litris fixes
This commit is contained in:
6
field.py
6
field.py
@@ -13,7 +13,8 @@ class Field():
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else:
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else:
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self.state = [[' ' for cols in range(Field.WIDTH)]
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self.state = [[' ' for cols in range(Field.WIDTH)]
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for rows in range(Field.HEIGHT)]
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for rows in range(Field.HEIGHT)]
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self.cleared_rows = 0
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self.rotate_90_degree_clckwise(self.state)
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self.cleared_rows = 1
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def __str__(self):
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def __str__(self):
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BAR = ' ' + '-' * (Field.WIDTH * 2 + 1) + '\n ' + \
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BAR = ' ' + '-' * (Field.WIDTH * 2 + 1) + '\n ' + \
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@@ -22,7 +23,7 @@ class Field():
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'{:2d} |'.format(i) + ' '.join(row) + '|'
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'{:2d} |'.format(i) + ' '.join(row) + '|'
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for i, row in enumerate(self.state)]) + '\n' + BAR
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for i, row in enumerate(self.state)]) + '\n' + BAR
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def rotate_90_degree_clckwise(matrix):
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def rotate_90_degree_clckwise(self, matrix):
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new_matrix = []
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new_matrix = []
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for i in range(len(matrix[0])):
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for i in range(len(matrix[0])):
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li = list(map(lambda x: x[i], matrix))
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li = list(map(lambda x: x[i], matrix))
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@@ -98,6 +99,7 @@ class Field():
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while len(self.state) < Field.HEIGHT:
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while len(self.state) < Field.HEIGHT:
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self.state.insert(0, [' ' for col in range(Field.WIDTH)])
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self.state.insert(0, [' ' for col in range(Field.WIDTH)])
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self.cleared_rows = self.cleared_rows + 1
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self.cleared_rows = self.cleared_rows + 1
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print("cleared rows: ", self.cleared_rows)
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def copy(self):
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def copy(self):
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"""
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"""
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42
litris.py
42
litris.py
@@ -96,18 +96,38 @@ class Litris(GameBase):
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print("offset column:", offset_col)
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print("offset column:", offset_col)
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self.field.drop(current_tetromino, column)
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self.field.drop(current_tetromino, column)
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self.move_stone(column - offset_col, rotation)
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self.move_stone(column - offset_col, rotation)
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for i in range(1, 10, 1):
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self.drop_down()
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: drop down")
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cv.waitKey(50)
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self.stone_id_thread.set_pick_up_status(False)
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self.stone_id_thread.set_pick_up_status(False)
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print(self.field)
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print(self.field)
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if self.field.get_line_count() % 5 == 0:
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#if self.field.get_line_count() % 6 == 0:
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self.field.rotate_state()
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# self.field.rotate_state()
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self.update_move_mode()
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# self.update_move_mode()
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# self.field.cleared_rows = 1
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def drop_down(self):
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if self.move_mode == 1:
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down = Key.down
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left = Key.left
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right = Key.right
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elif self.move_mode == 2:
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down = Key.left
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left = Key.up
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right = Key.down
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elif self.move_mode == 3:
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down = Key.up
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left = Key.right
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right = Key.left
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elif self.move_mode == 4:
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down = Key.right
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left = Key.down
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right = Key.up
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for i in range(1, 10, 1):
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self.keyboard.press(down)
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self.keyboard.release(down)
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print("drop down pressed:", down)
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cv.waitKey(50)
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def update_move_mode(self):
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def update_move_mode(self):
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if self.move_mode <=3:
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if self.move_mode <=3:
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self.move_mode = self.move_mode + 1
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self.move_mode = self.move_mode + 1
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@@ -277,7 +297,7 @@ class Litris(GameBase):
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# Press and release space
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# Press and release space
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self.keyboard.press(down)
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self.keyboard.press(down)
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self.keyboard.release(down)
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self.keyboard.release(down)
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print("direction pressed: down")
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print("direction pressed: ", down)
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cv.waitKey(120)
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cv.waitKey(120)
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if rotation == 3:
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if rotation == 3:
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@@ -312,13 +332,13 @@ class Litris(GameBase):
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for i in range(0, col_movement, - 1):
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for i in range(0, col_movement, - 1):
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self.keyboard.press(left)
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self.keyboard.press(left)
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self.keyboard.release(left)
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self.keyboard.release(left)
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print("move left 3 pressed")
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print("move left 3 pressed:", left)
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cv.waitKey(40)
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cv.waitKey(40)
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else:
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else:
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for i in range(0, col_movement, 1):
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for i in range(0, col_movement, 1):
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self.keyboard.press(right)
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self.keyboard.press(right)
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self.keyboard.release(right)
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self.keyboard.release(right)
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print("move right 3 pressed")
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print("move right 3 pressed:", right)
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cv.waitKey(40)
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cv.waitKey(40)
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def point_in_rect(self, point):
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def point_in_rect(self, point):
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