# Run tkinter code in another thread import threading import tkinter as tk from tkinter import ttk class EquipmentOverlay(threading.Thread): def __init__(self, config): threading.Thread.__init__(self) self.run_mode = 'init' self.root = tk.Tk self.energy_use = tk.StringVar self.spawn_use = tk.StringVar self.emitter_use = tk.StringVar self.EnergyLabel = tk.Label self.EnergyEntry = tk.Entry self.SpawnLabel = tk.Label self.SpawnEntry = tk.Entry self.EmitterLabel = tk.Label self.Emitter_Box = ttk.Combobox self.StartButton = tk.Button self.StopButton = tk.Button self.PauseButton = tk.Button self.TkPosition = '135x115+60+600' self.StatusLabel = tk.Label # self.TkPosition = config.returnEnemyPlayerOverlayPos() self.start() def run(self): self.root = tk.Tk() self.energy_use = tk.StringVar(self.root, value='2000') self.spawn_use = tk.StringVar(self.root, value='25') self.emitter_use = tk.StringVar(self.root, value='multi') self.EnergyLabel = tk.Label(self.root, text="Energy:", font=("Helvetica", 10, "bold"), background="grey") self.EnergyLabel.grid(row=0, column=0) self.EnergyEntry = tk.Entry(self.root, textvariable=self.energy_use, font=("Helvetica", 10, "bold"), width='12') self.EnergyEntry.grid(row=0, column=1, columnspan=2) self.SpawnLabel = tk.Label(self.root, text="Spawn:", font=("Helvetica", 10, "bold"), background="grey") self.SpawnLabel.grid(row=1, column=0) self.SpawnEntry = tk.Entry(self.root, textvariable=self.spawn_use, font=("Helvetica", 10, "bold"), width='12') self.SpawnEntry.grid(row=1, column=1, columnspan=2) self.EmitterLabel = tk.Label(self.root, text="Emitter:", font=("Helvetica", 10, "bold"), background="grey") self.EmitterLabel.grid(row=2, column=0) self.Emitter_Box = ttk.Combobox(self.root, textvariable=self.emitter_use, font=("Helvetica", 8, "bold"), width='10') self.Emitter_Box['values'] = ('multi', 'main', 'mushroom', 'amulett', 'sword', 'staff', 'wand', 'ring') self.Emitter_Box.grid(row=2, column=1, columnspan=2, sticky='w') # self.EnemyLabel.pack() self.ButtonFrame = tk.Frame(self.root) self.StartButton = tk.Button(self.ButtonFrame, text="Start", command=self.start_button_callback, width='5') self.StartButton.grid(row=0, column=0) self.StopButton = tk.Button(self.ButtonFrame, text="Stop", command=self.stop_button_callback, width='5', state=tk.DISABLED) self.StopButton.grid(row=0, column=1) self.PauseButton = tk.Button(self.ButtonFrame, text="Pause", command=self.pause_button_callback, width='5', state=tk.DISABLED) self.PauseButton.grid(row=0, column=2) self.ButtonFrame.grid(row=3, column=0, columnspan=2) self.StatusLabel = tk.Label(self.root, text="", font=("Helvetica", 10, "bold"), background="grey") self.StatusLabel.grid(row=4, column=0, columnspan=2) # self.ClearButton.pack(side="top") self.root.geometry(self.TkPosition) self.root.overrideredirect(1) # fenster ohne aussen rum :-) #self.root.attributes('-alpha', 0.7) # fenster transparent self.root.attributes('-topmost', 1) # fenster immer im vordergrund # self.root.wm_attributes("-disabled", True) self.root.configure(background='black') self.root.mainloop() def update_enemy_label(self, _text): self.EnergyLabel.configure(text=_text) # self.EnemyLabel.pack() def start_button_callback(self): self.StartButton.configure(state=tk.DISABLED) self.StopButton.configure(state=tk.NORMAL) self.PauseButton.configure(state=tk.NORMAL) self.StatusLabel.configure(text='') self.run_mode = 'started' # self.EnemyLabel.pack() def stop_button_callback(self): self.StartButton.configure(state=tk.NORMAL) self.StopButton.configure(state=tk.DISABLED) self.PauseButton.configure(state=tk.DISABLED) self.run_mode = 'stopped' def pause_button_callback(self): self.StartButton.configure(state=tk.NORMAL) self.StopButton.configure(state=tk.NORMAL) self.PauseButton.configure(state=tk.DISABLED) self.run_mode = 'paused' def get_run_mode(self): return self.run_mode def update_status_label(self, emitter, energy_to_go): text = emitter + ": " + str(energy_to_go) self.StatusLabel.configure(text=text)