Files
Litcraft_Python_B/fruit.py

167 lines
6.1 KiB
Python

import cv2 as cv
import numpy as np
from utils import mse
from game_base_class import GameBase
GREEN = 1
YELLOW = 2
RED = 3
BLUE = 4
ORANGE = 5
class Fruit(GameBase):
def __init__(self, overlay):
super().__init__(overlay)
self.data_coordinates = np.zeros((7, 11), dtype=object)
self.observation = np.zeros((7, 11), dtype=int)
self.colors = [GREEN, YELLOW, RED, BLUE, ORANGE]
self.offset_left = 390
self.offset_down = 188
self.fill_data_coordinates()
self.needles = {GREEN: cv.imread("fruit/green.jpg", cv.IMREAD_COLOR),
YELLOW: cv.imread("fruit/yellow.jpg", cv.IMREAD_COLOR),
BLUE: cv.imread("fruit/blue.jpg", cv.IMREAD_COLOR),
RED: cv.imread("fruit/red.jpg", cv.IMREAD_COLOR),
ORANGE: cv.imread("fruit/orange.jpg", cv.IMREAD_COLOR)
}
def fill_data_coordinates(self):
# 553 to 1861 = 1330 / 11 = 119
# 188 to 1022 = 1076 / 7 = 119
# 390 to 2000 = 1610 / 11 = 143
# 188 to 1210 = 1076 / 7 = 119
dim = 143
for e in range(0, 7, 1):
for i in range(0, 11, 1):
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
def assess_playfield_and_make_move(self):
new_observation, new_screenshot = self.get_current_board_state()
# wrong movement detection
# last board state is same as actual
if mse(new_observation, self.observation) == 0.0:
# no movement detected -> blow explosives or reset
self.reset_counter += 1
if self.reset_counter == 1:
pass
elif self.reset_counter == 2:
pass
elif self.reset_counter >= 3:
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_board):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
if self.check_for_button_and_execute(screenshot, self.reset_confirm):
cv.waitKey(500)
self.reset_counter = 0
return
else:
return
self.find_patterns_and_valid_moves(new_observation)
self.observation = new_observation
return new_observation
def get_current_board_state(self):
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
#screenshot = screenshot[900:1030, 540:1870]
# screenshot = cv.imread("field_farm.jpg")
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
if self.check_for_button_and_execute(screenshot, self.ok_button):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[188:1210, 390:2000]
# 553 to 1861 = 1330 / 11 = 119
# 188 to 1022
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
# continue
data_coords = np.zeros((7, 11), dtype=object)
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.78, 56)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_rect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
# cv.imshow("output_image", output_image)
# cv.waitKey(150)
return data_coords, screenshot
def point_in_rect(self, point):
for e in range(0, 7, 1):
for i in range(0, 11, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None
def find_patterns_and_valid_moves(self, state):
for e in range(0, 7, 1):
for i in range(0, 11, 1):
if state[e, i] in self.colors:
#color in self.colors:
if self.check_pairs_h(state, e, i):
return
if self.check_pairs_v(state, e, i):
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
def check_pairs_h(self, state, e, i):
try:
#
if state[e, i] == state[e + 1, i]:
click_pt = self.get_click_point(self.data_coordinates[e, i])
self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
return True
return False
except:
return False
def check_pairs_v(self, state, e, i):
try:
#
if state[e, i] == state[e, i + 1]:
click_pt = self.get_click_point(self.data_coordinates[e, i])
self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
return True
return False
except:
return False