refactoring to game base class
This commit is contained in:
3
magic.py
3
magic.py
@@ -3,6 +3,7 @@ import cv2 as cv
|
||||
from hsvfilter import HsvFilter
|
||||
import pydirectinput
|
||||
from game_base_class import GameBase
|
||||
from window_capture import WindowCapture
|
||||
|
||||
|
||||
class Magic(GameBase):
|
||||
@@ -12,6 +13,8 @@ class Magic(GameBase):
|
||||
|
||||
self.SPAWN_COUNT = int(overlay.spawn_use.get())
|
||||
|
||||
self.capture_window = WindowCapture(None, "magic", self.config)
|
||||
|
||||
hsv_filter_orange = HsvFilter(10, 156, 0, 17, 255, 255, 0, 0, 0, 0)
|
||||
hsv_filter_p = HsvFilter(130, 156, 0, 179, 255, 255, 0, 0, 0, 0)
|
||||
hsv_filter_b = HsvFilter(88, 156, 0, 128, 255, 255, 0, 0, 0, 0)
|
||||
|
||||
Reference in New Issue
Block a user