added async stone detection thread
This commit is contained in:
2
field.py
2
field.py
@@ -13,7 +13,7 @@ class Field():
|
|||||||
else:
|
else:
|
||||||
self.state = [[' ' for cols in range(Field.WIDTH)]
|
self.state = [[' ' for cols in range(Field.WIDTH)]
|
||||||
for rows in range(Field.HEIGHT)]
|
for rows in range(Field.HEIGHT)]
|
||||||
self.rotate_90_degree_clckwise(self.state)
|
#self.rotate_90_degree_clckwise(self.state)
|
||||||
self.cleared_rows = 1
|
self.cleared_rows = 1
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
|
|||||||
178
litris.py
178
litris.py
@@ -7,18 +7,6 @@ from tetromino import Tetromino
|
|||||||
from optimizer import Optimizer
|
from optimizer import Optimizer
|
||||||
from litris_stone_id_thread import NewStoneID
|
from litris_stone_id_thread import NewStoneID
|
||||||
|
|
||||||
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
|
|
||||||
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
|
|
||||||
L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
|
|
||||||
J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
|
|
||||||
I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
|
|
||||||
C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
|
|
||||||
B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
|
|
||||||
A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
|
|
||||||
S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
|
|
||||||
Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
|
|
||||||
T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
|
|
||||||
|
|
||||||
class Litris(GameBase):
|
class Litris(GameBase):
|
||||||
|
|
||||||
def __init__(self, overlay):
|
def __init__(self, overlay):
|
||||||
@@ -27,7 +15,6 @@ class Litris(GameBase):
|
|||||||
self.keyboard = Controller()
|
self.keyboard = Controller()
|
||||||
|
|
||||||
self.data_coordinates = np.zeros((20, 20), dtype=object)
|
self.data_coordinates = np.zeros((20, 20), dtype=object)
|
||||||
self.stone_coordinates = np.zeros((4, 4), dtype=object)
|
|
||||||
self.observation = np.zeros((20, 20), dtype=int)
|
self.observation = np.zeros((20, 20), dtype=int)
|
||||||
|
|
||||||
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
|
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
|
||||||
@@ -41,8 +28,6 @@ class Litris(GameBase):
|
|||||||
|
|
||||||
#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
|
#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
|
||||||
|
|
||||||
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
|
|
||||||
|
|
||||||
self.stone_id_thread = NewStoneID()
|
self.stone_id_thread = NewStoneID()
|
||||||
|
|
||||||
self.move_mode = 1
|
self.move_mode = 1
|
||||||
@@ -62,9 +47,6 @@ class Litris(GameBase):
|
|||||||
for e in range(0, 20, 1):
|
for e in range(0, 20, 1):
|
||||||
for i in range(0, 20, 1):
|
for i in range(0, 20, 1):
|
||||||
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
|
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
|
||||||
for e in range(0, 4, 1):
|
|
||||||
for i in range(0, 4, 1):
|
|
||||||
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
|
|
||||||
|
|
||||||
def assess_playfield_and_make_move(self):
|
def assess_playfield_and_make_move(self):
|
||||||
|
|
||||||
@@ -86,13 +68,21 @@ class Litris(GameBase):
|
|||||||
# return
|
# return
|
||||||
|
|
||||||
current_tetromino = Tetromino.create(current_letter)
|
current_tetromino = Tetromino.create(current_letter)
|
||||||
|
if self.move_mode == 2:
|
||||||
|
current_tetromino.rotate(1)
|
||||||
|
elif self.move_mode == 3:
|
||||||
|
current_tetromino.rotate(2)
|
||||||
|
elif self.move_mode == 4:
|
||||||
|
current_tetromino.rotate(3)
|
||||||
|
|
||||||
|
|
||||||
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
|
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
|
||||||
rotation = opt['tetromino_rotation']
|
rotation = opt['tetromino_rotation']
|
||||||
column = opt['tetromino_column']
|
column = opt['tetromino_column']
|
||||||
print("Rota:", rotation)
|
print("Rota:", rotation)
|
||||||
print("column:", column)
|
print("column:", column)
|
||||||
current_tetromino.rotate(rotation)
|
current_tetromino.rotate(rotation)
|
||||||
offset_col = current_tetromino.get_offset_column(rotation)
|
offset_col = current_tetromino.get_offset_column(rotation, self.move_mode)
|
||||||
print("offset column:", offset_col)
|
print("offset column:", offset_col)
|
||||||
self.field.drop(current_tetromino, column)
|
self.field.drop(current_tetromino, column)
|
||||||
self.move_stone(column - offset_col, rotation)
|
self.move_stone(column - offset_col, rotation)
|
||||||
@@ -134,145 +124,6 @@ class Litris(GameBase):
|
|||||||
elif self.move_mode == 4:
|
elif self.move_mode == 4:
|
||||||
self.move_mode = 1
|
self.move_mode = 1
|
||||||
|
|
||||||
def get_current_board_state(self):
|
|
||||||
# get an updated image of the game
|
|
||||||
screenshot = self.capture_window.get_screenshot()
|
|
||||||
#screenshot = cv.imread("litris/main_playfield.jpg")
|
|
||||||
|
|
||||||
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
|
|
||||||
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
|
||||||
#if self.check_for_button_and_execute(screenshot, self.ok_button):
|
|
||||||
# cv.waitKey(500)
|
|
||||||
|
|
||||||
#screenshot = self.capture_window.get_screenshot()
|
|
||||||
screenshot = screenshot[40:1380, 610:1950]
|
|
||||||
|
|
||||||
#cv.imshow("screenshot", screenshot)
|
|
||||||
#cv.waitKey(150)
|
|
||||||
#continue
|
|
||||||
data_coords = np.zeros((20, 20), dtype=object)
|
|
||||||
# field = Pickaxe_Field()
|
|
||||||
for needle_key in self.needles.keys():
|
|
||||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
|
||||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
|
||||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 56)
|
|
||||||
if len(rectangles) == 0:
|
|
||||||
continue
|
|
||||||
points = self.vision_stun.get_click_points(rectangles)
|
|
||||||
|
|
||||||
for point in points:
|
|
||||||
x, y = self.point_in_rect(point)
|
|
||||||
if x is not None and y is not None:
|
|
||||||
data_coords[x][y] = int(needle_key)
|
|
||||||
# self.change_value(x, y, int(needle_key))
|
|
||||||
# print(field.data_value_grid)
|
|
||||||
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
|
|
||||||
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
|
|
||||||
#cv.imshow("output_image", output_image)
|
|
||||||
#cv.waitKey(150)
|
|
||||||
return data_coords, screenshot
|
|
||||||
|
|
||||||
def stone_id(self):
|
|
||||||
fail_counter = 0
|
|
||||||
while True:
|
|
||||||
screenshot = self.capture_window.get_screenshot()
|
|
||||||
#screenshot = cv.imread("litris/main_playfield.jpg")
|
|
||||||
# 1148 1412 580 845
|
|
||||||
screenshot = screenshot[623:802, 1128:1432]
|
|
||||||
#cv.imshow("screenshot", screenshot)
|
|
||||||
#cv.waitKey(150)
|
|
||||||
for needle_key in self.needles.keys():
|
|
||||||
#rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1)
|
|
||||||
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1, False, self.needle_masks[needle_key])
|
|
||||||
if len(rectangles) == 0:
|
|
||||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
|
||||||
return
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return needle_key
|
|
||||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
|
||||||
return
|
|
||||||
if fail_counter >= 3:
|
|
||||||
self.keyboard.press(Key.down)
|
|
||||||
self.keyboard.release(Key.down)
|
|
||||||
print("direction pressed: drop down")
|
|
||||||
cv.waitKey(50)
|
|
||||||
fail_counter = fail_counter + 1
|
|
||||||
cv.waitKey(50)
|
|
||||||
|
|
||||||
|
|
||||||
def new_stone_detection_and_identification(self):
|
|
||||||
stone_coords = np.zeros((4, 4), dtype=object)
|
|
||||||
fail_counter = 0
|
|
||||||
while True:
|
|
||||||
screenshot = self.capture_window.get_screenshot()
|
|
||||||
#screenshot = cv.imread("litris/main_playfield.jpg")
|
|
||||||
# 1148 1412 580 845
|
|
||||||
screenshot = screenshot[580:845, 1148:1412]
|
|
||||||
#cv.imshow("screenshot", screenshot)
|
|
||||||
#cv.waitKey(150)
|
|
||||||
|
|
||||||
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
|
|
||||||
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
|
|
||||||
rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
|
|
||||||
if len(rectangles) == 0:
|
|
||||||
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
|
|
||||||
return
|
|
||||||
if fail_counter >= 5:
|
|
||||||
self.keyboard.press(Key.down)
|
|
||||||
self.keyboard.release(Key.down)
|
|
||||||
print("direction pressed: drop down")
|
|
||||||
cv.waitKey(50)
|
|
||||||
fail_counter = fail_counter + 1
|
|
||||||
cv.waitKey(50)
|
|
||||||
continue
|
|
||||||
points = self.vision_stun.get_click_points(rectangles)
|
|
||||||
|
|
||||||
for point in points:
|
|
||||||
x, y = self.point_in_smal_rect(point)
|
|
||||||
if x is not None and y is not None:
|
|
||||||
stone_coords[x][y] = 1
|
|
||||||
# self.change_value(x, y, int(needle_key))
|
|
||||||
# print(field.data_value_grid)
|
|
||||||
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
|
|
||||||
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
|
|
||||||
#cv.imshow("output_image", output_image)
|
|
||||||
#cv.waitKey(150)
|
|
||||||
|
|
||||||
current_letter = self.get_letter_for_stone(stone_coords)
|
|
||||||
if current_letter is None:
|
|
||||||
print("letter id failed for: ", stone_coords)
|
|
||||||
cv.waitKey(50)
|
|
||||||
continue
|
|
||||||
return current_letter
|
|
||||||
|
|
||||||
def get_letter_for_stone(self, stone):
|
|
||||||
|
|
||||||
if np.array_equal(stone, O_FULL):
|
|
||||||
return "O"
|
|
||||||
elif np.array_equal(stone, D_FULL):
|
|
||||||
return "D"
|
|
||||||
elif np.array_equal(stone, L_FULL):
|
|
||||||
return "L"
|
|
||||||
elif np.array_equal(stone, J_FULL):
|
|
||||||
return "J"
|
|
||||||
elif np.array_equal(stone, I_FULL):
|
|
||||||
return "I"
|
|
||||||
elif np.array_equal(stone, C_FULL):
|
|
||||||
return "C"
|
|
||||||
elif np.array_equal(stone, B_FULL):
|
|
||||||
return "B"
|
|
||||||
elif np.array_equal(stone, A_FULL):
|
|
||||||
return "A"
|
|
||||||
elif np.array_equal(stone, S_FULL):
|
|
||||||
return "S"
|
|
||||||
elif np.array_equal(stone, Z_FULL):
|
|
||||||
return "Z"
|
|
||||||
elif np.array_equal(stone, T_FULL):
|
|
||||||
return "T"
|
|
||||||
else:
|
|
||||||
return None
|
|
||||||
|
|
||||||
def move_stone(self, col_movement, rotation):
|
def move_stone(self, col_movement, rotation):
|
||||||
if col_movement is None:
|
if col_movement is None:
|
||||||
return
|
return
|
||||||
@@ -350,15 +201,4 @@ class Litris(GameBase):
|
|||||||
if x1 < x and x < x2:
|
if x1 < x and x < x2:
|
||||||
if y1 < y and y < y2:
|
if y1 < y and y < y2:
|
||||||
return e, i
|
return e, i
|
||||||
return None, None
|
|
||||||
|
|
||||||
def point_in_smal_rect(self, point):
|
|
||||||
for e in range(0, 4, 1):
|
|
||||||
for i in range(0, 4, 1):
|
|
||||||
x1, y1, w, h = self.stone_coordinates[e][i]
|
|
||||||
x2, y2 = x1 + w, y1 + h
|
|
||||||
x, y = point
|
|
||||||
if x1 < x and x < x2:
|
|
||||||
if y1 < y and y < y2:
|
|
||||||
return e, i
|
|
||||||
return None, None
|
return None, None
|
||||||
71
tetromino.py
71
tetromino.py
@@ -167,20 +167,63 @@ class Tetromino():
|
|||||||
self.state = [row[::-1] for row in self.state[::-1]]
|
self.state = [row[::-1] for row in self.state[::-1]]
|
||||||
return self
|
return self
|
||||||
|
|
||||||
def get_offset_column(self, rotation):
|
def get_offset_column(self, rotation, mode):
|
||||||
offset_map= {
|
if mode == 1:
|
||||||
'i': {0: 8, 1: 9, 2: 9, 3: 9},
|
offset_map= {
|
||||||
'a': {0: 9, 1: 9, 2: 9, 3: 9},
|
'i': {0: 8, 1: 9, 2: 8, 3: 9},
|
||||||
'b': {0: 9, 1: 9, 2: 9, 3: 9},
|
'a': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
'c': {0: 10, 1: 10, 2: 10, 3: 10},
|
'b': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
'o': {0: 9, 1: 9, 2: 9, 3: 9},
|
'c': {0: 10, 1: 10, 2: 10, 3: 10},
|
||||||
'd': {0: 9, 1: 9, 2: 9, 3: 9},
|
'o': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
't': {0: 9, 1: 9, 2: 8, 3: 9},
|
'd': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
's': {0: 9, 1: 9, 2: 9, 3: 9},
|
't': {0: 9, 1: 9, 2: 8, 3: 9},
|
||||||
'z': {0: 9, 1: 9, 2: 9, 3: 9},
|
's': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
'j': {0: 8, 1: 9, 2: 9, 3: 9},
|
'z': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
'l': {0: 8, 1: 9, 2: 9, 3: 9}
|
'j': {0: 8, 1: 9, 2: 9, 3: 9},
|
||||||
}
|
'l': {0: 8, 1: 9, 2: 9, 3: 9}
|
||||||
|
}
|
||||||
|
elif mode == 2:
|
||||||
|
offset_map= {
|
||||||
|
'i': {0: 9, 1: 8, 2: 9, 3: 8},
|
||||||
|
'a': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'b': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'c': {0: 10, 1: 10, 2: 10, 3: 10},
|
||||||
|
'o': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'd': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
't': {0: 9, 1: 9, 2: 9, 3: 8},
|
||||||
|
's': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'z': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'j': {0: 9, 1: 8, 2: 9, 3: 9},
|
||||||
|
'l': {0: 9, 1: 8, 2: 9, 3: 9}
|
||||||
|
}
|
||||||
|
elif mode == 3:
|
||||||
|
offset_map= {
|
||||||
|
'i': {0: 8, 1: 9, 2: 8, 3: 9},
|
||||||
|
'a': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'b': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'c': {0: 10, 1: 10, 2: 10, 3: 10},
|
||||||
|
'o': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'd': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
't': {0: 9, 1: 9, 2: 8, 3: 9},
|
||||||
|
's': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'z': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'j': {0: 8, 1: 9, 2: 9, 3: 9},
|
||||||
|
'l': {0: 8, 1: 9, 2: 9, 3: 9}
|
||||||
|
}
|
||||||
|
else: #mode == 4:
|
||||||
|
offset_map = {
|
||||||
|
'i': {0: 8, 1: 9, 2: 8, 3: 9},
|
||||||
|
'a': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'b': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'c': {0: 10, 1: 10, 2: 10, 3: 10},
|
||||||
|
'o': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'd': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
't': {0: 9, 1: 9, 2: 8, 3: 9},
|
||||||
|
's': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'z': {0: 9, 1: 9, 2: 9, 3: 9},
|
||||||
|
'j': {0: 8, 1: 9, 2: 9, 3: 9},
|
||||||
|
'l': {0: 8, 1: 9, 2: 9, 3: 9}
|
||||||
|
}
|
||||||
return offset_map.get(self.letter)[rotation]
|
return offset_map.get(self.letter)[rotation]
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user