added async stone detection thread

This commit is contained in:
2023-07-24 13:22:44 +02:00
parent f35fe32264
commit 687218e29d
3 changed files with 67 additions and 184 deletions

178
litris.py
View File

@@ -7,18 +7,6 @@ from tetromino import Tetromino
from optimizer import Optimizer
from litris_stone_id_thread import NewStoneID
O_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
D_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
L_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [1, 1, 1, 0], [0, 0, 0, 0]]
J_FULL = [[0, 0, 0, 0], [1, 1, 1, 0], [0, 0, 1, 0], [0, 0, 0, 0]]
I_FULL = [[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
A_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]]
S_FULL = [[0, 0, 0, 0], [0, 0, 1, 1], [0, 1, 1, 0], [0, 0, 0, 0]]
Z_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 0, 1, 1], [0, 0, 0, 0]]
T_FULL = [[0, 0, 0, 0], [0, 1, 1, 1], [0, 0, 1, 0], [0, 0, 0, 0]]
class Litris(GameBase):
def __init__(self, overlay):
@@ -27,7 +15,6 @@ class Litris(GameBase):
self.keyboard = Controller()
self.data_coordinates = np.zeros((20, 20), dtype=object)
self.stone_coordinates = np.zeros((4, 4), dtype=object)
self.observation = np.zeros((20, 20), dtype=int)
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
@@ -41,8 +28,6 @@ class Litris(GameBase):
#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_UNCHANGED)}
self.stone_id_thread = NewStoneID()
self.move_mode = 1
@@ -62,9 +47,6 @@ class Litris(GameBase):
for e in range(0, 20, 1):
for i in range(0, 20, 1):
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
for e in range(0, 4, 1):
for i in range(0, 4, 1):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
def assess_playfield_and_make_move(self):
@@ -86,13 +68,21 @@ class Litris(GameBase):
# return
current_tetromino = Tetromino.create(current_letter)
if self.move_mode == 2:
current_tetromino.rotate(1)
elif self.move_mode == 3:
current_tetromino.rotate(2)
elif self.move_mode == 4:
current_tetromino.rotate(3)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
column = opt['tetromino_column']
print("Rota:", rotation)
print("column:", column)
current_tetromino.rotate(rotation)
offset_col = current_tetromino.get_offset_column(rotation)
offset_col = current_tetromino.get_offset_column(rotation, self.move_mode)
print("offset column:", offset_col)
self.field.drop(current_tetromino, column)
self.move_stone(column - offset_col, rotation)
@@ -134,145 +124,6 @@ class Litris(GameBase):
elif self.move_mode == 4:
self.move_mode = 1
def get_current_board_state(self):
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
#if self.check_for_button_and_execute(screenshot, self.ok_button):
# cv.waitKey(500)
#screenshot = self.capture_window.get_screenshot()
screenshot = screenshot[40:1380, 610:1950]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
#continue
data_coords = np.zeros((20, 20), dtype=object)
# field = Pickaxe_Field()
for needle_key in self.needles.keys():
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 56)
if len(rectangles) == 0:
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_rect(point)
if x is not None and y is not None:
data_coords[x][y] = int(needle_key)
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
return data_coords, screenshot
def stone_id(self):
fail_counter = 0
while True:
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# 1148 1412 580 845
screenshot = screenshot[623:802, 1128:1432]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
for needle_key in self.needles.keys():
#rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1)
rectangles = self.vision_stun.find(screenshot, self.needles[needle_key], 0.85, 1, False, self.needle_masks[needle_key])
if len(rectangles) == 0:
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
continue
else:
return needle_key
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
if fail_counter >= 3:
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(50)
fail_counter = fail_counter + 1
cv.waitKey(50)
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((4, 4), dtype=object)
fail_counter = 0
while True:
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# 1148 1412 580 845
screenshot = screenshot[580:845, 1148:1412]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 16)
if len(rectangles) == 0:
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
if fail_counter >= 5:
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(50)
fail_counter = fail_counter + 1
cv.waitKey(50)
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_smal_rect(point)
if x is not None and y is not None:
stone_coords[x][y] = 1
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
current_letter = self.get_letter_for_stone(stone_coords)
if current_letter is None:
print("letter id failed for: ", stone_coords)
cv.waitKey(50)
continue
return current_letter
def get_letter_for_stone(self, stone):
if np.array_equal(stone, O_FULL):
return "O"
elif np.array_equal(stone, D_FULL):
return "D"
elif np.array_equal(stone, L_FULL):
return "L"
elif np.array_equal(stone, J_FULL):
return "J"
elif np.array_equal(stone, I_FULL):
return "I"
elif np.array_equal(stone, C_FULL):
return "C"
elif np.array_equal(stone, B_FULL):
return "B"
elif np.array_equal(stone, A_FULL):
return "A"
elif np.array_equal(stone, S_FULL):
return "S"
elif np.array_equal(stone, Z_FULL):
return "Z"
elif np.array_equal(stone, T_FULL):
return "T"
else:
return None
def move_stone(self, col_movement, rotation):
if col_movement is None:
return
@@ -350,15 +201,4 @@ class Litris(GameBase):
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None
def point_in_smal_rect(self, point):
for e in range(0, 4, 1):
for i in range(0, 4, 1):
x1, y1, w, h = self.stone_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None