refactoring to game base class
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@@ -6,6 +6,7 @@ from hsvfilter import HsvFilter
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import pydirectinput
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from utils import dig_point
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from game_base_class import GameBase
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from window_capture import WindowCapture
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EMITTER_MAIN = "main"
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EMITTER_MUSH = "mushroom"
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@@ -30,6 +31,9 @@ class Equipment(GameBase):
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self.masks = []
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self.emitters = []
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# initialize the StunWindowCapture class
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self.capture_window = WindowCapture(None, "equip", self.config)
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self.EMITTER_TO_USE = str(overlay.emitter_use.get())
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self.SPAWN_COUNT = int(overlay.spawn_use.get())
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self.ENERGY_TO_USE = int(overlay.energy_use.get())
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