From cc9789c65ceed9f7fd53ec26b30d5b18ce83d853 Mon Sep 17 00:00:00 2001 From: Thaloria Date: Thu, 24 Aug 2023 09:43:13 +0200 Subject: [PATCH] ring fix --- equipment.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/equipment.py b/equipment.py index f2727f6..01aaf00 100644 --- a/equipment.py +++ b/equipment.py @@ -112,6 +112,9 @@ class Equipment(GameBase): spawn_1 = self.find_emitter(emitter, screenshot, 1) if len(spawn_1) == 1: + #output_by_area = self.vision_stun.draw_rectangles(screenshot, spawn_1) + #cv.imshow("spawn_1", output_by_area) + #cv.waitKey(150) points = self.vision_stun.get_click_points(spawn_1) for i in range(0, self.SPAWN_COUNT, 1): self.click_point(points[0][0], points[0][1]) @@ -316,7 +319,7 @@ class Equipment(GameBase): else: needle = cv.imread("equip/emitters/ring_e2_32.jpg", cv.IMREAD_UNCHANGED) mask = cv.imread("equip/emitters/ring_e2_32-mask.png", cv.IMREAD_COLOR) - return self.vision_stun.find(screen, needle, 0.95, 1, True, mask) + return self.vision_stun.find(screen, needle, 0.95, 1, False, mask) elif emitter_to_use == EMITTER_WAND: if layer == 0: needle = cv.imread("equip/emitters/wand_e1_32.jpg", cv.IMREAD_UNCHANGED)