updated ui elements
This commit is contained in:
@@ -55,10 +55,11 @@ class PrimaryOverlay(threading.Thread):
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self.rb_frame = tk.Frame(self.root)
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self.rb_int = tk.IntVar(self.root, value=1)
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self.RadioButtons = dict()
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#var = tk.IntVar(value=1)
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# var = tk.IntVar(value=1)
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for i in range(1, 7):
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self.RadioButtons[i] = tk.Radiobutton(self.rb_frame, text=self.RadioButtonNames[i-1], variable=self.rb_int,
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value=i)
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self.RadioButtons[i] = tk.Radiobutton(self.rb_frame, text=self.RadioButtonNames[i - 1],
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variable=self.rb_int,
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value=i, command=self.radio_button_callback)
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self.RadioButtons[i].grid(row=i, column=0, sticky='w')
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self.parameter_frame = tk.Frame(self.root)
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@@ -68,13 +69,16 @@ class PrimaryOverlay(threading.Thread):
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self.EnergyLabel = tk.Label(self.parameter_frame, text="Runs:", font=("Helvetica", 10, "bold"),
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background="grey", width='6')
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self.EnergyEntry = tk.Entry(self.parameter_frame, textvariable=self.energy_use, font=("Helvetica", 10, "bold"), width='10')
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self.EnergyEntry = tk.Entry(self.parameter_frame, textvariable=self.energy_use, font=("Helvetica", 10, "bold"),
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width='10')
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self.SpawnLabel = tk.Label(self.parameter_frame, text="Spawn:", font=("Helvetica", 10, "bold"),
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background="grey", width='6')
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self.SpawnEntry = tk.Entry(self.parameter_frame, textvariable=self.spawn_use, font=("Helvetica", 10, "bold"), width='10')
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self.SpawnEntry = tk.Entry(self.parameter_frame, textvariable=self.spawn_use, font=("Helvetica", 10, "bold"),
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width='10')
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self.EmitterLabel = tk.Label(self.parameter_frame, text="Emitter:", font=("Helvetica", 10, "bold"),
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background="grey", width='6')
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self.Emitter_Box = ttk.Combobox(self.parameter_frame, textvariable=self.emitter_use, font=("Helvetica", 8, "bold"),
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self.Emitter_Box = ttk.Combobox(self.parameter_frame, textvariable=self.emitter_use,
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font=("Helvetica", 8, "bold"),
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width='9')
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self.Emitter_Box['values'] = ('multi', 'main', 'mushroom', 'amulett', 'sword', 'staff', 'wand', 'ring')
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@@ -110,10 +114,10 @@ class PrimaryOverlay(threading.Thread):
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# self.ClearButton.pack(side="top")
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self.root.geometry(self.TkPosition)
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self.root.overrideredirect(1) # fenster ohne aussen rum :-)
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#self.root.attributes('-alpha', 0.7) # fenster transparent
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# self.root.attributes('-alpha', 0.7) # fenster transparent
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self.root.attributes('-topmost', 1) # fenster immer im vordergrund
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# self.root.wm_attributes("-disabled", True)
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#self.root.configure(background='black')
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# self.root.configure(background='black')
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self.root.mainloop()
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@@ -124,6 +128,7 @@ class PrimaryOverlay(threading.Thread):
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self.StartButton.configure(state=tk.DISABLED)
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self.StopButton.configure(state=tk.NORMAL)
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self.PauseButton.configure(state=tk.NORMAL)
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self.QuitButton.configure(state=tk.DISABLED)
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for i in range(1, 7):
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tt = self.rb_int.get()
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if self.rb_int.get() != i:
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@@ -137,6 +142,7 @@ class PrimaryOverlay(threading.Thread):
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self.StartButton.configure(state=tk.NORMAL)
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self.StopButton.configure(state=tk.DISABLED)
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self.PauseButton.configure(state=tk.DISABLED)
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self.QuitButton.configure(state=tk.NORMAL)
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for i in range(1, 7):
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self.RadioButtons[i].configure(state=tk.NORMAL)
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self.run_mode = 'stopped'
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@@ -145,11 +151,50 @@ class PrimaryOverlay(threading.Thread):
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self.StartButton.configure(state=tk.NORMAL)
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self.StopButton.configure(state=tk.NORMAL)
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self.PauseButton.configure(state=tk.DISABLED)
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self.QuitButton.configure(state=tk.DISABLED)
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self.run_mode = 'paused'
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def quit_button_callback(self):
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self.run_mode = 'quit'
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def radio_button_callback(self):
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if self.rb_int.get() == 1:
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self.EnergyEntry.configure(state=tk.NORMAL)
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self.energy_use.set('2000')
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self.SpawnEntry.configure(state=tk.NORMAL)
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self.spawn_use.set('25')
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self.Emitter_Box.configure(state=tk.NORMAL)
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self.emitter_use.set('multi')
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elif self.rb_int.get() == 2 or self.rb_int.get() == 3:
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self.EnergyEntry.configure(state=tk.DISABLED)
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self.energy_use.set('')
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self.SpawnEntry.configure(state=tk.DISABLED)
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self.spawn_use.set('')
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self.Emitter_Box.configure(state=tk.DISABLED)
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self.emitter_use.set('')
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elif self.rb_int.get() == 4:
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self.EnergyEntry.configure(state=tk.DISABLED)
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self.energy_use.set('')
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self.SpawnEntry.configure(state=tk.NORMAL)
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self.spawn_use.set('100')
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self.Emitter_Box.configure(state=tk.DISABLED)
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self.emitter_use.set('')
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elif self.rb_int.get() == 5:
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self.EnergyEntry.configure(state=tk.NORMAL)
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self.energy_use.set('100')
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self.SpawnEntry.configure(state=tk.DISABLED)
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self.spawn_use.set('')
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self.Emitter_Box.configure(state=tk.DISABLED)
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self.emitter_use.set('')
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elif self.rb_int.get() == 6:
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self.EnergyEntry.configure(state=tk.NORMAL)
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self.energy_use.set('2')
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self.SpawnEntry.configure(state=tk.DISABLED)
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self.spawn_use.set('')
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self.Emitter_Box.configure(state=tk.DISABLED)
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self.emitter_use.set('')
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#
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def get_run_mode(self):
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return self.run_mode
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21
crops.py
21
crops.py
@@ -83,7 +83,10 @@ class Crops:
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def execute_main_loop(self):
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while True:
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'paused':
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cv.waitKey(1)
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continue
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elif self.overlay.run_mode == 'stopped':
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break
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self.assess_playfield_and_make_move()
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@@ -321,9 +324,9 @@ class Crops:
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for x in range(0, 8, 1):
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for y in range(0, 14, 1):
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self.data_score_map[x, y] = self.score_for_attached_same_color_all_directions(state, x, y)
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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full_moves = []
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@@ -341,18 +344,18 @@ class Crops:
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path_option.append([x, y])
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if len(path_option) >= 5:
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full_moves.append((state[x, y], path_option))
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.data_score_map[x, y] >= 1:
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path_option = [[x, y]]
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self.find_next_same_color_all_directions_recursion2(state, x, y, path_option)
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if len(path_option) >= 3:
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reserve_moves.append((state[x, y], path_option))
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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# print(self.data_score_map)
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@@ -457,7 +460,7 @@ class Crops:
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result = self.find_next_same_color_all_directions_recursion(state, direction[0], direction[1],
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path_store, recursion_reminder,
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look_for_ending)
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if result == STATUS_FOUND_CONTINUATION:
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path_store.append(direction)
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@@ -490,7 +493,7 @@ class Crops:
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path_store.append(direction)
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result = self.find_next_same_color_all_directions_recursion2(state, direction[0], direction[1],
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path_store)
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if result == STATUS_FOUND_DEADEND:
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return STATUS_FOUND_DEADEND
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21
farm.py
21
farm.py
@@ -104,7 +104,10 @@ class Farm:
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def execute_main_loop(self):
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while True:
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'paused':
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cv.waitKey(1)
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continue
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elif self.overlay.run_mode == 'stopped':
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break
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self.assess_playfield_and_make_move()
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@@ -238,9 +241,9 @@ class Farm:
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for i in range(0, 14, 1):
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if self.check_explosives(state, e, i):
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return
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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for e in range(0, 8, 1):
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@@ -250,11 +253,11 @@ class Farm:
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return
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if self.check_5_vertical(state, e, i, color):
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return
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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for e in range(0, 8, 1):
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@@ -266,11 +269,11 @@ class Farm:
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return
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if self.check_3_with_gap(state, e, i, color):
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return
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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if self.overlay.run_mode == 'stopped':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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def detonate_explosive_when_stuck(self, state):
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