fix equipment.py

This commit is contained in:
2023-04-28 18:20:54 +02:00
parent 71871d83f0
commit 7af6f0c7ed

View File

@@ -118,14 +118,14 @@ class Equipment(GameBase):
self.energy_counter = self.energy_counter + 1
self.overlay.update_status_label(emitter + ": " + str(self.ENERGY_TO_USE - self.energy_counter))
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
continue
else:
spawn_0 = self.find_emitter(emitter, screenshot, 0)
points = self.vision_stun.get_click_points(spawn_0)
if len(points) >= 1:
self.click_point(points[0][0], points[0][1])
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
continue
continue
cv.waitKey(500)
@@ -147,7 +147,7 @@ class Equipment(GameBase):
else:
break
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
break
continue
for rer in range(0, len(self.needles), 1):
loop_time = time()