From 84c1df4e9a7fb072c79c2f3f0b2e8f4c6a06a93a Mon Sep 17 00:00:00 2001 From: Thaloria Date: Wed, 19 Oct 2022 00:36:37 +0200 Subject: [PATCH] new ui elements for timing --- game_base_class.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/game_base_class.py b/game_base_class.py index 0620a04..2d516c9 100644 --- a/game_base_class.py +++ b/game_base_class.py @@ -74,8 +74,11 @@ class GameBase: for break_ in breaks: elapsed = int(time() - start_time) if elapsed > break_: - cv.waitKey(random.randint(1, 3) *60*1000) + pause = random.randint(1, 3) + self.overlay.update_status_label("Paused " + str(pause) + " minutes") + cv.waitKey(pause *60 *1000) breaks.remove(break_) + self.overlay.update_status_label("running") if self.overlay.run_mode == 'paused': cv.waitKey(1) continue