update litris with board detection
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22
litris.py
22
litris.py
@@ -15,18 +15,10 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.offset_left = 610
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self.offset_down = 40
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self.fill_data_coordinates()
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self.field = Field()
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self.field_mem = Field()
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self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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@@ -34,17 +26,6 @@ class Litris(GameBase):
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self.move_mode = 1
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def fill_data_coordinates(self):
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# 610 to 1950 = 1340 - 76 / 20 = 63
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# 40 to 1380 = 1340 - 76 / 20 = 63
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# spacing 19 * 4
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dim = 63
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e_spacing = 4
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i_spacing = 4
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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last_letter_received = time()
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while True:
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@@ -92,6 +73,7 @@ class Litris(GameBase):
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if self.field.get_line_count() >= 6 and self.field.height() <= 2:
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if self.field.predict_gaps_in_next_rotation() <= 5:
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self.update_move_mode()
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self.field = self.stone_id_thread.get_current_board_state()
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self.field.rotate_state()
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#self.update_move_mode()
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self.field.reset_half_field()
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@@ -105,6 +87,8 @@ class Litris(GameBase):
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self.stone_id_thread.set_pick_up_status(False)
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def drop_down(self):
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if self.move_mode == 1:
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down = Key.down
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