import cv2 as cv import numpy as np from time import time from game_base_class import GameBase from pynput.keyboard import Key, Controller from field import Field from tetromino import Tetromino from optimizer import Optimizer from litris_stone_id_thread import NewStoneID class Litris(GameBase): def __init__(self, overlay): super().__init__(overlay) self.keyboard = Controller() self.offset_left = 610 self.offset_down = 40 self.field = Field() self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR) self.stone_id_thread = NewStoneID() self.move_mode = 1 def assess_playfield_and_make_move(self): last_letter_received = time() while True: if self.stone_id_thread.get_pick_up_status() == False: if (time() - last_letter_received) >= 5: self.field.reset_field() self.field.cleared_rows = 1 last_letter_received = time() self.dig_point(1500, 980, 100) if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused': return continue if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused': return cv.waitKey(50) continue current_letter = self.stone_id_thread.get_actual_letter() print("current_letter: ", current_letter) last_letter_received = time() current_tetromino = Tetromino.create(current_letter) if self.move_mode == 2: current_tetromino.rotate(3) elif self.move_mode == 3: current_tetromino.rotate(2) elif self.move_mode == 4: current_tetromino.rotate(1) opt = Optimizer.get_optimal_drop(self.field, current_tetromino) rotation = opt['tetromino_rotation'] column = opt['tetromino_column'] print("Rota:", rotation) print("column:", column) current_tetromino.rotate(rotation) offset_col = current_tetromino.get_offset_column(rotation, self.move_mode) print("offset column:", offset_col) self.field.drop(current_tetromino, column) self.move_stone(column - offset_col, rotation) self.drop_down() print(self.field) if self.field.get_line_count() >= 6 and self.field.height() <= 2 and self.field.check_crucial_pos_to_be_free(): if self.field.predict_gaps_in_next_rotation() <= 3: self.update_move_mode() #self.field.state = self.stone_id_thread.get_current_board_state() self.field.rotate_state() #self.update_move_mode() self.field.reset_half_field() #field_mem = copy(self.field) #self.field = copy(self.field_mem) #self.field_mem = copy(field_mem) self.field.cleared_rows = 1 cv.waitKey(200) self.stone_id_thread.set_pick_up_status(False) def drop_down(self): if self.move_mode == 1: down = Key.down left = Key.left right = Key.right elif self.move_mode == 2: down = Key.left left = Key.up right = Key.down elif self.move_mode == 3: down = Key.up left = Key.right right = Key.left elif self.move_mode == 4: down = Key.right left = Key.down right = Key.up for i in range(1, 10, 1): self.keyboard.press(down) self.keyboard.release(down) print("drop down pressed:", down) cv.waitKey(50) def update_move_mode(self): if self.move_mode <=3: self.move_mode = self.move_mode + 1 elif self.move_mode == 4: self.move_mode = 1 def move_stone(self, col_movement, rotation): if col_movement is None: return if self.move_mode == 1: down = Key.down left = Key.left right = Key.right elif self.move_mode == 2: down = Key.left left = Key.up right = Key.down elif self.move_mode == 3: down = Key.up left = Key.right right = Key.left elif self.move_mode == 4: down = Key.right left = Key.down right = Key.up # Press and release space self.keyboard.press(down) self.keyboard.release(down) print("direction pressed: ", down) cv.waitKey(120) if rotation == 3: self.keyboard.press('e') self.keyboard.release('e') print("rotation 1 pressed: e") cv.waitKey(40) elif rotation == 2: self.keyboard.press('e') self.keyboard.release('e') print("rotation 2 pressed: e 1") cv.waitKey(30) self.keyboard.press('e') self.keyboard.release('e') print("rotation 2 pressed: e 2") cv.waitKey(30) elif rotation == 1: self.keyboard.press('e') self.keyboard.release('e') print("rotation 3 pressed: e 1") cv.waitKey(20) self.keyboard.press('e') self.keyboard.release('e') print("rotation 3 pressed: e 2") cv.waitKey(20) self.keyboard.press('e') self.keyboard.release('e') print("rotation 3 pressed: e 3") cv.waitKey(20) if col_movement < 0: for i in range(0, col_movement, - 1): self.keyboard.press(left) self.keyboard.release(left) print("move left 3 pressed:", left) cv.waitKey(40) else: for i in range(0, col_movement, 1): self.keyboard.press(right) self.keyboard.release(right) print("move right 3 pressed:", right) cv.waitKey(40) def point_in_rect(self, point): for e in range(0, 20, 1): for i in range(0, 20, 1): x1, y1, w, h = self.data_coordinates[e][i] x2, y2 = x1 + w, y1 + h x, y = point if x1 < x and x < x2: if y1 < y and y < y2: return e, i return None, None