added fruit game support
This commit is contained in:
2
.idea/misc.xml
generated
2
.idea/misc.xml
generated
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (lc-py-b)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (lc_py_b)" project-jdk-type="Python SDK" />
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</project>
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</project>
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26
fruit.py
26
fruit.py
@@ -125,24 +125,32 @@ class Fruit(GameBase):
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def find_patterns_and_valid_moves(self, state):
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def find_patterns_and_valid_moves(self, state):
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for e in range(0, 7, 1):
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for e in range(0, 7, 1):
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for i in range(0, 11, 1):
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for i in range(0, 11, 1):
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for color in self.colors:
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if state[e, i] in self.colors:
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if self.check_pairs(state, e, i, color):
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#color in self.colors:
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if self.check_pairs_h(state, e, i):
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return
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.check_pairs_v(state, e, i):
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return
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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return
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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return
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def check_pairs(self, state, e, i, color):
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def check_pairs_h(self, state, e, i):
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try:
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try:
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#
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#
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if state[e, i] == color and state[e + 1, i] == color:
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if state[e, i] == state[e + 1, i]:
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
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return True
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return True
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elif state[e, i] == color and state[e, i + 1] == color:
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return False
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except:
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return False
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def check_pairs_v(self, state, e, i):
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try:
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#
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if state[e, i] == state[e, i + 1]:
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 100)
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return True
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return True
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