fix equipment.py
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@@ -118,14 +118,14 @@ class Equipment(GameBase):
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self.energy_counter = self.energy_counter + 1
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self.energy_counter = self.energy_counter + 1
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self.overlay.update_status_label(emitter + ": " + str(self.ENERGY_TO_USE - self.energy_counter))
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self.overlay.update_status_label(emitter + ": " + str(self.ENERGY_TO_USE - self.energy_counter))
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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continue
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else:
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else:
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spawn_0 = self.find_emitter(emitter, screenshot, 0)
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spawn_0 = self.find_emitter(emitter, screenshot, 0)
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points = self.vision_stun.get_click_points(spawn_0)
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points = self.vision_stun.get_click_points(spawn_0)
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if len(points) >= 1:
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if len(points) >= 1:
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self.click_point(points[0][0], points[0][1])
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self.click_point(points[0][0], points[0][1])
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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continue
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continue
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continue
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cv.waitKey(500)
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cv.waitKey(500)
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@@ -147,7 +147,7 @@ class Equipment(GameBase):
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else:
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else:
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break
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break
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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break
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continue
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for rer in range(0, len(self.needles), 1):
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for rer in range(0, len(self.needles), 1):
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loop_time = time()
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loop_time = time()
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