refactoring to game base class

This commit is contained in:
2022-10-17 17:25:20 +02:00
parent d9b8434484
commit c8e7c4d60c
3 changed files with 10 additions and 0 deletions

View File

@@ -6,6 +6,7 @@ from hsvfilter import HsvFilter
import pydirectinput
from utils import dig_point
from game_base_class import GameBase
from window_capture import WindowCapture
EMITTER_MAIN = "main"
EMITTER_MUSH = "mushroom"
@@ -30,6 +31,9 @@ class Equipment(GameBase):
self.masks = []
self.emitters = []
# initialize the StunWindowCapture class
self.capture_window = WindowCapture(None, "equip", self.config)
self.EMITTER_TO_USE = str(overlay.emitter_use.get())
self.SPAWN_COUNT = int(overlay.spawn_use.get())
self.ENERGY_TO_USE = int(overlay.energy_use.get())

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@@ -3,6 +3,7 @@ import cv2 as cv
from hsvfilter import HsvFilter
import pydirectinput
from game_base_class import GameBase
from window_capture import WindowCapture
class Magic(GameBase):
@@ -12,6 +13,8 @@ class Magic(GameBase):
self.SPAWN_COUNT = int(overlay.spawn_use.get())
self.capture_window = WindowCapture(None, "magic", self.config)
hsv_filter_orange = HsvFilter(10, 156, 0, 17, 255, 255, 0, 0, 0, 0)
hsv_filter_p = HsvFilter(130, 156, 0, 179, 255, 255, 0, 0, 0, 0)
hsv_filter_b = HsvFilter(88, 156, 0, 128, 255, 255, 0, 0, 0, 0)

View File

@@ -1,6 +1,7 @@
import cv2 as cv
from utils import dig_point, check_for_ok_button
from game_base_class import GameBase
from window_capture import WindowCapture
class Mine(GameBase):
@@ -8,6 +9,8 @@ class Mine(GameBase):
def __init__(self, overlay):
super().__init__(overlay)
self.capture_window = WindowCapture(None, "screen_conf", self.config)
self.level = 1
self.width = 32