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12 Commits

Author SHA1 Message Date
403db80292 added first draft litris 2023-07-20 20:09:23 +02:00
b76ccf448e added first draft litris 2023-07-20 19:31:27 +02:00
b08b5fcb89 added first draft litris 2023-07-20 19:19:36 +02:00
0b97e346d8 added first draft litris 2023-07-20 19:17:38 +02:00
378259ab1c added first draft litris 2023-07-20 18:55:47 +02:00
597f7f426e added first draft litris 2023-07-20 18:51:12 +02:00
5eaa9ff5d4 added first draft litris 2023-07-19 21:30:52 +02:00
4d9ccbfd90 added first draft new pickaxe try 2023-07-17 20:44:03 +02:00
95abea3920 added first draft new pickaxe try 2023-07-17 20:33:14 +02:00
0df3f2d8a9 added first draft new pickaxe try 2023-07-17 20:31:24 +02:00
40fb6b7918 added first draft new pickaxe try 2023-07-17 14:18:45 +02:00
5cd1d63fc8 added first draft new pickaxe try 2023-07-17 14:14:46 +02:00
31 changed files with 806 additions and 11 deletions

2
.idea/lc-py.iml generated
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@@ -4,7 +4,7 @@
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/venv" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="jdk" jdkName="Python 3.7 (lc-py-b)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

2
.idea/misc.xml generated
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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (lc_py_b)" project-jdk-type="Python SDK" />
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (lc-py-b)" project-jdk-type="Python SDK" />
</project>

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@@ -9,6 +9,8 @@ from craft import Craft
from mine import Mine
from sodoku import Sodoku
from fruit import Fruit
from pickaxe import Pickaxe_Field
from litris import Litris
def run():
@@ -61,7 +63,12 @@ def run():
elif overlay.rb_int.get() == 8:
sodo = Sodoku(overlay)
sodo.execute_main_loop()
elif overlay.rb_int.get() == 9:
paxe = Pickaxe_Field(overlay)
paxe.execute_main_loop()
elif overlay.rb_int.get() == 10:
ltris = Litris(overlay)
ltris.execute_main_loop()
if __name__ == "__main__":
run()

View File

@@ -33,7 +33,7 @@ class PrimaryOverlay(threading.Thread):
self.Emitter_Box = ttk.Combobox
self.RadioButtons = dict
self.RadioButtonNames = ["Equip", "Crops", "Farm", "Magic", "Craft", "Mine", "Fruit", "Sodo"]
self.RadioButtonNames = ["Equip", "Crops", "Farm", "Magic", "Craft", "Mine", "Fruit", "Sodo", "PAxe", "Ltris"]
self.RadioButton1 = tk.Radiobutton
self.RadioButton2 = tk.Radiobutton
self.RadioButton3 = tk.Radiobutton
@@ -42,12 +42,14 @@ class PrimaryOverlay(threading.Thread):
self.RadioButton6 = tk.Radiobutton
self.RadioButton7 = tk.Radiobutton
self.RadioButton8 = tk.Radiobutton
self.RadioButton9 = tk.Radiobutton
self.RadioButton10 = tk.Radiobutton
self.StartButton = tk.Button
self.StopButton = tk.Button
self.PauseButton = tk.Button
self.QuitButton = tk.Button
self.TkPosition = '133x354+60+600'
self.TkPosition = '133x404+60+600'
self.setDaemon(True)
self.StatusLabel = tk.Label
@@ -75,7 +77,7 @@ class PrimaryOverlay(threading.Thread):
self.rb_int = tk.IntVar(self.root, value=1)
self.RadioButtons = dict()
# var = tk.IntVar(value=1)
for i in range(1, 9):
for i in range(1, 11):
self.RadioButtons[i] = tk.Radiobutton(self.rb_frame, text=self.RadioButtonNames[i - 1],
variable=self.rb_int,
value=i, command=self.radio_button_callback)
@@ -301,7 +303,28 @@ class PrimaryOverlay(threading.Thread):
self.SpawnLabel.configure(text="")
self.EnergyLabel.configure(text="")
self.hide_mining_overlay()
elif self.rb_int.get() == 9:
self.EnergyEntry.configure(state=tk.DISABLED)
self.energy_use.set('')
self.SpawnEntry.configure(state=tk.DISABLED)
self.spawn_use.set('')
self.Emitter_Box.configure(state=tk.DISABLED)
self.emitter_use.set('')
self.EmitterLabel.configure(text="")
self.SpawnLabel.configure(text="")
self.EnergyLabel.configure(text="")
self.hide_mining_overlay()
elif self.rb_int.get() == 10:
self.EnergyEntry.configure(state=tk.DISABLED)
self.energy_use.set('')
self.SpawnEntry.configure(state=tk.DISABLED)
self.spawn_use.set('')
self.Emitter_Box.configure(state=tk.DISABLED)
self.emitter_use.set('')
self.EmitterLabel.configure(text="")
self.SpawnLabel.configure(text="")
self.EnergyLabel.configure(text="")
self.hide_mining_overlay()
def get_run_mode(self):
return self.run_mode

View File

@@ -163,7 +163,7 @@ class Crops(GameBase):
# cv.waitKey(150)
# continue
data_coords = np.zeros((8, 14), dtype=object)
# field = Field()
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)

View File

@@ -116,7 +116,7 @@ class Farm(GameBase):
#return
#continue
data_coords = np.zeros((8, 14), dtype=object)
# field = Field()
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]

View File

@@ -93,7 +93,7 @@ class Fruit(GameBase):
#cv.waitKey(150)
# continue
data_coords = np.zeros((7, 11), dtype=object)
# field = Field()
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]

292
litris.py Normal file
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@@ -0,0 +1,292 @@
'''
playfield:
box = 63*63 + 4
20x20 boxes
2d array filled or not
shape class
methods:
shift direction
is row full
actions:
mini frame to detect a new spawned piece in the middle of the board
direction decision
identify shape
find posititon to store on y axis and move n fields
drop piece down
extras:
pre run calc with next piece and bypass calc
'''
import cv2 as cv
import keyboard
import numpy as np
from utils import mse
from game_base_class import GameBase
import random
from pynput.keyboard import Key, Controller
BLOCK_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
BLOCK_SMALL = [[1, 1], [1, 1]]
BLOCK_COL = 9
BL3_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
Bl3_COL = 9
L1_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
L1_COL = 8
L2_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
L2_COL = 8
LINE_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
LINE_COL = 8
DOT_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
DOT_COL = 10
DDOT_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
DDOT_COL = 9
DDDOT_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
DDDOT_COL = 9
Z1_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
Z1_COL = 9
class Litris(GameBase):
def __init__(self, overlay):
super().__init__(overlay)
self.keyboard = Controller()
self.data_coordinates = np.zeros((20, 20), dtype=object)
self.stone_coordinates = np.zeros((4, 4), dtype=object)
self.observation = np.zeros((20, 20), dtype=int)
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
self.offset_left = 610
self.offset_down = 40
self.fill_data_coordinates()
#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_COLOR)
# 2: cv.imread("sodoku/2.jpg", cv.IMREAD_COLOR),
}
self.full_stones_dic = {1: BLOCK_FULL,
2: L1_FULL,
3: LINE_FULL,
4: DOT_FULL
}
self.col_stones_dic = {1: BLOCK_COL,
2: L1_COL,
3: LINE_COL,
4: DOT_COL
}
def fill_data_coordinates(self):
# 610 to 1950 = 1340 - 76 / 20 = 63
# 40 to 1380 = 1340 - 76 / 20 = 63
# spacing 19 * 4
dim = 63
e_spacing = 4
i_spacing = 4
for e in range(0, 20, 1):
for i in range(0, 20, 1):
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
for e in range(0, 4, 1):
for i in range(0, 4, 1):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
def assess_playfield_and_make_move(self):
#if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.sd_reset_board):
# cv.waitKey(2000)
current_stone = self.new_stone_detection_and_identification()
new_observation, new_screenshot = self.get_current_board_state()
col = self.find_place_for_stone(current_stone, new_observation)
self.move_stone(col)
self.observation = new_observation
return new_observation
def get_current_board_state(self):
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
#if self.check_for_button_and_execute(screenshot, self.ok_button):
# cv.waitKey(500)
#screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[40:1380, 610:1950]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
#continue
data_coords = np.zeros((20, 20), dtype=object)
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_rect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
return data_coords, screenshot
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((4, 4), dtype=object)
while True:
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# 1148 1412 580 845
screenshot = screenshot[580:845, 1148:1412]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
if len(rectangles) == 0:
cv.waitKey(100)
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_smal_rect(point)
if x is not None and y is not None:
stone_coords[x][y] = 1
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
return stone_coords
def find_place_for_stone(self, stone, current_board):
if np.array_equal(stone, BLOCK_FULL):
# block
for e in range(19, 17, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e - 1][i] == 0 and current_board[e][i + 1] == 0 and current_board[e - 1][i + 1] == 0:
return i - BLOCK_COL
if np.array_equal(stone, BL3_FULL):
# block
for e in range(19, 17, - 1):
for i in range(0, 19, 1):
if current_board[e - 1][i] == 0 and current_board[e][i + 1] == 0 and current_board[e - 1][i + 1] == 0:
return i - Bl3_COL
elif np.array_equal(stone, L1_FULL):
# L1
for e in range(19, 17, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 0 and \
current_board[e - 1][i + 2] == 0:
return i - L1_COL
elif np.array_equal(stone, L2_FULL):
# L1
for e in range(19, 17, - 1):
for i in range(0, 19, 1):
if current_board[e - 1][i] == 0 and current_board[e - 1][i + 1] == 0 and current_board[e - 1][i + 2] == 0 and \
current_board[e][i + 2] == 0:
return i - L2_COL
elif np.array_equal(stone, LINE_FULL):
# Line
for e in range(19, 18, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 0 and \
current_board[e][i + 3] == 0:
return i - LINE_COL
elif np.array_equal(stone, DOT_FULL):
# Dot
for e in range(19, 18, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0:
return i - DOT_COL
elif np.array_equal(stone, DDOT_FULL) :
# DDot
for e in range(19, 18, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0:
return i - DDOT_COL
elif np.array_equal(stone, DDDOT_FULL) :
# DDot
for e in range(19, 18, - 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 0:
return i - DDDOT_COL
def move_stone(self, col_movement):
if col_movement is None:
return
# Press and release space
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
cv.waitKey(250)
if col_movement < 0:
for i in range(0, col_movement, - 1):
self.keyboard.press(Key.left)
self.keyboard.release(Key.left)
cv.waitKey(250)
else:
for i in range(0, col_movement, 1):
self.keyboard.press(Key.right)
self.keyboard.release(Key.right)
cv.waitKey(250)
def point_in_rect(self, point):
for e in range(0, 20, 1):
for i in range(0, 20, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None
def point_in_smal_rect(self, point):
for e in range(0, 4, 1):
for i in range(0, 4, 1):
x1, y1, w, h = self.stone_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None

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473
pickaxe.py Normal file
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@@ -0,0 +1,473 @@
import random
import cv2 as cv
import numpy as np
import pydirectinput
from window_capture import WindowCapture
from vision import Vision
from config_file import UserConfigs
from utils import mse
from copy import copy
from game_base_class import GameBase
class Pickaxe_Field(GameBase):
data_value_grid = []
data_coordinates = []
episode_step = 0
SIZE = 880
#RETURN_IMAGES = True
#MOVE_PENALTY = 1
#ENEMY_PENALTY = 300
#FOOD_REWARD = 25
OBSERVATION_SPACE_VALUES = (SIZE, SIZE, 3) # 4
ACTION_SPACE_SIZE = 4
#PLAYER_N = 1 # player key in dict
#FOOD_N = 2 # food key in dict
#+ENEMY_N = 3 # enemy key in dict
# the dict! (colors)
#d = {1: (255, 175, 0),
# 2: (0, 255, 0),
# 3: (0, 0, 255)}
observation = None
last_score = 0
last_reward = 0
kill_counter = 0
last_action = 0
MOVE_RIGHT = 0
MOVE_LEFT = 1
MOVE_DOWN = 3
MOVE_UP = 2
SQUARE_DIM = 250
def __init__(self, overlay):
super().__init__(overlay)
self.data_value_grid = np.zeros((4, 4), dtype=int)
self.data_coordinates = np.zeros((4, 4), dtype=object)
self.data_coordinates[0][0] = [0, 0, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[0][1] = [self.SQUARE_DIM, 0, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[0][2] = [self.SQUARE_DIM * 2, 0, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[0][3] = [self.SQUARE_DIM * 3, 0, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[1][0] = [0, self.SQUARE_DIM, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[1][1] = [self.SQUARE_DIM, self.SQUARE_DIM, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[1][2] = [self.SQUARE_DIM * 2, self.SQUARE_DIM, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[1][3] = [self.SQUARE_DIM * 3, self.SQUARE_DIM, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[2][0] = [0, self.SQUARE_DIM * 2, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[2][1] = [self.SQUARE_DIM, self.SQUARE_DIM * 2, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[2][2] = [self.SQUARE_DIM * 2, self.SQUARE_DIM * 2, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[2][3] = [self.SQUARE_DIM * 3, self.SQUARE_DIM * 2, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[3][0] = [0, self.SQUARE_DIM * 3, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[3][1] = [self.SQUARE_DIM, self.SQUARE_DIM * 3, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[3][2] = [self.SQUARE_DIM * 2, self.SQUARE_DIM * 3, self.SQUARE_DIM, self.SQUARE_DIM]
self.data_coordinates[3][3] = [self.SQUARE_DIM * 3, self.SQUARE_DIM * 3, self.SQUARE_DIM, self.SQUARE_DIM]
# initialize the user-class
self.config = UserConfigs()
# initialize the StunWindowCapture class
self.capture_window = WindowCapture(None, None, self.config)
# initialize the StunVision class
self.vision_stun = Vision()
self.needles = {1: cv.imread("pickaxe/1.jpg", cv.IMREAD_COLOR),
2: cv.imread("pickaxe/2.jpg", cv.IMREAD_COLOR),
3: cv.imread("pickaxe/3.jpg", cv.IMREAD_COLOR),
4: cv.imread("pickaxe/4.png", cv.IMREAD_COLOR),
5: cv.imread("pickaxe/5.jpg", cv.IMREAD_COLOR),
6: cv.imread("pickaxe/6.png", cv.IMREAD_COLOR),
7: cv.imread("pickaxe/7.png", cv.IMREAD_COLOR),
8: cv.imread("pickaxe/8.png", cv.IMREAD_COLOR),
9: cv.imread("pickaxe/9.png", cv.IMREAD_COLOR),
10: cv.imread("pickaxe/10.png", cv.IMREAD_COLOR),
11: cv.imread("pickaxe/11.png", cv.IMREAD_COLOR),
12: cv.imread("pickaxe/12.png", cv.IMREAD_COLOR)
}
def reset(self):
self.episode_step = 0
self.last_reward = 0
self.last_score = 0
self.kill_counter = 0
# hit reset button and confirm
#self.check_for_button_and_click_it("needles/repeat.jpg")
#self.check_for_button_and_click_it("needles/reset.jpg")
self.dig_point(1800, 160, 600)
self.dig_point(1800, 1000, 300)
self.observation, screen = self.get_current_board_state()
return self.observation
def shift_playfield(self, action):
self.episode_step += 1
# move to indicated direction
self.action(action)
# get new field status
new_observation, new_screenshot = self.get_current_board_state()
current_score = 0
reward = 0
# wrong movement detection
# last board state is same as actual
if mse(new_observation, self.observation) == 0.0:
# no movement detected -> punish
if len(new_observation[new_observation == 0]) >= 1:
reward = -100
else:
self.kill_counter = self.kill_counter + 1
reward = -5
else:
# calculate current board score
self.kill_counter = 0
for e in range(0, 4, 1):
for i in range(0, 4, 1):
current_score = current_score + (2 ** new_observation[e][i] - 1)
bonus_for_empty_cells = len(new_observation[new_observation == 0])
reward = current_score - self.last_score + bonus_for_empty_cells
self.last_score = current_score
if self.kill_counter >= 5:
self.kill_counter = 0
done = True
else:
done = False
self.observation = new_observation
return new_observation, reward, done
def predict_best_move(self):
self.observation, new_screenshot = self.get_current_board_state()
lst = self.shift_possible()
tmp_dic = {}
for direction in lst:
if direction == 0:
tmp_dic[direction] = self.shift_rule_checker(self.shif_right())
elif direction == 1:
tmp_dic[direction] = self.shift_rule_checker(self.shift_left())
elif direction == 2:
tmp_dic[direction] = self.shift_rule_checker(self.shift_up())
elif direction == 3:
tmp_dic[direction] =self.shift_rule_checker(self.shift_down())
return max(tmp_dic, key=tmp_dic.get)
def shift_rule_checker(self, shift_dir):
#1 is highest axe top right
#2 is second highest below #1 and level - 1
#3 is third highest below #2 and level - 1
#4 is fourth highest below #3 and level -1
#5 merge if secone row bottom matches #4
#6 rightest column has no empty spots (enable downwards movement)
# phase 1 build up second, third, fourth etc
# phase 2 build up merge bottom right
# phase 3 merge
points = 0
highest = np.max(shift_dir)
if shift_dir[0][3] == highest:
points = points + 1000
else:
points = points - 10000
try:
second_higest = np.unique(shift_dir)[-2]
if shift_dir[1][3] == second_higest:
points = points + 300
if shift_dir[2][3] is not 0:
if shift_dir[2][3] == np.unique(shift_dir)[-3]:
#third_higest = np.unique(shift_dir)[-3]
#if shift_dir[2][3] == third_higest:
points = points + 300
if shift_dir[3][3] is not 0:
if shift_dir[3][3] == np.unique(shift_dir)[-4]:
#fourth_higest = np.unique(shift_dir)[-4]
#if shift_dir[3][3] == fourth_higest:
points = points + 300
except:
pass
if shift_dir[1][3] == highest - 1:
points = points + 100
if shift_dir[2][3] == highest - 2:
points = points + 100
if shift_dir[3][3] == highest - 3:
points = points + 100
if shift_dir[3][3] == 0:
points = points - 500
if shift_dir[2][3] == 0:
points = points - 500
if shift_dir[1][3] == 0:
points = points - 500
if shift_dir[3][3] - 1 == shift_dir[3][2]:
points = points + 200
if shift_dir[3][3] - 1 == shift_dir[2][2]:
points = points + 200
if shift_dir[3][3] == shift_dir[3][2]:
points = points + 300
return points
def shif_right(self):
merge_observation = copy(self.observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (i + 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i + 1]:
#right merge
merge_observation [e][i + 1] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (i + 2) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i + 2] and self.observation[e][i + 1] == 0:
#right merge
merge_observation [e][i + 2] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (i + 3) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i + 3] and self.observation[e][i + 1] == 0 and self.observation[e][i + 2] == 0:
#right merge
merge_observation [e][i + 3] = self.observation[e][i] + 1
merge_observation [e][i] = 0
shift_observation = merge_observation
while True:
remember_observation = copy(shift_observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (i + 1) <= 3 and shift_observation[e][i] is not 0:
if shift_observation[e][i + 1] is 0:
shift_observation[e][i + 1] = shift_observation[e][i]
shift_observation[e][i] = 0
if mse(remember_observation, shift_observation) == 0.0:
break
return shift_observation
def shift_left(self):
merge_observation = copy(self.observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (i - 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i - 1]:
#left merge
merge_observation [e][i - 1] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (i - 2) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i - 2] and self.observation[e][i - 1] == 0:
#left merge
merge_observation [e][i - 2] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (i - 3) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i - 3] and self.observation[e][i - 1] == 0 and self.observation[e][i - 2] == 0:
#left merge
merge_observation [e][i - 3] = self.observation[e][i] + 1
merge_observation [e][i] = 0
shift_observation = copy(merge_observation)
while True:
remember_observation = copy(shift_observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (i - 1) >= 0 and shift_observation[e][i] is not 0:
if shift_observation[e][i - 1] is 0:
shift_observation[e][i - 1] = shift_observation[e][i]
shift_observation[e][i] = 0
if mse(remember_observation, shift_observation) == 0.0:
break
return shift_observation
def shift_up(self):
merge_observation = copy(self.observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (e - 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e - 1][i]:
#up merge
merge_observation [e - 1][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (e - 2) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e - 2][i] and self.observation[e - 1][i] == 0:
#up merge
merge_observation [e - 2][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (e - 3) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e - 3][i] and self.observation[e - 1][i] == 0 and self.observation[e - 2][i] == 0:
#up merge
merge_observation [e - 3][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
shift_observation = copy(merge_observation)
while True:
remember_observation = copy(shift_observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (e - 1) >= 0 and shift_observation[e][i] is not 0:
if shift_observation[e - 1][i] is 0:
shift_observation[e - 1][i] = shift_observation[e][i]
shift_observation[e][i] = 0
if mse(remember_observation, shift_observation) == 0.0:
break
return shift_observation
def shift_down(self):
merge_observation = copy(self.observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (e + 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e + 1][i]:
#down merge
merge_observation [e + 1][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (e + 2) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e + 2][i] and self.observation[e + 1][i] == 0:
#down merge
merge_observation [e + 2][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
if (e + 3) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e + 3][i] and self.observation[e + 1][i] == 0 and self.observation[e + 2][i] == 0:
#down merge
merge_observation [e + 3][i] = self.observation[e][i] + 1
merge_observation [e][i] = 0
shift_observation = copy(merge_observation)
while True:
remember_observation = copy(shift_observation)
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (e + 1) <= 3 and shift_observation[e][i] is not 0:
if shift_observation[e + 1][i] is 0:
shift_observation[e + 1][i] = shift_observation[e][i]
shift_observation[e][i] = 0
if mse(remember_observation, shift_observation) == 0.0:
break
return shift_observation
def shift_possible(self):
directions = []
for e in range(0, 4, 1):
for i in range(0, 4, 1):
if (i + 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i + 1] or self.observation[e][i + 1] is 0:
#right possible
directions.append(self.MOVE_RIGHT)
if (i - 1) >= 0 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e][i - 1] or self.observation[e][i - 1] is 0:
# left possible
directions.append(self.MOVE_LEFT)
if (e + 1) <= 3 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e + 1][i] or self.observation[e + 1][i] is 0:
# down possible
directions.append(self.MOVE_DOWN)
if (e - 1) >= 0 and self.observation[e][i] is not 0:
if self.observation[e][i] == self.observation[e - 1][i] or self.observation[e - 1][i] is 0:
# up possible
directions.append(self.MOVE_UP)
return list(set(directions))
def action(self, choice):
'''
Gives us 4 total movement options. (0,1,2,3)
'''
if choice == 0:
# right
self.move_to(1200, 598)
elif choice == 1:
# left
self.move_to(1000, 598)
elif choice == 2:
# up
self.move_to(1113, 498)
elif choice == 3:
# down
self.move_to(1113, 698)
def move_to(self, x, y ):
point_src = (1113, 598)
pydirectinput.moveTo(point_src[0], point_src[1])
pydirectinput.mouseDown()
w = random.randint(1, 100)
cv.waitKey(150 + w)
pydirectinput.moveTo(x, y)
pydirectinput.mouseUp()
cv.waitKey(500 + w)
def change_value(self, x, y, val):
self.data_value_grid[x][y] = val
def pointInRect(self, point):
for e in range(0, 4, 1):
for i in range(0, 4, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1+w, y1+h
x, y = point
if (x1 < x and x < x2):
if (y1 < y and y < y2):
return e, i
return None, None
def assess_playfield_and_make_move(self):
#if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.sd_reset_board):
# cv.waitKey(2000)
action_direction = self.predict_best_move()
self.shift_playfield(action_direction)
def get_current_board_state(self):
# get an updated image of the game
#screenshot = self.capture_window.get_screenshot()
screenshot = cv.imread("pickaxe/screen1.jpg")
screenshot = screenshot[200:1200, 650:1650] # 1000,1000
# cv.imshow("screenshot", screenshot)
# cv.waitKey(150)
# continue
data_coords = np.zeros((4, 4), dtype=object)
#field = Pickaxe_Field()
for needle_key in self.needles.keys():
#gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
#thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.8, 12)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.pointInRect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
#self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
# cv.imshow("output_image", output_image)
# cv.waitKey(150)
return data_coords, screenshot
def check_for_button_and_click_it(self, button_url):
screenshot = self.capture_window.get_screenshot()
#gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
#thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
#gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
#thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
#rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
if len(rectangles) == 1:
pointis = self.vision_stun.get_click_points(rectangles)
for pointi in pointis:
self.dig_point(pointi[0], pointi[1], 150)
def dig_point(self, point1, point2, dig_time):
pydirectinput.moveTo(point1, point2)
cv.waitKey(dig_time)
pydirectinput.mouseDown()
w = random.randint(50, 100)
cv.waitKey(w)
pydirectinput.mouseUp()

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View File

@@ -86,7 +86,7 @@ class Sodoku(GameBase):
#cv.waitKey(150)
#continue
data_coords = np.zeros((9, 9), dtype=object)
# field = Field()
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]