update litris with board detection
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22
litris.py
22
litris.py
@@ -15,18 +15,10 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.offset_left = 610
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self.offset_down = 40
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self.fill_data_coordinates()
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self.field = Field()
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self.field_mem = Field()
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self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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@@ -34,17 +26,6 @@ class Litris(GameBase):
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self.move_mode = 1
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def fill_data_coordinates(self):
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# 610 to 1950 = 1340 - 76 / 20 = 63
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# 40 to 1380 = 1340 - 76 / 20 = 63
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# spacing 19 * 4
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dim = 63
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e_spacing = 4
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i_spacing = 4
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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last_letter_received = time()
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while True:
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@@ -92,6 +73,7 @@ class Litris(GameBase):
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if self.field.get_line_count() >= 6 and self.field.height() <= 2:
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if self.field.predict_gaps_in_next_rotation() <= 5:
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self.update_move_mode()
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self.field = self.stone_id_thread.get_current_board_state()
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self.field.rotate_state()
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#self.update_move_mode()
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self.field.reset_half_field()
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@@ -105,6 +87,8 @@ class Litris(GameBase):
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self.stone_id_thread.set_pick_up_status(False)
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def drop_down(self):
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if self.move_mode == 1:
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down = Key.down
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@@ -26,6 +26,7 @@ class NewStoneID(threading.Thread):
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self.vision_stun = Vision()
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self.stone_coordinates = np.zeros((4, 4), dtype=object)
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.fill_data_coordinates()
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self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
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@@ -133,6 +134,49 @@ class NewStoneID(threading.Thread):
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return e, i
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return None, None
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def get_current_board_state(self):
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# get an updated image of the game
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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screenshot = screenshot[40:1380, 610:1950] # 1000,1000
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# cv.imshow("screenshot", screenshot)
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# cv.waitKey(150)
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# continue
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data_coords = np.zeros((20, 20), dtype=object)
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#field = Pickaxe_Field()
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for needle_key in self.needles.keys():
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#gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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#thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.8, 100)
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if len(rectangles) == 0:
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.point_in_rect(point)
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if x is not None and y is not None:
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data_coords[x][y] = int(needle_key)
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#self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
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#cv.imshow("output_image", output_image)
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#cv.waitKey(150)
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return data_coords.tolist()
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def point_in_rect(self, point):
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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x1, y1, w, h = self.data_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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x, y = point
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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return e, i
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return None, None
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def fill_data_coordinates(self):
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# 610 to 1950 = 1340 - 76 / 20 = 63
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# 40 to 1380 = 1340 - 76 / 20 = 63
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@@ -143,3 +187,6 @@ class NewStoneID(threading.Thread):
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for e in range(0, 4, 1):
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for i in range(0, 4, 1):
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self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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