added first draft litris

This commit is contained in:
2023-07-20 18:51:12 +02:00
parent 5eaa9ff5d4
commit 597f7f426e

View File

@@ -73,6 +73,18 @@ class Litris(GameBase):
# 2: cv.imread("sodoku/2.jpg", cv.IMREAD_COLOR),
}
self.full_stones_dic = {1: BLOCK_FULL,
2: L1_FULL,
3: LINE_FULL,
4: DOT_FULL
}
self.col_stones_dic = {1: BLOCK_COL,
2: L1_COL,
3: LINE_COL,
4: DOT_COL
}
def fill_data_coordinates(self):
# 610 to 1950 = 1340 - 76 / 20 = 63
# 40 to 1380 = 1340 - 76 / 20 = 63
@@ -94,7 +106,7 @@ class Litris(GameBase):
# cv.waitKey(2000)
current_stone = self.new_stone_detection_and_identification()
new_observation, new_screenshot = self.get_current_board_state()
col = self.find_place_for_stone(current_stone, new_screenshot)
col = self.find_place_for_stone(current_stone, new_observation)
self.move_stone(col)
@@ -103,8 +115,8 @@ class Litris(GameBase):
def get_current_board_state(self):
# get an updated image of the game
#screenshot = self.capture_window.get_screenshot()
screenshot = cv.imread("litris/main_playfield.jpg")
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# gray = cv.cvtColor(screenshot, cv.COLOR_BGR2GRAY)
# thresh = cv.threshold(gray, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
@@ -134,16 +146,16 @@ class Litris(GameBase):
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
cv.imshow("output_image", output_image)
cv.waitKey(150)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
return data_coords, screenshot
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((4, 4), dtype=object)
while True:
# screenshot = self.capture_window.get_screenshot()
screenshot = cv.imread("litris/main_playfield.jpg")
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# 1148 1412 580 845
screenshot = screenshot[580:845, 1148:1412]
#cv.imshow("screenshot", screenshot)
@@ -170,25 +182,46 @@ class Litris(GameBase):
return stone_coords
def find_place_for_stone(self, stone, current_board):
# block
for e in range(18, 20, 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e - 1][i] == 0 and current_board[e][i + 1] == 0 and current_board[e - 1][i + 1] == 0:
return i - BLOCK_COL
if mse(stone, BLOCK_FULL):
# block
for e in range(18, 20, 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e - 1][i] == 0 and current_board[e][i + 1] == 0 and current_board[e - 1][i + 1] == 0:
return i - BLOCK_COL
elif mse(stone, L1_FULL):
# L1
for e in range(18, 20, 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 0 and \
current_board[e - 1][i + 2] == 0:
return i - L1_COL
elif mse(stone, LINE_FULL):
# Line
for e in range(19, 20, 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 0 and \
current_board[e][i + 3] == 0:
return i - LINE_COL
elif mse(stone, DOT_FULL):
# Dot
for e in range(19, 20, 1):
for i in range(0, 19, 1):
if current_board[e][i] == 0:
return i - DOT_COL
def move_stone(self, col_movement):
keyboard.press('down')
cv.waitKey(100)
keyboard.press('Down')
cv.waitKey(500)
if col_movement < 0:
for i in range(0, col_movement, - 1):
keyboard.press('left')
cv.waitKey(100)
keyboard.press('Left')
cv.waitKey(500)
else:
for i in range(0, col_movement, 1):
keyboard.press('right')
cv.waitKey(100)
keyboard.press('Right')
cv.waitKey(500)
def point_in_rect(self, point):
for e in range(0, 20, 1):