added crop game first shot

This commit is contained in:
2022-10-13 16:31:09 +02:00
parent 4c2e5ae77b
commit c36e7a931e
9 changed files with 762 additions and 0 deletions

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@@ -0,0 +1,661 @@
import random
import cv2 as cv
import numpy as np
import pydirectinput
from window_capture import WindowCapture
from vision import Vision
from config_file import UserConfigs
from utils import mse
from utils import get_click_point
GREEN = 1
YELLOW = 2
BLUE = 3
RED = 4
PURPLE = 5
RAINBOW = 6
BIGBOMB = 7
BOMB = 8
ARROW_DOWN = 9
ARROW_RIGHT = 10
ROCK_1 = 11
ROCK_2 = 12
ROCK_3 = 13
BURGER = 14
PAB1 = 15
GOLDBAR = 16
MAGINENT = 21
CHEMTRANT = 22
TENESENT = 23
CIBUTRANT = 24
ARTISENT = 25
STATUS_FOUND_CONTINUATION = "1"
STATUS_FOUND_DEADEND = "2"
STATUS_FOUND_ENDING = "3"
class Field:
data_value_grid = []
data_coordinates = []
next_level = cv.imread("next_level.jpg", cv.IMREAD_COLOR)
next_level_x = cv.imread("next_level_x.jpg", cv.IMREAD_COLOR)
explosives = []
explosives.append(RAINBOW)
explosives.append(ARROW_RIGHT)
explosives.append(ARROW_DOWN)
explosives.append(BIGBOMB)
explosives.append(BOMB)
colors = []
colors.append(GREEN)
colors.append(YELLOW)
colors.append(BLUE)
colors.append(RED)
colors.append(PURPLE)
# colors.append(MAGINENT)
# colors.append(CHEMTRANT)
# colors.append(TENESENT)
# colors.append(CIBUTRANT)
# colors.append(ARTISENT)
def __init__(self):
self.data_value_grid = np.zeros((8, 14), dtype=int)
self.data_coordinates = np.zeros((8, 14), dtype=object)
self.data_score_map = np.zeros((8, 14), dtype=int)
self.observation = np.zeros((8, 14), dtype=int)
# 230 to 2110 = 1883 / 14 = 134.5
# 60 to 1130 = 1076 / 8 = 134.5
dim = 134.5
for e in range(0, 8, 1):
for i in range(0, 14, 1):
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
# initialize the user-class
self.config = UserConfigs()
# initialize the StunWindowCapture class
self.capture_window = WindowCapture(None, None, self.config)
# initialize the StunVision class
self.vision_stun = Vision()
self.needles = {GREEN: cv.imread("green.jpg", cv.IMREAD_COLOR),
YELLOW: cv.imread("yellow.jpg", cv.IMREAD_COLOR),
PURPLE: cv.imread("purple.jpg", cv.IMREAD_COLOR),
BLUE: cv.imread("blue.jpg", cv.IMREAD_COLOR),
RED: cv.imread("red.jpg", cv.IMREAD_COLOR)
# RAINBOW: cv.imread("rainbow.jpg", cv.IMREAD_COLOR),
# BIGBOMB: cv.imread("bigbomb.jpg", cv.IMREAD_COLOR),
# BOMB: cv.imread("bomb.jpg", cv.IMREAD_COLOR),
# ARROW_DOWN: cv.imread("arrow_down.jpg", cv.IMREAD_COLOR),
# ARROW_RIGHT: cv.imread("arrow_right.jpg", cv.IMREAD_COLOR),
# ROCK_1: cv.imread("rock1.jpg", cv.IMREAD_COLOR),
# ROCK_2: cv.imread("rock2.jpg", cv.IMREAD_COLOR),
# ROCK_3: cv.imread("rock3.jpg", cv.IMREAD_COLOR),
# BURGER: cv.imread("burger.jpg", cv.IMREAD_COLOR),
# GOLDBAR: cv.imread("burger.jpg", cv.IMREAD_COLOR),
# PAB1: cv.imread("pab1.jpg", cv.IMREAD_COLOR),
# MAGINENT: cv.imread("maginent.jpg", cv.IMREAD_COLOR),
# CHEMTRANT: cv.imread("chemtrant.jpg", cv.IMREAD_COLOR),
# TENESENT: cv.imread("tenesent.jpg", cv.IMREAD_COLOR),
# CIBUTRANT: cv.imread("cibutrant.jpg", cv.IMREAD_COLOR),
# ARTISENT: cv.imread("artisent.jpg", cv.IMREAD_COLOR)
}
def reset(self):
self.observation = []
def assess_playfield_and_make_move(self):
new_observation, new_screenshot = self.get_current_board_state()
# wrong movement detection
# last board state is same as actual
if mse(new_observation, self.observation) == 0.0:
# no movement detected -> blow explosives or reset
#self.detonate_explosive_when_stuck(new_observation)
cv.waitKey(500)
self.find_patterns_and_valid_moves(new_observation)
self.observation = new_observation
return new_observation
def move_to(self, x, y):
point_src = (1113, 598)
pydirectinput.moveTo(point_src[0], point_src[1])
pydirectinput.mouseDown()
w = random.randint(1, 100)
cv.waitKey(150 + w)
pydirectinput.moveTo(x, y)
pydirectinput.mouseUp()
cv.waitKey(500 + w)
def change_value(self, x, y, val):
self.data_value_grid[x][y] = val
def pointInRect(self, point):
for e in range(0, 8, 1):
for i in range(0, 14, 1):
x1, y1, w, h = self.data_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if (x1 < x and x < x2):
if (y1 < y and y < y2):
return e, i
return None, None
def check_for_next_level(self, screen, needle):
offset_left = 230
offset_down = 58
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
if len(rectangles) == 0:
return False
point = self.vision_stun.get_click_points(rectangles)[0]
self.dig_point(point[0] + offset_left, point[1] + offset_down, 500)
return True
def get_current_board_state(self):
try:
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("playfield.jpg")
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
'''
if self.check_for_next_level(screenshot, self.next_level):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
if self.check_for_next_level(screenshot, self.next_level_x):
cv.waitKey(500)
screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[58:1134, 230:2113]
'''
except:
# self.capture_window.release()
# print("Game window not available - shutting down application")
# return None
pass
# cv.imshow("screenshot", screenshot)
# cv.waitKey(150)
# continue
data_coords = np.zeros((8, 14), dtype=object)
# field = Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.pointInRect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
# cv.imshow("output_image", output_image)
# cv.waitKey(150)
#score_map = np.zeros((8, 14), dtype=object)
#for x in range(0, 8, 1):
# for y in range(0, 14, 1):
# score_map[x, y] = self.score_for_attached_same_color_all_directions(data_coords, x, y)
# cv.putText(screenshot, str(score_map[x, y]),
# self.get_click_point(self.data_coordinates[x, y]), cv.FONT_HERSHEY_SIMPLEX,
# 1, (0, 0, 0), 3, 2)
#cv.imwrite('screenshot_scored.jpg', screenshot)
return data_coords, screenshot
def find_patterns_and_valid_moves(self, state):
#score_map = np.zeros((8, 14), dtype=object)
for x in range(0, 8, 1):
for y in range(0, 14, 1):
self.data_score_map[x, y] = self.score_for_attached_same_color_all_directions(state, x, y)
full_moves = []
reserve_moves = []
for x in range(0, 8, 1):
for y in range(0, 14, 1):
if self.data_score_map[x, y] >= 4:
path_option = []
path_option.append([x, y])
recursion_reminder = []
recursion_reminder.append([x, y])
result = self.find_next_same_color_all_directions_recursion(state, x, y, path_option, recursion_reminder, True)
if result == STATUS_FOUND_ENDING:
path_option.append([x, y])
full_moves.append(path_option)
if self.data_score_map[x, y] >= 3:
path_option = []
path_option.append([x, y])
recursion_reminder = []
recursion_reminder.append([x, y])
self.find_next_same_color_all_directions_recursion(state, x, y, path_option, recursion_reminder, False)
if len(path_option) >= 3:
reserve_moves.append(path_option)
#print(self.data_score_map)
#screenshot = cv.imread("screenshot_scored.jpg")
full_moves.sort(key=len, reverse=True)
reserve_moves.sort(key=len, reverse=True)
'''
for move in full_moves:
mp = []
for point in move:
cp = self.get_click_point(self.data_coordinates[point[0], point[1]])
mp.append(cp)
cv.polylines(screenshot,
[np.array(mp)],
isClosed=False,
color=(0, 255, 0),
thickness=3)
cv.imwrite('screenshot_pathed.jpg', screenshot)
'''
if len(full_moves) >= 1:
self.execute_move(full_moves)
elif len(reserve_moves) >= 1:
self.execute_move(reserve_moves)
else:
# boelk
pass
def execute_move(self, moves):
offset_left = 230
offset_down = 58
if len(moves) >= 1:
first = True
for cords in moves[0]:
square = self.data_coordinates[cords[0], cords[1]]
pydirectinput.moveTo(get_click_point(square)[0] + offset_left, get_click_point(square)[1]+offset_down)
cv.waitKey(50)
if first:
pydirectinput.mouseDown()
cv.waitKey(100)
first = False
pydirectinput.mouseUp()
cv.waitKey(50)
def get_directions_array(self, current_x, current_y):
left_x = current_x
left_y = current_y - 1
right_x = current_x
right_y = current_y + 1
upper_x = current_x - 1
upper_y = current_y
lower_x = current_x + 1
lower_y = current_y
lower_left_x = current_x + 1
lower_left_y = current_y - 1
lower_right_x = current_x + 1
lower_right_y = current_y + 1
upper_left_x = current_x - 1
upper_left_y = current_y - 1
upper_right_x = current_x - 1
upper_right_y = current_y + 1
directions = []
directions.append([left_x, left_y])
directions.append([lower_left_x, lower_left_y])
directions.append([lower_x, lower_y])
directions.append([lower_right_x, lower_right_y])
directions.append([right_x, right_y])
directions.append([upper_right_x, upper_right_y])
directions.append([upper_x, upper_y])
directions.append([upper_left_x, upper_left_y])
return directions
def find_next_same_color_all_directions_recursion(self, state, current_x, current_y, path_store, recursion_reminder, look_for_ending):
directions = self.get_directions_array(current_x, current_y)
color = state[current_x, current_y]
for direction in directions:
if self.is_direction_in_bounce_and_same_color(state, direction, color) == 1:
if (self.data_score_map[direction[0], direction[1]] >= 2) and (direction not in recursion_reminder):
recursion_reminder.append(direction)
result = self.find_next_same_color_all_directions_recursion(state, direction[0], direction[1], path_store , recursion_reminder, look_for_ending)
if result == STATUS_FOUND_CONTINUATION:
path_store.append(direction)
return STATUS_FOUND_CONTINUATION
elif result == STATUS_FOUND_DEADEND:
if look_for_ending:
continue
else:
path_store.append(direction)
return STATUS_FOUND_DEADEND
elif result == STATUS_FOUND_ENDING:
path_store.append(direction)
return STATUS_FOUND_ENDING
if look_for_ending:
for direction in directions:
if direction == path_store[0]:
#path_store.append(direction)
return STATUS_FOUND_ENDING
return STATUS_FOUND_DEADEND
def score_for_attached_same_color_all_directions(self, state, current_x, current_y):
left_x = current_x - 1
left_y = current_y
right_x = current_x + 1
right_y = current_y
upper_x = current_x
upper_y = current_y - 1
lower_x = current_x
lower_y = current_y + 1
lower_left_x = current_x + 1
lower_left_y = current_y - 1
lower_right_x = current_x + 1
lower_right_y = current_y + 1
upper_left_x = current_x - 1
upper_left_y = current_y - 1
upper_right_x = current_x - 1
upper_right_y = current_y + 1
directions = []
directions.append([left_x, left_y])
directions.append([right_x, right_y])
directions.append([lower_x, lower_y])
directions.append([upper_x, upper_y])
directions.append([lower_left_x, lower_left_y])
directions.append([lower_right_x, lower_right_y])
directions.append([upper_left_x, upper_left_y])
directions.append([upper_right_x, upper_right_y])
score = 0
color = state[current_x, current_y]
if color == 0:
return score
for direction in directions:
score = score + self.is_direction_in_bounce_and_same_color(state, direction, color)
return score
def is_direction_in_bounce_and_same_color(self, state, loc, color):
x, y = loc
if x <= 7 and x >= 0 and y <= 13 and y >= 0:
if state[x, y] == color:
return 1
return 0
def local_pos_check(self, state, e, i, e_check, i_check, needle):
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
if state[e + e_check, i + i_check] == needle:
return True
else:
return False
def local_pos_checks(self, state, e, i, e_check, i_check, needles):
if e + e_check >= 0 and e + e_check <= 7 and i + i_check >= 0 and i + i_check <= 13:
for needle in needles:
if state[e + e_check, i + i_check] == needle:
return True
else:
continue
return False
def check_5_horizontal(self, state, e, i, color):
try:
#
if state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[
e, i + 4] == color:
if state[e, i + 2] <= 0 or state[e, i + 2] >= 6:
return False
#
if e - 1 >= 0 and i + 2 <= 13:
if state[e - 1, i + 2] == color:
return True
return False
except:
return False
def check_5_vertical(self, state, e, i, color):
try:
#
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[
e + 4, i] == color:
if state[e + 2, i] <= 0 or state[e + 2, i] >= 6:
return False
# third left upper
if e + 2 <= 7 and i - 1 >= 0:
if state[e + 2, i - 1] == color:
print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
if e + 2 <= 7 and i + 1 <= 13:
if state[e + 2, i + 1] == color:
print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
return False
except:
return False
def check_3_with_gap(self, state, e, i, color):
try:
# second color next to starting point
if i + 2 <= 13:
if state[e, i] == color and state[e, i + 2] == color:
# third upper
if e - 1 >= 0 and i + 1 <= 13:
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e - 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i + 1 <= 13:
if state[e + 1, i + 1] == color and (state[e, i + 1] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 1])
self.move_tile(src_pt, dest_pt)
return True
if e + 2 <= 7:
if state[e, i] == color and state[e + 2, i] == color:
# third upper
if e + 1 >= 0 and i + 1 <= 13:
# if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
if state[e + 1, i + 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e + 1, i] in self.colors):
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 1, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_horizontal(self, state, e, i, color):
try:
# second color next to starting point
if state[e, i] == color and state[e, i + 1] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e, i - 1] in self.colors):
print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 1 <= 7 and i - 1 >= 0:
if state[e + 1, i - 1] == color and (state[e, i - 1] in self.colors):
print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third left with gap
if i - 2 >= 0:
if state[e, i - 2] == color and (state[e, i - 1] in self.colors):
print("left gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 2 <= 13:
if state[e - 1, i + 2] == color and (state[e, i + 2] in self.colors):
print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 1 <= 7 and i + 2 <= 13:
if state[e + 1, i + 2] == color and (state[e, i + 2] in self.colors):
print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
# third right with gap
if i + 3 <= 13:
if state[e, i + 3] == color and (state[e, i + 2] in self.colors):
print("right gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def check_3_vertical(self, state, e, i, color):
try:
# second color next to starting point o
if state[e, i] == color and state[e + 1, i] == color:
# third left upper
if e - 1 >= 0 and i - 1 >= 0:
if state[e - 1, i - 1] == color and (state[e - 1, i] in self.colors):
print("upper left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third left lower
if e + 2 <= 7 and i - 1 >= 0:
if state[e + 2, i - 1] == color and (state[e + 2, i] in self.colors):
print("lower left", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third right upper
if e - 1 >= 0 and i + 1 <= 13:
if state[e - 1, i + 1] == color and (state[e - 1, i] in self.colors):
print("upper right", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third right lower
if e + 2 <= 7 and i + 1 <= 13:
if state[e + 2, i + 1] == color and (state[e + 2, i] in self.colors):
print("upper lower", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
# third upper with gap
if e - 2 >= 0:
if state[e - 2, i] == color and (state[e - 1, i] in self.colors):
print("upper gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
self.move_tile(src_pt, dest_pt)
return True
# third lower with gap
if e + 3 <= 7:
if state[e + 3, i] == color and (state[e + 2, i] in self.colors):
print("lower gap ", color, e, i)
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
self.move_tile(src_pt, dest_pt)
return True
except:
return False
def move_tile(self, point_source, point_dest):
offset_left = 230
offset_down = 58
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
# pydirectinput.moveTo(0,0)
pydirectinput.mouseDown()
w = random.randint(25, 50)
cv.waitKey(100 + w)
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
pydirectinput.mouseUp()
cv.waitKey(400 + w)
def check_for_button_and_click_it(self, button_url):
screenshot = self.capture_window.get_screenshot()
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
if len(rectangles) == 1:
pointis = self.vision_stun.get_click_points(rectangles)
for pointi in pointis:
self.dig_point(pointi[0], pointi[1], 150)
def dig_point(self, point1, point2, dig_time):
pydirectinput.moveTo(point1, point2)
cv.waitKey(dig_time)
pydirectinput.mouseDown()
w = random.randint(50, 100)
cv.waitKey(w)
pydirectinput.mouseUp()
def get_click_point(self, rectangle):
# Loop over all the rectangles
x, y, w, h = rectangle
# Determine the center position
center_x = x + int(w / 2)
center_y = y + int(h / 2)
# Save the points
return int(center_x), int(center_y)

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# Run tkinter code in another thread
import threading
import tkinter as tk
from tkinter import ttk
class CropOverlay(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.run_mode = 'init'
self.root = tk.Tk
self.ButtonFrame = tk.Frame
self.StartButton = tk.Button
self.StopButton = tk.Button
self.TkPosition = '133x52+60+600'
self.StatusLabel = tk.Label
self.start()
def run(self):
self.root = tk.Tk()
self.ButtonFrame = tk.Frame(self.root)
self.StartButton = tk.Button(self.ButtonFrame, text="Start", command=self.start_button_callback, width='8')
self.StartButton.grid(row=0, column=0)
self.StopButton = tk.Button(self.ButtonFrame, text="Stop", command=self.stop_button_callback, width='8',
state=tk.DISABLED)
self.StopButton.grid(row=0, column=1)
self.ButtonFrame.grid(row=3, column=0, columnspan=2)
self.StatusLabel = tk.Label(self.root, text="", font=("Helvetica", 10, "bold"),
background="grey")
self.StatusLabel.grid(row=4, column=0, columnspan=2)
# self.ClearButton.pack(side="top")
self.root.geometry(self.TkPosition)
self.root.overrideredirect(1) # fenster ohne aussen rum :-)
# self.root.attributes('-alpha', 0.7) # fenster transparent
self.root.attributes('-topmost', 1) # fenster immer im vordergrund
# self.root.wm_attributes("-disabled", True)
self.root.configure(background='black')
self.root.mainloop()
def start_button_callback(self):
self.StartButton.configure(state=tk.DISABLED)
self.StopButton.configure(state=tk.NORMAL)
self.StatusLabel.configure(text='')
self.run_mode = 'started'
def stop_button_callback(self):
self.StartButton.configure(state=tk.NORMAL)
self.StopButton.configure(state=tk.DISABLED)
self.run_mode = 'stopped'
def get_run_mode(self):
return self.run_mode
def update_status_label(self, mode, energy_to_go):
text = mode + ": " + str(energy_to_go)
self.StatusLabel.configure(text=text)

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from Field_Representation_crop import Field
from time import time
import cv2 as cv
import keyboard
from crop_overlay import CropOverlay
def run():
field = Field()
overlay = CropOverlay()
while True:
if overlay.run_mode == 'stopped':
overlay.update_status_label("stopped", "0")
overlay.run_mode = 'init'
continue
elif overlay.run_mode == 'started':
cv.waitKey(500)
elif overlay.run_mode == 'init':
continue
else:
# boelk
pass
while True:
if overlay.run_mode == 'stopped':
break
cords = field.assess_playfield_and_make_move()
print(cords)
cv.waitKey(1000)
if __name__ == "__main__":
run()

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