refactoring to game base class

This commit is contained in:
2022-10-18 20:42:50 +02:00
parent 90c6920296
commit a4617ed062
2 changed files with 2 additions and 1 deletions

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@@ -127,7 +127,7 @@ class Farm(GameBase):
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.74, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)