refactoring to game base class
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1
crops.py
1
crops.py
@@ -66,6 +66,7 @@ class Crops(GameBase):
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break
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break
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self.assess_playfield_and_make_move()
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self.assess_playfield_and_make_move()
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cv.waitKey(500)
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def set_color_order(self, order):
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def set_color_order(self, order):
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self.needles.clear()
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self.needles.clear()
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2
farm.py
2
farm.py
@@ -127,7 +127,7 @@ class Farm(GameBase):
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for needle_key in self.needles.keys():
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for needle_key in self.needles.keys():
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.74, 56)
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if len(rectangles) == 0:
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if len(rectangles) == 0:
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continue
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continue
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points = self.vision_stun.get_click_points(rectangles)
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points = self.vision_stun.get_click_points(rectangles)
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