added sodoku to ui
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control_elements/farm_reset_button.jpg
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control_elements/farm_reset_button.jpg
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After Width: | Height: | Size: 3.6 KiB |
@@ -76,7 +76,7 @@ class Equipment(GameBase):
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self.include_chests()
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self.include_chests()
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self.include_keys()
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self.include_keys()
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self.include_pots()
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self.include_pots()
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self.include_coins()
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#self.include_coins()
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self.include_runes()
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self.include_runes()
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elif emitter == EMITTER_SWORD:
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elif emitter == EMITTER_SWORD:
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self.include_swords()
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self.include_swords()
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@@ -118,7 +118,7 @@ class Equipment(GameBase):
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self.energy_counter = self.energy_counter + 1
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self.energy_counter = self.energy_counter + 1
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self.overlay.update_status_label(emitter + ": " + str(self.ENERGY_TO_USE - self.energy_counter))
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self.overlay.update_status_label(emitter + ": " + str(self.ENERGY_TO_USE - self.energy_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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continue
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break
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else:
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else:
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spawn_0 = self.find_emitter(emitter, screenshot, 0)
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spawn_0 = self.find_emitter(emitter, screenshot, 0)
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points = self.vision_stun.get_click_points(spawn_0)
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points = self.vision_stun.get_click_points(spawn_0)
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