gap(self, state, e, i, color):
try:
# second color next to starting point
if i + 2 <= 13:
if state[e, i] == color and state[e, i + 2] == color:
# third upper
if e - 1 >= 0 and i + 1 <= 13:
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e - 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i + 1 <= 13:
if state[e + 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
if e + 2 <= 7:
if state[e, i] == color and state[e + 2, i] == color:
# third upper
if e + 1 >= 0 and i + 1 <= 13:
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e + 1, i + 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_horizontal(self, state, e, i, color):
try:
# second color next to starting point
if state[e, i] == color and state[e, i + 1] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e, i - 1] in self.colors):
# print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e, i - 1] in self.colors):
# print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left with gap
if i - 2 >= 0:
if state[e, i - 2] == color and (state[e, i - 1] in self.colors):
# print("left gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 2 <= 13:
if state[e - 1, i + 2] == color and (state[e, i + 2] in self.colors):
# print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 1 <= 7 and i + 2 <= 13:
if state[e + 1, i + 2] == color and (state[e, i + 2] in self.colors):
# print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right with gap
if i + 3 <= 13:
if state[e, i + 3] == color and (state[e, i + 2] in self.colors):
# print("right gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_vertical(self, state, e, i, color):
try:
# second color next to starting point o
if state[e, i] == color and state[e + 1, i] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e - 1, i] in self.colors):
# print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 2 <= 7 and i - 1 >= 0:
if state[e + 2, i - 1] == color and (state[e + 2, i] in self.colors):
# print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 1 <= 13:
if state[e - 1, i + 1] == color and (state[e - 1, i] in self.colors):
# print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 2 <= 7 and i + 1 <= 13:
if state[e + 2, i + 1] == color and (state[e + 2, i] in self.colors):
# print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third upper with gap
if e - 2 >= 0:
if state[e - 2, i] == color and (state[e - 1, i] in self.colors):
# print("upper gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third lower with gap
if e + 3 <= 7:
if state[e + 3, i] == color and (state[e + 2, i] in self.colors):
# print("lower gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False