added farm bot
fixed magic needles
472
farm/Field_Representation.py
Normal file
@@ -0,0 +1,472 @@
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import random
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import cv2 as cv
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||||
import numpy as np
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import pydirectinput
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from window_capture import WindowCapture
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from vision import Vision
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||||
from config_file import UserConfigs
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||||
from utils import mse
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||||
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GREEN = 1
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||||
YELLOW = 2
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||||
BLUE = 3
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||||
RED = 4
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||||
PINK = 5
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||||
RAINBOW = 6
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||||
BIGBOMB = 7
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||||
BOMB = 8
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||||
ARROW_DOWN = 9
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||||
ARROW_RIGHT = 10
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||||
ROCK_1 = 11
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||||
ROCK_2 = 12
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||||
ROCK_3 = 13
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||||
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||||
class Field:
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||||
data_value_grid = []
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||||
data_coordinates = []
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||||
next_level = cv.imread("next_level.jpg", cv.IMREAD_COLOR)
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||||
next_level_x = cv.imread("next_level_x.jpg", cv.IMREAD_COLOR)
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||||
explosives = []
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explosives.append(RAINBOW)
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||||
explosives.append(ARROW_RIGHT)
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||||
explosives.append(ARROW_DOWN)
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||||
explosives.append(BIGBOMB)
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||||
explosives.append(BOMB)
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||||
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||||
def __init__(self):
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||||
self.data_value_grid = np.zeros((8, 14), dtype=int)
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||||
self.data_coordinates = np.zeros((8, 14), dtype=object)
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||||
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||||
# 230 to 2110 = 1883 / 14 = 134.5
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||||
# 60 to 1130 = 1076 / 8 = 134.5
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||||
dim = 134.5
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for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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||||
self.data_coordinates[e][i] = [i * dim, e * dim, dim, dim]
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||||
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||||
# initialize the user-class
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||||
self.config = UserConfigs()
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||||
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||||
# initialize the StunWindowCapture class
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||||
self.capture_window = WindowCapture(None, None, self.config)
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||||
# initialize the StunVision class
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||||
self.vision_stun = Vision()
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||||
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||||
self.needles = {GREEN: cv.imread("green.jpg", cv.IMREAD_COLOR),
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YELLOW: cv.imread("yellow.jpg", cv.IMREAD_COLOR),
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BLUE: cv.imread("blue.jpg", cv.IMREAD_COLOR),
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||||
RED: cv.imread("red.jpg", cv.IMREAD_COLOR),
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PINK: cv.imread("pink.jpg", cv.IMREAD_COLOR),
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||||
RAINBOW: cv.imread("rainbow.jpg", cv.IMREAD_COLOR),
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||||
BIGBOMB: cv.imread("bigbomb.jpg", cv.IMREAD_COLOR),
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||||
BOMB: cv.imread("bomb.jpg", cv.IMREAD_COLOR),
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ARROW_DOWN: cv.imread("arrow_down.jpg", cv.IMREAD_COLOR),
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ARROW_RIGHT: cv.imread("arrow_right.jpg", cv.IMREAD_COLOR),
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ROCK_1: cv.imread("rock1.jpg", cv.IMREAD_COLOR),
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ROCK_2: cv.imread("rock2.jpg", cv.IMREAD_COLOR),
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ROCK_3: cv.imread("rock3.jpg", cv.IMREAD_COLOR)
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||||
}
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||||
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||||
def reset(self):
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||||
self.episode_step = 0
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||||
self.last_reward = 0
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||||
self.last_score = 0
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||||
self.kill_counter = 0
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||||
# hit reset button and confirm
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||||
# self.check_for_button_and_click_it("needles/repeat.jpg")
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||||
# self.check_for_button_and_click_it("needles/reset.jpg")
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||||
|
||||
self.dig_point(1800, 160, 600)
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||||
self.dig_point(1800, 1000, 300)
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||||
self.observation, screen = self.get_current_board_state()
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||||
return self.observation
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||||
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||||
def shift_playfield(self, action):
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||||
self.episode_step += 1
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||||
# move to indicated direction
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||||
self.action(action)
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||||
# get new field status
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||||
new_observation, new_screenshot = self.get_current_board_state()
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||||
current_score = 0
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||||
reward = 0
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||||
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||||
# wrong movement detection
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||||
# last board state is same as actual
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||||
if mse(new_observation, self.observation) == 0.0:
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||||
# no movement detected -> punish
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||||
if len(new_observation[new_observation == 0]) >= 1:
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||||
reward = -100
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||||
else:
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||||
self.kill_counter = self.kill_counter + 1
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||||
reward = -5
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||||
else:
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||||
# calculate current board score
|
||||
self.kill_counter = 0
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||||
for e in range(0, 4, 1):
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||||
for i in range(0, 4, 1):
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||||
current_score = current_score + (2 ** new_observation[e][i] - 1)
|
||||
bonus_for_empty_cells = len(new_observation[new_observation == 0])
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||||
reward = current_score - self.last_score + bonus_for_empty_cells
|
||||
self.last_score = current_score
|
||||
|
||||
if self.kill_counter >= 5:
|
||||
self.kill_counter = 0
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||||
done = True
|
||||
else:
|
||||
done = False
|
||||
self.observation = new_observation
|
||||
return new_observation, reward, done
|
||||
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||||
def action(self, choice):
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||||
'''
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||||
Gives us 4 total movement options. (0,1,2,3)
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||||
'''
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||||
if choice == 0:
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||||
# right
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||||
self.move_to(1200, 598)
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||||
elif choice == 1:
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||||
# left
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||||
self.move_to(1000, 598)
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elif choice == 2:
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||||
# up
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||||
self.move_to(1113, 498)
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||||
elif choice == 3:
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||||
# down
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||||
self.move_to(1113, 698)
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||||
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||||
def move_to(self, x, y):
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||||
point_src = (1113, 598)
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||||
pydirectinput.moveTo(point_src[0], point_src[1])
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||||
pydirectinput.mouseDown()
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||||
w = random.randint(1, 100)
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||||
cv.waitKey(150 + w)
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||||
pydirectinput.moveTo(x, y)
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||||
pydirectinput.mouseUp()
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cv.waitKey(500 + w)
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||||
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||||
def change_value(self, x, y, val):
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||||
self.data_value_grid[x][y] = val
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||||
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||||
def pointInRect(self, point):
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||||
for e in range(0, 8, 1):
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for i in range(0, 14, 1):
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||||
x1, y1, w, h = self.data_coordinates[e][i]
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||||
x2, y2 = x1 + w, y1 + h
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||||
x, y = point
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||||
if (x1 < x and x < x2):
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if (y1 < y and y < y2):
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||||
return e, i
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||||
return None, None
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||||
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||||
def check_for_next_level(self, screen, needle):
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||||
offset_left = 230
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||||
offset_down = 58
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||||
rectangles = self.vision_stun.find(screen, needle, 0.70, 1)
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||||
if len(rectangles) == 0:
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||||
return False
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||||
point = self.vision_stun.get_click_points(rectangles)[0]
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||||
self.dig_point(point[0]+ offset_left, point[1] + offset_down, 500)
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||||
return True
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||||
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||||
def get_current_board_state(self):
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||||
try:
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||||
# get an updated image of the game
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||||
#screenshot = self.capture_window.get_screenshot()
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||||
screenshot = cv.imread("field_farm.jpg")
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||||
screenshot = screenshot[58:1134, 230:2113] # 1883,1076
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||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
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||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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||||
if self.check_for_next_level(screenshot, self.next_level):
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||||
cv.waitKey(500)
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||||
screenshot = self.capture_window.get_screenshot()
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||||
screenshot = screenshot[58:1134, 230:2113]
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||||
if self.check_for_next_level(screenshot, self.next_level_x):
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||||
cv.waitKey(500)
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||||
screenshot = self.capture_window.get_screenshot()
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||||
screenshot = screenshot[58:1134, 230:2113]
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||||
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||||
except:
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||||
self.capture_window.release()
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||||
print("Game window not available - shutting down application")
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||||
return None
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||||
# cv.imshow("screenshot", screenshot)
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||||
# cv.waitKey(150)
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||||
# continue
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||||
data_coords = np.zeros((8, 14), dtype=object)
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||||
# field = Field()
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||||
for needle_key in self.needles.keys():
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||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.70, 56)
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||||
if len(rectangles) == 0:
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||||
continue
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||||
points = self.vision_stun.get_click_points(rectangles)
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||||
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||||
for point in points:
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||||
x, y = self.pointInRect(point)
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||||
if x is not None and y is not None:
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||||
data_coords[x][y] = int(needle_key)
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||||
# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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||||
# cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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||||
# output_image = vision_stun.draw_rectangles(screenshot, rectangles)
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||||
# cv.imshow("output_image", output_image)
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||||
# cv.waitKey(150)
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||||
return data_coords, screenshot
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||||
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||||
def analyse_boardstate(self, state):
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||||
for e in range(0, 8, 1):
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||||
for i in range(0, 14, 1):
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||||
if self.check_explosives(state, e, i):
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||||
return
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||||
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for e in range(0, 8, 1):
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||||
for i in range(0, 14, 1):
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||||
for color in range(1, 6, 1):
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||||
if self.check_5_horizontal(state, e, i, color):
|
||||
return
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||||
if self.check_5_vertical(state, e, i, color):
|
||||
return
|
||||
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||||
for e in range(0, 8, 1):
|
||||
for i in range(0, 14, 1):
|
||||
for color in range(1, 6, 1):
|
||||
if self.check_3_horizontal(state, e, i, color):
|
||||
return
|
||||
if self.check_3_vertical(state, e, i, color):
|
||||
return
|
||||
|
||||
def check_explosives(self, state, e, i):
|
||||
for explosive in self.explosives:
|
||||
if self.local_pos_check(state, e, i, 0, 0, explosive):
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i])
|
||||
if self.local_pos_checks(state, e, i, 1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
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||||
elif self.local_pos_checks(state, e, i, 0, 1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 1])
|
||||
self.move_tile(src_pt, dest_pt)
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||||
elif self.local_pos_checks(state, e, i, -1, 0, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
elif self.local_pos_checks(state, e, i, 0, -1, self.explosives):
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
else:
|
||||
continue
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def local_pos_check(self, state, e, i, e_check, i_check, needle):
|
||||
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def local_pos_checks(self, state, e, i, e_check, i_check, needles):
|
||||
if e + e_check >= 0 and e + e_check <=7 and i + i_check >= 0 and i + i_check <=13:
|
||||
for needle in needles:
|
||||
if state[e + e_check, i + i_check] == needle:
|
||||
return True
|
||||
else:
|
||||
continue
|
||||
return False
|
||||
|
||||
def check_5_horizontal(self, state, e, i, color):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == color and state[e, i + 1] == color and state[e, i + 3] == color and state[
|
||||
e, i + 4] == color:
|
||||
if state[e, i + 2] <= 0 or state[e, i + 2] >= 6:
|
||||
return False
|
||||
#
|
||||
if e - 1 >= 0 and i + 2 <= 13:
|
||||
if state[e - 1, i + 2] == color:
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
|
||||
def check_5_vertical(self, state, e, i, color):
|
||||
try:
|
||||
#
|
||||
if state[e, i] == color and state[e + 1, i] == color and state[e + 3, i] == color and state[
|
||||
e + 4, i] == color:
|
||||
if state[e + 2, i] <= 0 or state[e + 2, i] >= 6:
|
||||
return False
|
||||
# third left upper
|
||||
if e + 2 <= 7 and i - 1 >= 0:
|
||||
if state[e + 2, i - 1] == color:
|
||||
print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
if e + 2 <= 7 and i + 1 <= 13:
|
||||
if state[e + 2, i + 1] == color:
|
||||
print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
return False
|
||||
except:
|
||||
return False
|
||||
|
||||
def check_3_horizontal(self, state, e, i, color):
|
||||
try:
|
||||
# second color next to starting point
|
||||
if state[e, i] == color and state[e, i + 1] == color:
|
||||
# third left upper
|
||||
if e - 1 >= 0 and i - 1 >= 0:
|
||||
if state[e - 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third left lower
|
||||
if e + 1 <= 7 and i - 1 >= 0:
|
||||
if state[e + 1, i - 1] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
print("lower left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third left with gap
|
||||
if i - 2 >= 0:
|
||||
if state[e, i - 2] == color and (state[e, i - 1] >= 1 and state[e, i - 1] <= 5):
|
||||
print("left gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i - 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i - 1])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third right upper
|
||||
if e - 1 >= 0 and i + 2 <= 13:
|
||||
if state[e - 1, i + 2] == color and (state[e, i + 2] >= 1 and state[e, i + 2] <= 5):
|
||||
print("upper right", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third right lower
|
||||
if e + 1 <= 7 and i + 2 <= 13:
|
||||
if state[e + 1, i + 2] == color and (state[e, i + 2] >= 1 and state[e, i + 2] <= 5):
|
||||
print("upper lower", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 1, i + 2])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
|
||||
# third right with gap
|
||||
if i + 3 <= 13:
|
||||
if state[e, i + 3] == color and (state[e, i + 2] >= 1 and state[e, i + 2] <= 5):
|
||||
print("right gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e, i + 3])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e, i + 2])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
except:
|
||||
return False
|
||||
|
||||
def check_3_vertical(self, state, e, i, color):
|
||||
try:
|
||||
# second color next to starting point o
|
||||
if state[e, i] == color and state[e + 1, i] == color:
|
||||
# third left upper
|
||||
if e - 1 >= 0 and i - 1 >= 0:
|
||||
if state[e - 1, i - 1] == color and (state[e - 1, i] >= 1 and state[e - 1, i] <= 5):
|
||||
print("upper left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third left lower
|
||||
if e + 2 <= 7 and i - 1 >= 0:
|
||||
if state[e + 2, i - 1] == color and (state[e + 2, i] >= 1 and state[e + 2, i] <= 5):
|
||||
print("lower left", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i - 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third right upper
|
||||
if e - 1 >= 0 and i + 1 <= 13:
|
||||
if state[e - 1, i + 1] == color and (state[e - 1, i] >= 1 and state[e - 1, i] <= 5):
|
||||
print("upper right", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 1, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third right lower
|
||||
if e + 2 <= 7 and i + 1 <= 13:
|
||||
if state[e + 2, i + 1] == color and (state[e + 2, i] >= 1 and state[e + 2, i] <= 5):
|
||||
print("upper lower", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 2, i + 1])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third upper with gap
|
||||
if e - 2 >= 0:
|
||||
if state[e - 2, i] == color and (state[e - 1, i] >= 1 and state[e - 1, i] <= 5):
|
||||
print("upper gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e - 2, i])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e - 1, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
# third lower with gap
|
||||
if e + 3 <= 7:
|
||||
if state[e + 3, i] == color and (state[e + 2, i] >= 1 and state[e + 2, i] <= 5):
|
||||
print("lower gap ", color, e, i)
|
||||
src_pt = self.get_click_point(self.data_coordinates[e + 3, i])
|
||||
dest_pt = self.get_click_point(self.data_coordinates[e + 2, i])
|
||||
self.move_tile(src_pt, dest_pt)
|
||||
return True
|
||||
except:
|
||||
return False
|
||||
|
||||
def move_tile(self, point_source, point_dest):
|
||||
offset_left = 230
|
||||
offset_down = 58
|
||||
pydirectinput.moveTo(point_source[0] + offset_left, point_source[1] + offset_down)
|
||||
# pydirectinput.moveTo(0,0)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(25, 50)
|
||||
cv.waitKey(100 + w)
|
||||
pydirectinput.moveTo(point_dest[0] + offset_left, point_dest[1] + offset_down)
|
||||
pydirectinput.mouseUp()
|
||||
cv.waitKey(400 + w)
|
||||
|
||||
def check_for_button_and_click_it(self, button_url):
|
||||
screenshot = self.capture_window.get_screenshot()
|
||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
# gray_needle = cv.cvtColor(cv.imread(button_url, cv.IMREAD_UNCHANGED), cv.COLOR_BGR2GRAY)
|
||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
||||
needle = cv.imread(button_url, cv.IMREAD_UNCHANGED)
|
||||
# rectangles = self.vision_stun.find(thresh, thresh_needle, 0.4, 1)
|
||||
rectangles = self.vision_stun.find(screenshot, needle, 0.7, 1)
|
||||
|
||||
if len(rectangles) == 1:
|
||||
pointis = self.vision_stun.get_click_points(rectangles)
|
||||
for pointi in pointis:
|
||||
self.dig_point(pointi[0], pointi[1], 150)
|
||||
|
||||
def dig_point(self, point1, point2, dig_time):
|
||||
pydirectinput.moveTo(point1, point2)
|
||||
cv.waitKey(dig_time)
|
||||
pydirectinput.mouseDown()
|
||||
w = random.randint(50, 100)
|
||||
cv.waitKey(w)
|
||||
pydirectinput.mouseUp()
|
||||
|
||||
def get_click_point(self, rectangle):
|
||||
# Loop over all the rectangles
|
||||
x, y, w, h = rectangle
|
||||
# Determine the center position
|
||||
center_x = x + int(w / 2)
|
||||
center_y = y + int(h / 2)
|
||||
# Save the points
|
||||
return int(center_x), int(center_y)
|
||||
BIN
farm/arrow_down.jpg
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
farm/arrow_right.jpg
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
farm/bigbomb.jpg
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
farm/blue.jpg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
farm/bomb.jpg
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
farm/box.jpg
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
farm/field_complete.jpg
Normal file
|
After Width: | Height: | Size: 890 KiB |
BIN
farm/field_farm.jpg
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
BIN
farm/field_farm2.jpg
Normal file
|
After Width: | Height: | Size: 928 KiB |
BIN
farm/green.jpg
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
39
farm/main_farm.py
Normal file
@@ -0,0 +1,39 @@
|
||||
from Field_Representation import Field
|
||||
from time import time
|
||||
import cv2 as cv
|
||||
import keyboard
|
||||
|
||||
def run():
|
||||
field = Field()
|
||||
loop_time_p = time()
|
||||
pause = True
|
||||
|
||||
while True:
|
||||
if keyboard.is_pressed('p') == True:
|
||||
pause = True
|
||||
print('q pressed')
|
||||
elif keyboard.is_pressed('o') == True:
|
||||
pause = False
|
||||
print('o pressed')
|
||||
|
||||
if pause:
|
||||
# cv.waitKey(500)
|
||||
if (time() - loop_time_p) >= 5:
|
||||
loop_time_p = time()
|
||||
print("pausing")
|
||||
continue
|
||||
|
||||
|
||||
cords, screenshot = field.get_current_board_state()
|
||||
field.analyse_boardstate(cords)
|
||||
print(cords)
|
||||
cv.waitKey(1000)
|
||||
|
||||
|
||||
#cv.imshow("screenshot", screenshot)
|
||||
#cv.waitKey(150)
|
||||
#print(cords)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
BIN
farm/next_level.jpg
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
farm/next_level_x.jpg
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
farm/pink.jpg
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
farm/rainbow.jpg
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
farm/red.jpg
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
farm/rock1.jpg
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
farm/rock2.jpg
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
farm/rock3.jpg
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
BIN
farm/yellow.jpg
Normal file
|
After Width: | Height: | Size: 5.3 KiB |