added color switch and reset trigger

This commit is contained in:
2022-10-14 18:10:54 +02:00
parent cdd0dbb780
commit d7316d7d9c
4 changed files with 43 additions and 103 deletions

View File

@@ -48,24 +48,8 @@ class Field:
colors_at_standard = True
needles = {}
hsh_needles = {}
explosives = []
explosives.append(RAINBOW)
explosives.append(ARROW_RIGHT)
explosives.append(ARROW_DOWN)
explosives.append(BIGBOMB)
explosives.append(BOMB)
colors = []
colors.append(GREEN)
colors.append(YELLOW)
colors.append(RED)
colors.append(BLUE)
colors.append(PURPLE)
colors.append(MAGINENT)
colors.append(CHEMTRANT)
colors.append(TENESENT)
colors.append(CIBUTRANT)
colors.append(ARTISENT)
explosives = [RAINBOW, ARROW_RIGHT, ARROW_DOWN, BIGBOMB, BOMB]
colors = [GREEN, YELLOW, RED, BLUE, PURPLE, MAGINENT, CHEMTRANT, TENESENT, CIBUTRANT, ARTISENT]
def __init__(self):
self.data_value_grid = np.zeros((8, 14), dtype=int)
@@ -106,12 +90,7 @@ class Field:
BOMB: cv.imread("bomb.jpg", cv.IMREAD_COLOR),
ARROW_DOWN: cv.imread("arrow_down.jpg", cv.IMREAD_COLOR),
ARROW_RIGHT: cv.imread("arrow_right.jpg", cv.IMREAD_COLOR),
# ROCK_1: cv.imread("rock1.jpg", cv.IMREAD_COLOR),
# ROCK_2: cv.imread("rock2.jpg", cv.IMREAD_COLOR),
# ROCK_3: cv.imread("rock3.jpg", cv.IMREAD_COLOR),
# BURGER: cv.imread("burger.jpg", cv.IMREAD_COLOR),
# GOLDBAR: cv.imread("burger.jpg", cv.IMREAD_COLOR),
# PAB1: cv.imread("pab1.jpg", cv.IMREAD_COLOR),
MAGINENT: cv.imread("maginent.jpg", cv.IMREAD_COLOR),
CHEMTRANT: cv.imread("chemtrant.jpg", cv.IMREAD_COLOR),
TENESENT: cv.imread("tenesent.jpg", cv.IMREAD_COLOR),
@@ -122,13 +101,15 @@ class Field:
self.hsh_needles = {order[0]: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
order[1]: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
order[2]: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
order[3]: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
order[3]: HsvFilter(60, 40, 0, 115, 255, 255, 0, 0, 0, 0),
order[4]: HsvFilter(120, 45, 0, 170, 255, 255, 0, 0, 0, 0),
RAINBOW: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
BIGBOMB: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
BIGBOMB: HsvFilter(60, 40, 0, 179, 129, 129, 0, 0, 0, 0),
BOMB: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
ARROW_DOWN: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
ARROW_RIGHT: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
MAGINENT: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
CHEMTRANT: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
TENESENT: HsvFilter(0, 0, 0, 179, 255, 255, 0, 0, 0, 0),
@@ -187,14 +168,14 @@ class Field:
def change_value(self, x, y, val):
self.data_value_grid[x][y] = val
def pointInRect(self, point):
def point_in_rect(self, point):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if (x1 < x and x < x2):
if (y1 < y and y < y2):
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None
@@ -249,7 +230,7 @@ class Field:
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.pointInRect(point)
x, y = self.point_in_rect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
@@ -329,20 +310,16 @@ class Field:
if self.check_explosives(state, x, y):
return
if self.data_score_map[x, y] >= 4:
path_option = []
path_option.append([x, y])
recursion_reminder = []
recursion_reminder.append([x, y])
result = self.find_next_same_color_all_directions_recursion(state, x, y, path_option, recursion_reminder, True)
path_option = [[x, y]]
recursion_reminder = [[x, y]]
result = self.find_next_same_color_all_directions_recursion(state, x, y, path_option,
recursion_reminder, True)
if result == STATUS_FOUND_ENDING:
path_option.append([x, y])
if len(path_option) >= 5:
full_moves.append((state[x, y], path_option))
if self.data_score_map[x, y] >= 1:
path_option = []
path_option.append([x, y])
recursion_reminder = []
recursion_reminder.append([x, y])
path_option = [[x, y]]
self.find_next_same_color_all_directions_recursion2(state, x, y, path_option)
if len(path_option) >= 3:
reserve_moves.append((state[x, y], path_option))
@@ -370,7 +347,6 @@ class Field:
self.execute_move(res_dic[key])
break
def convert_moves_to_dic_by_color(self, reserve_moves):
dic = {}
for color, move in reserve_moves:
@@ -381,7 +357,6 @@ class Field:
dic[color] = move
return dic
def print_move(self, move):
mp = []
for point in move:
@@ -436,19 +411,14 @@ class Field:
upper_right_x = current_x - 1
upper_right_y = current_y + 1
directions = []
directions.append([left_x, left_y])
directions.append([lower_left_x, lower_left_y])
directions.append([lower_x, lower_y])
directions.append([lower_right_x, lower_right_y])
directions.append([right_x, right_y])
directions.append([upper_right_x, upper_right_y])
directions.append([upper_x, upper_y])
directions.append([upper_left_x, upper_left_y])
directions = [[left_x, left_y], [lower_left_x, lower_left_y], [lower_x, lower_y],
[lower_right_x, lower_right_y], [right_x, right_y], [upper_right_x, upper_right_y],
[upper_x, upper_y], [upper_left_x, upper_left_y]]
return directions
def find_next_same_color_all_directions_recursion(self, state, current_x, current_y, path_store, recursion_reminder, look_for_ending):
def find_next_same_color_all_directions_recursion(self, state, current_x, current_y, path_store, recursion_reminder,
look_for_ending):
directions = self.get_directions_array(current_x, current_y)
color = state[current_x, current_y]
@@ -456,7 +426,9 @@ class Field:
if self.is_direction_in_bounce_and_same_color(state, direction, color) == 1:
if (self.data_score_map[direction[0], direction[1]] >= 2) and (direction not in recursion_reminder):
recursion_reminder.append(direction)
result = self.find_next_same_color_all_directions_recursion(state, direction[0], direction[1], path_store , recursion_reminder, look_for_ending)
result = self.find_next_same_color_all_directions_recursion(state, direction[0], direction[1],
path_store, recursion_reminder,
look_for_ending)
if result == STATUS_FOUND_CONTINUATION:
path_store.append(direction)
return STATUS_FOUND_CONTINUATION
@@ -486,48 +458,16 @@ class Field:
if self.is_direction_in_bounce_and_same_color(state, direction, color) == 1:
if (self.data_score_map[direction[0], direction[1]] >= 1) and (direction not in path_store):
path_store.append(direction)
result = self.find_next_same_color_all_directions_recursion2(state, direction[0], direction[1], path_store)
result = self.find_next_same_color_all_directions_recursion2(state, direction[0], direction[1],
path_store)
if result == STATUS_FOUND_DEADEND:
return STATUS_FOUND_DEADEND
return STATUS_FOUND_DEADEND
def score_for_attached_same_color_all_directions(self, state, current_x, current_y):
left_x = current_x - 1
left_y = current_y
right_x = current_x + 1
right_y = current_y
upper_x = current_x
upper_y = current_y - 1
lower_x = current_x
lower_y = current_y + 1
lower_left_x = current_x + 1
lower_left_y = current_y - 1
lower_right_x = current_x + 1
lower_right_y = current_y + 1
upper_left_x = current_x - 1
upper_left_y = current_y - 1
upper_right_x = current_x - 1
upper_right_y = current_y + 1
directions = []
directions.append([left_x, left_y])
directions.append([right_x, right_y])
directions.append([lower_x, lower_y])
directions.append([upper_x, upper_y])
directions.append([lower_left_x, lower_left_y])
directions.append([lower_right_x, lower_right_y])
directions.append([upper_left_x, upper_left_y])
directions.append([upper_right_x, upper_right_y])
directions = self.get_directions_array(current_x, current_y)
score = 0
color = state[current_x, current_y]

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