flappy init
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56
flappy.py
56
flappy.py
@@ -1,12 +1,6 @@
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import cv2 as cv
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import numpy as np
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from time import time
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import pydirectinput
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from game_base_class import GameBase
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from pynput.keyboard import Key, Controller
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from flappy_pos_discovery_thread import FlappyPosDiscovery
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class Flappy(GameBase):
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@@ -14,24 +8,10 @@ class Flappy(GameBase):
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def __init__(self, overlay):
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super().__init__(overlay)
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.offset_left = 610
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self.offset_down = 40
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self.fill_data_coordinates()
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self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.flappy_pos_disc = FlappyPosDiscovery()
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self.move_mode = 1
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def assess_playfield_and_make_move(self):
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#last_letter_received = time()
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wait_timer = 380
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@@ -42,37 +22,5 @@ class Flappy(GameBase):
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cv.waitKey(50)
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pydirectinput.mouseUp()
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cv.waitKey(wait_timer)
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offset = (self.flappy_pos_disc.next_gate_height + 170) - self.flappy_pos_disc.current_pet_height
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if offset < -100:
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#pet go down
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wait_timer = 430
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elif 0 > offset > -100:
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wait_timer = 405
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elif 0 < offset < 50:
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wait_timer = 355
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elif offset > 50:
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wait_timer = 330
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'''
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if self.stone_id_thread.get_pick_up_status() == False:
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if (time() - last_letter_received) >= 5:
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self.field.reset_field()
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self.field.cleared_rows = 1
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last_letter_received = time()
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self.dig_point(1500, 980, 100)
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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continue
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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cv.waitKey(50)
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continue
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self.stone_id_thread.set_pick_up_status(False)
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'''
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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wait_timer = wait_timer + (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
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