added first draft new pickaxe try
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@@ -171,24 +171,26 @@ class Pickaxe_Field(GameBase):
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else:
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else:
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points = points - 10000
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points = points - 10000
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if np.unique(shift_dir)[-2] is not None:
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try:
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second_higest = np.unique(shift_dir)[-2]
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second_higest = np.unique(shift_dir)[-2]
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if shift_dir[1][3] == second_higest:
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if shift_dir[1][3] == second_higest:
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points = points + 300
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points = points + 300
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if np.unique(shift_dir)[-3] is not None:
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if shift_dir[2][3] is not 0:
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if shift_dir[2][3] is not 0:
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if shift_dir[2][3] == np.unique(shift_dir)[-3]:
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if shift_dir[2][3] == np.unique(shift_dir)[-3]:
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#third_higest = np.unique(shift_dir)[-3]
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#third_higest = np.unique(shift_dir)[-3]
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#if shift_dir[2][3] == third_higest:
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#if shift_dir[2][3] == third_higest:
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points = points + 300
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points = points + 300
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if np.unique(shift_dir)[-4] is not None:
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if shift_dir[3][3] is not 0:
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if shift_dir[3][3] is not 0:
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if shift_dir[3][3] == np.unique(shift_dir)[-4]:
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if shift_dir[3][3] == np.unique(shift_dir)[-4]:
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#fourth_higest = np.unique(shift_dir)[-4]
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#fourth_higest = np.unique(shift_dir)[-4]
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#if shift_dir[3][3] == fourth_higest:
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#if shift_dir[3][3] == fourth_higest:
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points = points + 300
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points = points + 300
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except:
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pass
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if shift_dir[1][3] == highest - 1:
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if shift_dir[1][3] == highest - 1:
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points = points + 100
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points = points + 100
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