added first draft litris
This commit is contained in:
129
litris.py
129
litris.py
@@ -6,6 +6,18 @@ from field import Field
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from tetromino import Tetromino
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from tetromino import Tetromino
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from optimizer import Optimizer
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from optimizer import Optimizer
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O_FULL = [[0, 1, 1, 0], [0, 1, 1, 0]]
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D_FULL = [[0, 1, 1, 0], [0, 0, 1, 0]]
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L_FULL = [[0, 0, 1, 0], [1, 1, 1, 0]]
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J_FULL = [[1, 1, 1, 0], [0, 0, 1, 0]]
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I_FULL = [[1, 1, 1, 1], [0, 0, 0, 0]]
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C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0]]
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B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0]]
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A_FULL = [[0, 1, 1, 1], [0, 0, 0, 0]]
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S_FULL = [[0, 0, 1, 1], [0, 1, 1, 0]]
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Z_FULL = [[0, 1, 1, 0], [0, 0, 1, 1]]
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T_FULL = [[0, 1, 1, 1], [0, 0, 1, 0]]
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class Litris(GameBase):
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class Litris(GameBase):
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def __init__(self, overlay):
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def __init__(self, overlay):
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@@ -14,7 +26,7 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.stone_coordinates = np.zeros((2, 4), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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@@ -28,30 +40,8 @@ class Litris(GameBase):
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#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.needles = {"I": cv.imread("litris/I.jpg", cv.IMREAD_UNCHANGED),
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self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
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"O": cv.imread("litris/O.jpg", cv.IMREAD_UNCHANGED),
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"L": cv.imread("litris/L.jpg", cv.IMREAD_UNCHANGED),
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"J": cv.imread("litris/J.jpg", cv.IMREAD_UNCHANGED),
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"S": cv.imread("litris/S.jpg", cv.IMREAD_UNCHANGED),
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"Z": cv.imread("litris/Z.jpg", cv.IMREAD_UNCHANGED),
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"T": cv.imread("litris/T.jpg", cv.IMREAD_UNCHANGED),
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"D": cv.imread("litris/D.jpg", cv.IMREAD_UNCHANGED),
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"A": cv.imread("litris/A.jpg", cv.IMREAD_UNCHANGED),
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"B": cv.imread("litris/B.jpg", cv.IMREAD_UNCHANGED),
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"C": cv.imread("litris/C.jpg", cv.IMREAD_UNCHANGED)
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}
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self.needle_masks = {"I": cv.imread("litris/I-mask.png", cv.IMREAD_COLOR),
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"O": cv.imread("litris/O-mask.png", cv.IMREAD_COLOR),
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"L": cv.imread("litris/L-mask.png", cv.IMREAD_COLOR),
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"J": cv.imread("litris/J-mask.png", cv.IMREAD_COLOR),
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"S": cv.imread("litris/S-mask.png", cv.IMREAD_COLOR),
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"Z": cv.imread("litris/Z-mask.png", cv.IMREAD_COLOR),
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"T": cv.imread("litris/T-mask.png", cv.IMREAD_COLOR),
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"D": cv.imread("litris/D-mask.png", cv.IMREAD_COLOR),
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"A": cv.imread("litris/A-mask.png", cv.IMREAD_COLOR),
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"B": cv.imread("litris/B-mask.png", cv.IMREAD_COLOR),
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"C": cv.imread("litris/C-mask.png", cv.IMREAD_COLOR)
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}
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def reset_field(self):
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def reset_field(self):
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self.state = [[' ' for cols in range(Field.WIDTH)]
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self.state = [[' ' for cols in range(Field.WIDTH)]
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@@ -67,9 +57,12 @@ class Litris(GameBase):
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for e in range(0, 20, 1):
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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for e in range(0, 2, 1):
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for i in range(0, 4, 1):
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self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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def assess_playfield_and_make_move(self):
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# current_letter = self.new_stone_detection_and_identification()
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current_letter = self.stone_id()
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current_letter = self.stone_id()
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#current_letter = 'D'
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#current_letter = 'D'
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print("current_letter: ", current_letter)
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print("current_letter: ", current_letter)
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@@ -156,6 +149,79 @@ class Litris(GameBase):
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fail_counter = fail_counter + 1
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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cv.waitKey(50)
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def new_stone_detection_and_identification(self):
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stone_coords = np.zeros((2, 4), dtype=object)
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fail_counter = 0
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while True:
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# 1148 1412 580 845
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screenshot = screenshot[643:782, 1148:1412]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 4)
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if len(rectangles) == 0:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if fail_counter >= 5:
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: drop down")
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cv.waitKey(50)
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.point_in_smal_rect(point)
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if x is not None and y is not None:
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stone_coords[x][y] = 1
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# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
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#cv.imshow("output_image", output_image)
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#cv.waitKey(150)
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current_letter = self.get_letter_for_stone(stone_coords)
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if current_letter is None:
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print("letter id failed for: ", stone_coords)
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cv.waitKey(50)
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continue
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return current_letter
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def get_letter_for_stone(self, stone):
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if np.array_equal(stone, O_FULL):
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return "O"
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elif np.array_equal(stone, D_FULL):
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return "D"
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elif np.array_equal(stone, L_FULL):
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return "L"
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elif np.array_equal(stone, J_FULL):
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return "J"
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elif np.array_equal(stone, I_FULL):
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return "I"
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elif np.array_equal(stone, C_FULL):
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return "C"
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elif np.array_equal(stone, B_FULL):
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return "B"
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elif np.array_equal(stone, A_FULL):
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return "A"
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elif np.array_equal(stone, S_FULL):
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return "S"
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elif np.array_equal(stone, Z_FULL):
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return "Z"
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elif np.array_equal(stone, T_FULL):
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return "T"
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else:
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return None
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def move_stone(self, col_movement, rotation):
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def move_stone(self, col_movement, rotation):
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if col_movement is None:
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if col_movement is None:
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return
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return
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@@ -215,4 +281,15 @@ class Litris(GameBase):
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if x1 < x and x < x2:
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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if y1 < y and y < y2:
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return e, i
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return e, i
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return None, None
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def point_in_smal_rect(self, point):
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for e in range(0, 2, 1):
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for i in range(0, 4, 1):
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x1, y1, w, h = self.stone_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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x, y = point
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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return e, i
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return None, None
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return None, None
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