import sys import cv2 as cv from combined_user_interface import PrimaryOverlay from equipment import Equipment from crops import Crops from farm import Farm from magic import Magic from craft import Craft def run(): overlay = PrimaryOverlay() while True: if overlay.run_mode == 'stopped': overlay.update_status_label("stopped") overlay.run_mode = 'init' continue elif overlay.run_mode == 'started': cv.waitKey(1000) pass elif overlay.run_mode == 'init': cv.waitKey(1) continue elif overlay.run_mode == 'paused': continue elif overlay.run_mode == 'finished': overlay.update_status_label("finished") overlay.run_mode = 'init' continue elif overlay.run_mode == 'quit': overlay.destroy() return else: break if overlay.rb_int.get() == 1: equip = Equipment(overlay) equip.execute_main_loop() elif overlay.rb_int.get() == 2: crops = Crops(overlay) crops.execute_main_loop() elif overlay.rb_int.get() == 3: farm = Farm(overlay) farm.execute_main_loop() elif overlay.rb_int.get() == 4: magic = Magic(overlay) magic.execute_main_loop() elif overlay.rb_int.get() == 5: craft = Craft(overlay) craft.execute_main_loop() if __name__ == "__main__": run() sys.exit()