added async stone detection thread
This commit is contained in:
178
litris.py
178
litris.py
@@ -7,18 +7,6 @@ from tetromino import Tetromino
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from optimizer import Optimizer
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from litris_stone_id_thread import NewStoneID
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O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
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D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
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L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
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J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
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I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
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C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
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B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
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A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
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S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
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Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
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T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
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class Litris(GameBase):
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def __init__(self, overlay):
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@@ -27,7 +15,6 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.stone_coordinates = np.zeros((4, 4), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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@@ -41,8 +28,6 @@ class Litris(GameBase):
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#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
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self.stone_id_thread = NewStoneID()
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self.move_mode = 1
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@@ -62,9 +47,6 @@ class Litris(GameBase):
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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for e in range(0, 4, 1):
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for i in range(0, 4, 1):
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self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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@@ -86,13 +68,21 @@ class Litris(GameBase):
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# return
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current_tetromino = Tetromino.create(current_letter)
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if self.move_mode == 2:
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current_tetromino.rotate(1)
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elif self.move_mode == 3:
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current_tetromino.rotate(2)
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elif self.move_mode == 4:
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current_tetromino.rotate(3)
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opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
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rotation = opt['tetromino_rotation']
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column = opt['tetromino_column']
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print("Rota:", rotation)
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print("column:", column)
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current_tetromino.rotate(rotation)
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offset_col = current_tetromino.get_offset_column(rotation)
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offset_col = current_tetromino.get_offset_column(rotation, self.move_mode)
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print("offset column:", offset_col)
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self.field.drop(current_tetromino, column)
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self.move_stone(column - offset_col, rotation)
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@@ -134,145 +124,6 @@ class Litris(GameBase):
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elif self.move_mode == 4:
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self.move_mode = 1
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def get_current_board_state(self):
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# get an updated image of the game
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
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# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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#if self.check_for_button_and_execute(screenshot, self.ok_button):
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# cv.waitKey(500)
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#screenshot = self.capture_window.get_screenshot()
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screenshot = screenshot[40:1380, 610:1950]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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#continue
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data_coords = np.zeros((20, 20), dtype=object)
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# field = Pickaxe_Field()
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for needle_key in self.needles.keys():
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 56)
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if len(rectangles) == 0:
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.point_in_rect(point)
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if x is not None and y is not None:
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data_coords[x][y] = int(needle_key)
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# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
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#cv.imshow("output_image", output_image)
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#cv.waitKey(150)
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return data_coords, screenshot
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def stone_id(self):
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fail_counter = 0
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while True:
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# 1148 1412 580 845
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screenshot = screenshot[623:802, 1128:1432]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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for needle_key in self.needles.keys():
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#rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1)
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rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1, False, self.needle_masks[needle_key])
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if len(rectangles) == 0:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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continue
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else:
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return needle_key
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if fail_counter >= 3:
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: drop down")
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cv.waitKey(50)
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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def new_stone_detection_and_identification(self):
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stone_coords = np.zeros((4, 4), dtype=object)
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fail_counter = 0
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while True:
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# 1148 1412 580 845
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screenshot = screenshot[580:845, 1148:1412]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
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if len(rectangles) == 0:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if fail_counter >= 5:
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: drop down")
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cv.waitKey(50)
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.point_in_smal_rect(point)
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if x is not None and y is not None:
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stone_coords[x][y] = 1
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# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
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#cv.imshow("output_image", output_image)
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#cv.waitKey(150)
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current_letter = self.get_letter_for_stone(stone_coords)
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if current_letter is None:
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print("letter id failed for: ", stone_coords)
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cv.waitKey(50)
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continue
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return current_letter
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def get_letter_for_stone(self, stone):
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if np.array_equal(stone, O_FULL):
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return "O"
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elif np.array_equal(stone, D_FULL):
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return "D"
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elif np.array_equal(stone, L_FULL):
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return "L"
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elif np.array_equal(stone, J_FULL):
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return "J"
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elif np.array_equal(stone, I_FULL):
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return "I"
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elif np.array_equal(stone, C_FULL):
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return "C"
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elif np.array_equal(stone, B_FULL):
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return "B"
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elif np.array_equal(stone, A_FULL):
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return "A"
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elif np.array_equal(stone, S_FULL):
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return "S"
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elif np.array_equal(stone, Z_FULL):
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return "Z"
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elif np.array_equal(stone, T_FULL):
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return "T"
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else:
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return None
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def move_stone(self, col_movement, rotation):
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if col_movement is None:
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return
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@@ -350,15 +201,4 @@ class Litris(GameBase):
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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return e, i
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return None, None
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def point_in_smal_rect(self, point):
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for e in range(0, 4, 1):
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for i in range(0, 4, 1):
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x1, y1, w, h = self.stone_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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x, y = point
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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return e, i
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return None, None
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