update flappy
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13
flappy.py
13
flappy.py
@@ -2,6 +2,7 @@ import cv2 as cv
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import pydirectinput
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from game_base_class import GameBase
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from flappy_pos_discovery_thread import FlappyPosDiscovery
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from keyboard_thread import KeyboardEvent
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class Flappy(GameBase):
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@@ -11,23 +12,25 @@ class Flappy(GameBase):
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self.litris_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.flappy_pos_disc = FlappyPosDiscovery()
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self.keyboard_listener = KeyboardEvent()
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def assess_playfield_and_make_move(self):
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#last_letter_received = time()
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wait_timer = 380
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while True:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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tmp = 20
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wait_timer = 380 + self.keyboard_listener.offset_value
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self.click()
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cv.waitKey(int(100))
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cv.waitKey(wait_timer)
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'''
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.get_actual_pet_height()
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if offset > 50:
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self.click()
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cv.waitKey(int(wait_timer -100))
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print("pet_pos: ", self.flappy_pos_disc.get_actual_pet_height())
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'''
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if self.flappy_pos_disc.next_gate_height[0] is not 0:
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offset = (self.flappy_pos_disc.next_gate_height[0] + 120) - self.flappy_pos_disc.current_pet_height
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if offset > 50:
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